Editing Unused content in Pikmin
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=== Deleted objects === | === Deleted objects === | ||
There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects: | There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects: | ||
{| class="wikitable" | |||
|- | |||
| gem1 | |||
|- | |||
| gem5 | |||
|- | |||
| gem10 | |||
|- | |||
| gem20 | |||
|- | |||
| gem50 | |||
|- | |||
| never use this | |||
|- | |||
| ivy | |||
|- | |||
| cylinder test | |||
|- | |||
| dual test | |||
|- | |||
| rocket | |||
|- | |||
| workobject | |||
|} | |||
The following information can be inferred from the titles: | The following information can be inferred from the titles: | ||
* <code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it. | *<code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it. | ||
* <code>rocket</code> likely belonged to an early version of the | *<code>rocket</code> likely belonged to an early version of the S.S. Dolphin. | ||
* The <code>gem</code> objects seem to correspond to earlier versions of | *The <code>gem</code> objects seem to correspond to earlier versions of pellets, based on naming. Interestingly, this naming pattern suggests that a 50-Pikmin pellet used to exist earlier in development, but was eventually cut. | ||
== Unused Pikmin animations == | == Unused Pikmin animations == |