Editing Unused content in Pikmin

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 96: Line 96:
=== Deleted objects ===
=== Deleted objects ===
There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects:
There are a couple of unused objects that no longer exist in the game's code, but their internal names and ID's are still preserved. These objects will usually crash the game when spawned as they no longer exist. Below is a list of the following deleted objects:
 
{| class="wikitable"
* <code>gem1</code>
|-
* <code>gem5</code>
| gem1
* <code>gem10</code>
|-
* <code>gem20</code>
| gem5
* <code>gem50</code>
|-
* <code>never use this</code>
| gem10
* <code>ivy</code>
|-
* <code>cylinder test</code>
| gem20
* <code>dual test</code>
|-
* <code>rocket</code>
| gem50
* <code>workobject</code>
|-
 
| never use this
|-
| ivy
|-
| cylinder test
|-
| dual test
|-
| rocket
|-
| workobject
|}
The following information can be inferred from the titles:
The following information can be inferred from the titles:
* <code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it.
*<code>never use this</code> was likely an outdated version of an object that was renamed later in development to dissuade developers from accidentally using it.
* <code>rocket</code> likely belonged to an early version of the [[S.S. Dolphin]].
*<code>rocket</code> likely belonged to an early version of the S.S. Dolphin.
* The <code>gem</code> objects seem to correspond to earlier versions of [[pellet]]s, based on naming. Interestingly, this naming pattern suggests that a 50-Pikmin pellet used to exist earlier in development, but was eventually cut.
*The <code>gem</code> objects seem to correspond to earlier versions of pellets, based on naming. Interestingly, this naming pattern suggests that a 50-Pikmin pellet used to exist earlier in development, but was eventually cut.


== Unused Pikmin animations ==
== Unused Pikmin animations ==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 meta categories: