Unused content in Pikmin
Pikmin has a fair amount of unused content left inside the disc. Most of it is in the form of debugging tools, although unused models, textures and other resources exist as well. ContentsDebug menu[edit]There is a leftover menu with several debugging features present in the game. Each option has a value, and pressing
Unused voyage log content[edit]Main article: Olimar's voyage log.
There are some unused voyage log entries, some unused untranslated second pages, some Japanese entries that don't relate to regular logs, and a function to display the text "1 day" in some messages that can never do that. Unused monolog content[edit]Main article: Olimar's monologs.
There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese. Unused areas[edit]The following unused areas have been found inside the game's files: Unused bomb-rock textures[edit]Some unused textures have been found on the game's disc, portraying Red and Blue Pikmin with bomb-rocks. This hints to the fact that, initially, all Pikmin types were designed to carry bomb-rocks. Unused enemies and objects[edit]Iwagen[edit]Iwagen is the internal name for an unused object in the game. The name is a Romanization of "rock generator" and, as its name indicates, it spits out boulders, much like an Armored Cannon Beetle. It lacks a health counter, meaning it was possibly planned to serve as an obstacle. Its removal from the game could've come from its odd appearance, and how it does not match the surrounding elements in the Pikmin franchise. It can be found in some unused stages, like testmap. Curiously, It resembles the Withering Blowhog. Usuba[edit]Usuba is the internal name for another unused enemy.[1] The name is a Romanization of ウスバ?, which is shorthand for ウスバカゲロウ?. This, in turn, translates to "antlion". As its name and appearance indicate, it would have flown, though not much else is known about it. It has only one animation, which is it straightening out from its T-pose and flying upwards. The surprisingly developed parameters for this enemy suggests that it was last developed around the same time as Iwagen. Interestingly, these same parameters suggest it would have been tied for the highest HP of any enemy (at 5000 HP) and supposedly would have spawned Smoky Proggs. However, it is possible that the enemy in Smoky Progg's position changed during development, so the latter fact cannot be confirmed. Attempting to spawn Usuba by normal methods crashes the game, as major parts of its code and assets are missing. A few of its functions still exist, though. This video shows a modification that hotwires the leftover functions to the Smoky Progg's egg, allowing a remnant of its AI to be seen: Usuba simply flies directly upwards. For unknown reasons, Usuba does not show up in the animation test. Kingback[edit]Kingback is the internal name for an unused boss. This enemy is simply the "back" of the Emperor Bulblax without the lower body. It does nothing if touched/attacked by Olimar or the Pikmin, and simply pushes back any objects if touched. Infinite bomb spawner[edit]An infinite spawner for bomb-rocks is present in the files of the game. It uses the Breadbug nest as a model and gives an infinite amount of bomb-rocks to Yellow Pikmin, and appears to have been used for basic testing. Unused fish decoration[edit]There is an unused fish generator in the files of the game, which spawns "fish" that move around. The fish have no model, so a white X is manually drawn by the engine instead. This decoration appears to be unfinished and may have been cut early. Large door, small door, and key objects[edit]There are incomplete door and key objects in the game files. They use the unused door and key models and only function correctly in the unused debugger.
Unused Pikmin animations[edit]
There are a few animations for the Pikmin that aren't used. Early S.S. Dolphin[edit]An early prototype of the S.S. Dolphin's model can be found in the game files, inside a few archives. This version of the S.S. Dolphin can be seen in the end credits cutscene. Some differences can be spotted:
Others[edit]
See also[edit]External links[edit]References[edit]
| ||||||||||||||