S.S. Drake: Difference between revisions

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[[File:Alph_Found_Drake.png|thumb|350px|[[Alph]] recovering Drake on Day 1.]]  
[[File:Alph_Found_Drake.png|thumb|350px|[[Alph]] recovering Drake on Day 1.]]  
The ship in ''[[Pikmin 3]]'', nicknamed '''Drake''' (ドレイク), much like the other ships from the ''Pikmin'' series, serves as the main storage unit for all the gathered objects found by the captains. Its other purpose is to transport the captains from place to place. [[Charlie]] is its captain and alph is its enganeer.
The ship in ''[[Pikmin 3]]'', nicknamed '''Drake''' (ドレイク), much like the other ships from the ''Pikmin'' series, serves as the main storage unit for all the gathered objects found by the captains. Its other purpose is to transport the captains from place to place. [[Charlie]] is its captain and Alph is its engineer.
==Appearance==
==Appearance==
<p class="MsoNormal"><span style="font-size:10pt;font-family:Helvetica;border:0innonewindowtext;padding:0in;background-position:initialinitial;background-repeat:initialinitial;">Drake is very different from the ships in ''Pikmin'' and ''Pikmin 2''</span><span style="font-size:10pt;font-family:Helvetica;background-position:initialinitial;background-repeat:initialinitial;"> in design, as it appears to be more technologically advanced. The cockpit is also different in that it is capable of holding more people, and may also be used as an access hatch. Drake has a base from which four legs protrude, containing green lights, a hydraulics system and several other hidden mechanisms.</span></p>
<p class="MsoNormal"><span style="font-size:10pt;font-family:Helvetica;border:0innonewindowtext;padding:0in;background-position:initialinitial;background-repeat:initialinitial;">Drake is very different from the ships in ''Pikmin'' and ''Pikmin 2''</span><span style="font-size:10pt;font-family:Helvetica;background-position:initialinitial;background-repeat:initialinitial;"> in design, as it appears to be more technologically advanced. The cockpit is also different in that it is capable of holding more people, and may also be used as an access hatch. Drake has a base from which four legs protrude, containing green lights, a hydraulics system and several other hidden mechanisms.</span></p>

Revision as of 19:33, July 4, 2013

Alph runs back to the S.S. Drake.
Alph recovering Drake on Day 1.

The ship in Pikmin 3, nicknamed Drake (ドレイク), much like the other ships from the Pikmin series, serves as the main storage unit for all the gathered objects found by the captains. Its other purpose is to transport the captains from place to place. Charlie is its captain and Alph is its engineer.

Appearance

Drake is very different from the ships in Pikmin and Pikmin 2 in design, as it appears to be more technologically advanced. The cockpit is also different in that it is capable of holding more people, and may also be used as an access hatch. Drake has a base from which four legs protrude, containing green lights, a hydraulics system and several other hidden mechanisms.

Directly on top of the base is a round body, featuring red lights and several other unique characteristics. It holds the three captains, has a long antenna attached to the top, and harbors a small satellite from which a blue beam emanates to help collect and analyze objects. It appears to have a world map on the back side.

Background

In the beginning of the game, Drake is seeing searching various planets in an attempt to locate a suitable source of food for the starving planet of Koppai. Upon the discovery of PNF-404, Drake picks up Alph, Brittany, and Captain Charlie before initiating warp-drive. Upon arriving at PNF-404, something goes wrong as Drake attempts to enter the atmosphere, causing him to violently explode and eject the three occupants onto the planet below, all of which who land on different locations on the planet's surface. During the crash, Drake loses an important mechanism, the Cosmic-drive Key.

Charlie awakes in a snowy world, where he discovers Yellow Pikmin. However, his side of the story is cut short as he is soon abducted by the Vehemoth Phosbat.

After landing in a pool of water, Alph regains conciousness to see a damaged Drake overhead, struggling to land safely. The sight startles him enough to wake him up fully, and he begins exploration of the surrounding area alone. Eventually, he comes across the Red Pikmin and their Onion, and using their help, is able to recover his KopPad device and relocate Drake, which was able to land safely.

Quotes

  • Obtaining a fruit

-"Analyzing..."

  • Obtaining a new fruit

-"New Fruit Recovered!"

Gallery

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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