44,445
edits
(Added idle Pikmin glow glitch (thanks, Pikmin Figure!), and a note about runaway Pikmin.) |
(Added a difference with a minor glitch involving a leader lying down when the next sublevel hole is activated. Thanks, PikHacker!) |
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*The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip. | *The [[cutscene]] that plays when a leader absorbs a [[spray drop]] for the first time was made impossible to skip. | ||
*When a [[2-Player Battle]] match starts, Pikmin that enter a leader's group will first run to a faraway point from the leader for about a second, and then return to the leader's side. | *When a [[2-Player Battle]] match starts, Pikmin that enter a leader's group will first run to a faraway point from the leader for about a second, and then return to the leader's side. | ||
*If the player activates the hole for the next sublevel [[Glitches in Pikmin 2#Minor|at the same]] time they [[lie down]], the Pikmin in the hole cutscene will huddle up next to that leader in the GameCube version{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657682501925339161/napsack_hole_glitch.mp4|Video of a leader lying down at the same time the hole is activated, in the GameCube version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}}, but will run away from the hole in the Wii version.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657690244719837238/napsack_wii.mp4|Video of a leader lying down at the same time the hole is activated, in the Wii version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}} | |||
*The following glitches were fixed: | *The following glitches were fixed: | ||
**The stems of idle Pikmin at the start of a [[2-Player Battle]] match do not glow until the Pikmin first enters a group. | **The stems of idle Pikmin at the start of a [[2-Player Battle]] match do not glow until the Pikmin first enters a group. |