Template:Feature: Difference between revisions

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(New featured article -- Pikmin family.)
(New featured article -- Punch.)
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<h3>''Pikmin family''</h3>
<h3>''Punch''</h3>
[[File:Pikmin types - Flower.png|thumb|right|250px|All main types of Pikmin at the flower stage, from ''Pikmin 3''.]]
[[File:Pikmin 2 punches.jpg|thumb|right|150px|[[The President]] performing his three punches.]]


'''Pikmin''' ({{j|ピクミン|Pikumin}}) are a [[plant]]-animal life-form first encountered by [[Captain Olimar]] when his ship crash-lands on an [[PNF-404|uncharted planet]] in ''[[Pikmin (game)|Pikmin]]''. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are {{tt|1.2cm|0.47inch}}, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, [[carry]] and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their [[maturity]].
'''Punching''' is an ability that [[leader]]s have in the [[Pikmin series|''Pikmin'' games]]. This mechanic allows the leader to provide an offensive output without the need of [[Pikmin family|Pikmin]].


([[Pikmin family|'''''Read more...''''']])<noinclude>
To punch, the current leader must be in a condition where they can punch, and the button used for [[throw]]ing should be pressed. This will make the leader throw their fist and punch nearby [[Enemy|enemies]]. This is a way to defeat enemies without using Pikmin, but it provides about the same damage that a single Pikmin can output (far less than even, that in ''Pikmin 3'') although with the advantage of greater durability and dodging capability. As such, punching is not recommended as a primary means of attack, best used when the target has particularly low [[health]] ([[Bulborb Larva]]e are an excellent example), as part of a full Pikmin swarm, or while Pikmin are busy with other tasks. A leader's attack cannot damage hazards or other leaders, not even in competitive two-player modes. It can however damage [[Pellet Posy|Pellet Posies]], [[nectar egg]]s, and other similar objects.
 
([[Punch|'''''Read more...''''']])<noinclude>


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Revision as of 19:27, November 30, 2018

Punch

The President performing his three punches.

Punching is an ability that leaders have in the Pikmin games. This mechanic allows the leader to provide an offensive output without the need of Pikmin.

To punch, the current leader must be in a condition where they can punch, and the button used for throwing should be pressed. This will make the leader throw their fist and punch nearby enemies. This is a way to defeat enemies without using Pikmin, but it provides about the same damage that a single Pikmin can output (far less than even, that in Pikmin 3) although with the advantage of greater durability and dodging capability. As such, punching is not recommended as a primary means of attack, best used when the target has particularly low health (Bulborb Larvae are an excellent example), as part of a full Pikmin swarm, or while Pikmin are busy with other tasks. A leader's attack cannot damage hazards or other leaders, not even in competitive two-player modes. It can however damage Pellet Posies, nectar eggs, and other similar objects.

(Read more...)

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