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{{Solution}}
{{Infobox cave
{{Infobox cave
  |image=Bulblax_Kingdom_Entrance.png
  |image=Bulblax Kingdom sublevel 6.jpg
  |location=Awakening Wood
  |location=Awakening Wood
  |sublevels=7
  |sublevels=7
  |treasures=10
  |treasures=10
  |total_pokos=1240
  |hazards={{f}} {{w}} {{e}} {{b}}
  |hazards={{Hazards}}
  |obstacles={{waterbody}} {{bgate}} {{buried}}
}}
}}
The '''Bulblax Kingdom''' is the third cave [[Olimar]] and [[Louie]]/[[The President]] enter in the [[Awakening Wood]] in ''[[Pikmin 2]]''. It is considered one of the harder caves in the Awakening Wood.  
The '''Bulblax Kingdom''' is likely the the third cave you'll enter in the [[Awakening Wood]] level. To get to the cave's entrance, which is noticeably high up, you can either drain the lake and destroy the white wooden wall near your landing site, or go though the area where you first destroyed the black wooden gate and battle the two [[Cloaking Burrow-nit]]s and then use the sea-saw platforms to reach the land area where the [[Chance Totem]] is/was, near the location of the [[Ultra-bitter spray|Ultra bitter berry]] producing  [[Burgeoning Spiderwort]]. After finding this area, make sure you have brought plenty of [[Yellow Pikmin]], about 50 or more, and have them destroy the electrical gate, which is located on an area reachable by the usage of a passage that leads upward; you should see it easily. After that, you may want to switch out most of your Yellow Pikmin for [[Red Pikmin|reds]], [[Purple Pikmin|purples]], and [[White Pikmin|whites]], (as well as keeping some yellows) and bring them into the cave with you. Even though it says fire and electricity are hazards, there is actually a body of water on the last sublevel of the cave, however, you won't need [[Blue Pikmin]] for that part. In this cave, there are 1240 [[Poko]]s worth of treasures.


To get to the cave's entrance, which is noticeably high up, Olimar and Louie can either drain the lake and destroy the white wooden wall near your landing site, or go though the area they first destroyed the black wooden [[Obstacles#Gate|Gate]] and battle the two [[Cloaking Burrow-nit]]s and then use the [[Scale]] to reach the land area where the [[Chance Totem]] is/was. It is also near the location of the [[Ultra-bitter Spray|Ultra bitter Berry]] producing [[Burgeoning Spiderwort]].
{{Notes|ship=y}}


After finding this area, Olimar must use [[Yellow Pikmin]] and have them destroy the electrical gate, which is located on an area reachable by the usage of a passage that leads upward.
{{Solution}}


After that, Olimar and Louie are recommended to switch out most of their Yellow Pikmin for [[Red Pikmin|reds]], [[Purple Pikmin|purples]], and [[White Pikmin|whites]] and bring them into the cave. Even though it says fire and electricity are hazards, there is actually a body of water on the last sublevel of the cave. However, Olimar and Louie don't need [[Blue Pikmin]] for that part.
==Sublevel 1==
[[Image:BKsub1.JPG|thumb|right|This is the layout for the first sublevel of the Bulblax Kingdom, the layout for this cave usually stays the same, but certain items, enemies, and landforms may shift periodically.]]


In this cave, there are {{Pokos}}x1240 worth of treasures.
*'''Theme''': Soil
*'''Enemies''':
**2 [[Orange Bulborb]]s (1 in dead end)
**1 [[Dwarf Orange Bulborb]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Crystal Clover]] (inside the Orange Bulborb that's not in a dead end)
*'''Plants''':
**None
*'''Others''':
**1 [[Ivory Candypop Bud]]
**1 [[Crimson Candypop Bud]] (in a dead end)


==Treasures==
{{sublevel technical
*[[Crystal Clover]]
|cave        = forest_3
*[[Tear Stone]]
|enemymax    = 6
*[[Olimarnite Shell]]
|itemmax    = 0
*[[Crystal King]]
|gatemax    = 0
*[[Unknown Merit]]
|capmax      = 100
*[[Anxious Sprout]]
|rooms      = 2
*[[Colossal Fossil]]
|geyser      = No
*[[Eternal Emerald Eye]]
|unitfile    = 3_MAT_cnt2_nor3_uzu1_tsuchi.txt
*[[Forged Courage]]
|lightfile  = normal_light_lv0.ini
*[[Gyroid Bust]]
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_uzu1_1_tsuchi|'''Room with spiraling trunk'''
|room_cent2_4_tsuchi|'''Circular room with 4 exits'''
|room_north3_1_tsuchi|'''Room with long bending dead end'''
}}
}}


==Enemies==
This first sublevel should be rather easy, as long as you have brought plenty of [[Purple Pikmin]]. Find the [[Orange Bulborb]] that possesses the [[Crystal Clover]], making sure you deal with the smaller [[Dwarf Orange Bulborb|Dwarves]] when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back faces the wall, so you'll need to be very cautious and defeat it very quickly with your Purple Pikmin if ''it'' has the treasure. Deal with the other Bulborb(s) if you want or need to. There is also a [[Crimson Candypop Bud]] that you may use, but you probably should not use it, because you'll need to conserve your [[Yellow Pikmin|yellows]] for later sublevels.
*[[Anode Beetle]]
*[[Dwarf Orange Bulborb]]
*[[Female Sheargrub]]
*[[Fiery Dweevil]]
*[[Honeywisp]]
*[[Iridescent Glint Beetle]]
*[[Mitite]]
*[[Orange Bulborb]]
*[[Withering Blowhog]]
*[[Wollywog]]
*'''Boss: [[Emperor Bulblax]]'''


==Music==
{{listen|filename=Bulblax Kingdom sub1.ogg|title=An excerpt from the level's music}}
*Bulblax Kingdom
*Gassy Grotto
*Hole of Beasts
*Boss Battle


==Complete Guide==
{{clear}}


===Sublevel 1===
==Sublevel 2==
[[Image:BKsub1.JPG|thumb|right|This is the layout for the first sublevel of the Bulblax Kingdom, the layout for this cave usually stays the same, but certain items, enemies, and landforms may shift periodically.]]
[[Image:BKsub2.JPG|thumb|right|This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same, fire geysers may be in different spots, or the cave may face in the opposite direction.]]


This first sublevel should be rather easy, especially with plenty of [[Purple Pikmin]]. Olimar and Louie must find the [[Orange Bulborb]] that possesses the [[Crystal Clover]], making sure they deal with the smaller [[Dwarf Orange Bulborb|Dwarfs]] when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back faces the wall, so Olimar and Louie needs to be very cautious and defeat it very quickly with their Purple Pikmin if ''it'' has the treasure. There is also a [[Crimson Candypop Bud]] that Olimar and Louie may use.
*'''Theme''': Soil
*'''Enemies''':
**2 [[Fiery Dweevil]]s
*'''Hazards''':
**6 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[Tear Stone]]
*'''Plants''':
**2 [[Common Glowcap]]s
*'''Others''':
**None


{{listen|filename=Bulblax Kingdom sub1.ogg|title=An excerpt from the level's music}}
{{sublevel technical
|cave        = forest_3
|enemymax    = 8
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 2_MAT_sak2_nor1_tsuchi.txt
|lightfile  = normal_light_lv1.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =  
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_saka2_2_tsuchi|'''Room with large trunk'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}


===Sublevel 2===
This next sublevel isn't very hard at all. There are two [[Fiery Dweevil]]s that can be easily taken out by a group of [[Purple Pikmin]]. Make sure if they catch fire that you call them. Then you may destroy the geysers with your [[Red Pikmin]] and throw them up onto the ledge that holds the [[Tear Stone]]. After retrieving the treasure, you may move on.
[[Image:BKsub2.JPG|thumb|left|This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same, fire geysers may be in different spots, or the cave may face in the opposite direction.]]


This next sublevel isn't as hard as the previous. There are two [[Fiery Dweevil]]s that can be easily taken out by a group of [[Purple Pikmin]]. If they catch fire, Olimar and Louie must call them and destroy the geysers with their [[Red Pikmin]] and throw them up onto the ledge that holds the [[Tear Stone]]. After they retrieve the treasure, they can move on to the next sublevel.
{{clear}}


===Sublevel 3===
==Sublevel 3==
[[Image:BKsub3.JPG|thumb|right|This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same, the alcove with the [[Ivory Candypop Bud]] may be attached to a different section of the map.]]
[[Image:BKsub3.JPG|thumb|right|This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same, the alcove with the [[Ivory Candypop Bud]] may be attached to a different section of the map.]]


This next sublevel is a little more hard than the previous, but still simple. There are three [[Withering Blowhog]]s that try to deflower all of Olimar and Louie's Pikmin, but if they keep their distance and throw [[Purple Pikmin]], they can weigh them down immediately, and can swarm them with more Pikmin, or smash them with more purples.
*'''Theme''': Soil
*'''Enemies''':
**3 [[Withering Blowhog]]s
**8 [[Female Sheargrub]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[Olimarnite Shell]]
*'''Plants''':
**6 [[Common Glowcap]]s
*'''Others''':
**1 [[Ivory Candypop Bud]]
**1 [[egg]] (in dead end)


There are a significant number of [[Female Sheargrub]]s that gets in Olimar and Louie's way, but there are no males, so these are a negligible threat. The [[Olimarnite Shell]] is buried completely underground. If Olimar and Louie haven't brought any [[White Pikmin]] to this cave, or just want more, there is an [[Ivory Candypop Bud]] in one of the abnormally shaped alcoves.
{{sublevel technical
|cave        = forest_3
|enemymax    = 12
|itemmax    = 1
|gatemax    = 0
|capmax      = 50
|rooms      = 2
|geyser      = No
|unitfile    = 2_MAT_mid1_nor2_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}


There is one [[egg]] for them to use if they have many of their Pikmin deflowered, but can get more [[nectar]] in later sublevels. After a short while, Olimar and Louie may move on to the next sublevel.
This next sublevel is a little more difficult, but still simple. There are three [[Withering Blowhog]]s that will try to deflower all of your Pikmin, but if you keep your distance and throw [[Purple Pikmin]], you'll weigh them down immediately, and then you can swarm them with more Pikmin, or smash them with more purples. There are a significant number of [[Female Sheargrub]]s that will get in your way, but there are no males, so these are a negligible threat. The [[Olimarnite Shell]] will be buried completely underground, and if you haven't brought any [[White Pikmin]] to this cave, or just want more, there is an [[Ivory Candypop Bud]] in one of the abnormally shaped alcoves. There is one [[eggs|egg]] for you to use if you have many of your Pikmin deflowered, but you can get more [[nectar]] in later sublevels. After you scavenge the area, move on.


===Sublevel 4===
{{clear}}
This cave is more tricky than the earlier ones, due to it being jam-packed with electrical nodes and [[Anode Beetle]]s, and requires Olimar and Louie to engage in close quarters combat. There is also a [[Wollywog]] that will fall randomly from the ceiling, so watch out.


Olimar and Louie must get two treasures, the [[Unknown Merit]], and the [[Crystal King]]. The Unknown Merit is held by the Wollywog that falls from the sky. The Crystal King is held by an [[Iridescent Glint Beetle]].
==Sublevel 4==
*'''Theme''': Soil
*'''Enemies''':
**1 [[Iridescent Glint Beetle]]
**1 [[Wollywog]] (drops from the sky)
**5 [[Anode Beetle]]s
**3 [[Honeywisp]]s (drop from the sky in dead ends)
*'''Hazards''':
**2 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**[[Crystal King]] (inside the Iridescent Glint Beetle)
**[[Unknown Merit]] (inside the Wollywog)
*'''Plants''':
**8 [[Common Glowcap]]s (4 in dead ends)
*'''Others''':
**2 [[Violet Candypop Bud]]s (in dead ends)


First, Olimar and Louie must take out their [[Yellow Pikmin]] and have them destroy the electrical nodes, and have their [[Purple Pikmin]] flip over and defeat all of the Anode Beetles. If Olimar and Louie haven't spotted either of the treasure-bearing enemies, they must use the [[Treasure Gauge]] to scout them out. When Olimar and Louie see the Iridescent Glint Beetle, they must throw a Purple Pikmin on it to topple it over and make it drop the treasure. If Olimar and Louie fails to get its treasure, it burrows back underground, and reappears somewhere else in the cave. Afterwards, Olimar and Louie must look for the Wollywog. Once it lands on the ground, Olimar and Louie must get out of its view and throw Purple Pikmin onto its head.
{{sublevel technical
|cave        = forest_3
|enemymax    = 9
|itemmax    = 0
|gatemax    = 0
|capmax      = 80
|rooms      = 3
|geyser      = No
|unitfile    = 3_MAT_hit2_blk1_nor3_tsuchi.txt
|lightfile  = normal_light_lv3.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_block1_3_tsuchi|'''Room with hole in wall'''
|room_north3_1_tsuchi|'''Room with long bending dead end'''
}}
}}


Once Olimar and Louie are finished, they can transform ten of their Pikmin into Purple Pikmin with the two [[Violet Candypop Bud]]s located in the alcoves of the cave. If they don't appear, Olimar and Louie must re-enter the sublevel and see if they then appear. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss.  
This cave is a lot harder than the earlier ones because it is jam-packed with electrical nodes and [[Anode Beetle]]s, and requires you to engage in close quarters combat. There is also a [[Wollywog]]. What you need to do is get two treasures, the [[Unknown Merit]], and the [[Crystal King]]. The Unknown Merit is held by the Wollywog that will fall from the sky, so be cautious when moving. The Crystal King is held by an [[Iridescent Glint Beetle]]. First you will want to take your [[Yellow Pikmin]] and have them destroy the electrical nodes, then have your [[Purple Pikmin]] flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the [[Treasure Gauge]] to scout them out. When you see the Iridescent Glint Beetle, throw a purple on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the cave. After you get that, look for the Wollywog. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two [[Violet Candypop Bud]]s located in the alcoves of the cave, though they might not appear. If this happens, you may want to reset the game, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss. Don't worry, the fact that these [[Candypop Bud]]s not appearing has nothing to do with the fact that you have too many purples, it is just the way the cave was generated that caused it. There are also two [[Common Glowcap]]s that each hide a [[Honeywisp]]. They are especially useful to you if many of your Pikmin were deflowered on the previous sublevel (3). If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its [[nectar]] and [[spray]]s.


There are also two [[Common Glowcap]]s that each hide a [[Honeywisp]]. They are especially useful if many of Olimar and Louie's Pikmin are deflowered on the previous sublevel. If they return here, the Iridescent Glint Beetle still appears, but Olimar and Louie do not have a radar to find it and it doesn't reappear until Olimar and Louie get its [[nectar]] and [[spray]]s.
{{clear}}


===Sublevel 5===
==Sublevel 5==
This part of the cave starts getting dark unless Olimar and Louie have the [[Stellar Orb]]. This cave's pathways start to make diagonal and other strange paths. In here, there is a small spiny shaped treasure peeking from the ground, which is the [[Anxious Sprout]]. It is partially buried in the ground. To get it, Olimar and Louie must navigate the area carefully, defeat an [[Orange Bulborb]] and some of the [[Dwarf Orange Bulborb|Dwarves]] along the way.
{{ToDo|Confirm number of bomb-rocks, Figworts and eggs.}}
*'''Theme''': Soil
*'''Enemies''':
**1 [[Orange Bulborb]]
**4 [[Dwarf Orange Bulborb]]s
*'''Hazards''':
**14 [[bomb-rock]]s (drop from the sky, 3 in dead ends)
*'''Treasures''':
**[[Anxious Sprout]]
*'''Plants''':
**10 small [[Figwort]]s
*'''Others''':
**11 [[egg]]s (drop from the sky)


[[Bomb Rock]]s are prone to fall here, along with two [[egg]]s. There are several egg-less dead ends however. After Olimar and Louie salvage the Anxious Sprout, they can move onto the next sublevel.
{{sublevel technical
|cave        = forest_3
|enemymax    = 8
|itemmax    = 1
|gatemax    = 0
|capmax      = 50
|rooms      = 6
|geyser      = No
|unitfile    = 2_MAT_hit4_nor2_tsuchi.txt
|lightfile  = forest_3_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}


===Sublevel 6===
This part of the cave will get extremely dark, unless you have the [[Solar System]], which you probably don't. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the [[Anxious Sprout]], this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an [[Orange Bulborb]] and [[Dwarf Orange Bulborb|Dwarves]] along the way. Be careful, [[bomb-rock]]s are prone to fall here, along with two [[egg]]s. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is wise to have a captain scout the area solo and let the bomb-rocks fall. After you salvage the Anxious Sprout, you can move on.
Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including [[Fiery Dweevil]]s, [[Orange Bulborb]]s, and [[Dwarf Orange Bulborb]]s. The [[Colossal Fossil]] is located in one of the alcoves of this cave along with a falling Bomb Rock. The [[Eternal Emerald Eye]] is held by one of the Orange Bulborbs.  


Lead in with a pack of [[Purple Pikmin]] and vanquish every creature. Be noted that in one of the alcoves, a swarm of [[Mitite]]s appear, where [[Bomb Rock]]s may fall. If that happens, Olimar and Louie must wait for the bomb may detonate. It may kill the Mitites for you.
==Sublevel 6==
*'''Theme''': Soil
*'''Enemies''':
**2 [[Orange Bulborb]]s
**3 [[Fiery Dweevil]]s
**5 [[Dwarf Orange Bulborb]]s
*'''Hazards''':
**5 [[Hazard#Fire|fire geysers]]
**2 [[bomb-rock]]s (drop from the sky in dead ends)
*'''Treasures''':
**[[Eternal Emerald Eye]] (inside an Orange Bulborb)
**[[Colossal Fossil]]
*'''Plants''':
**None
*'''Others''':
**2 [[Crimson Candypop Bud]]s (in dead ends)
**1 [[Purple Candypop Bud]] (in a dead end)
**1 group of [[Mitite]]s (in a dead end)
**2 [[egg]]s (drop from the sky in dead ends)


Afterwards, the player may want to use the [[Violet Candypop Bud]] and the two [[Crimson Candypop Bud]]s. After the reconnaissance, Olimar and Louie may move on to the last sublevel of this cave.
{{sublevel technical
|cave       = forest_3
|enemymax    = 15
|itemmax    = 1
|gatemax    = 0
|capmax      = 80
|rooms      = 3
|geyser      = No
|unitfile    = 2_MAT_cent_mid2_tsuchi.txt
|lightfile  = normal_light_lv3.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
}}
}}


===Sublevel 7 (Final Floor)===
Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including [[Fiery Dweevil]]s, [[Orange Bulborb]]s, and [[Dwarf Orange Bulborb]]s. The [[Colossal Fossil]] is located in one of the alcoves of this cave along with a falling bomb-rock, so send a captain in first. The [[Eternal Emerald Eye]] is held by one of the Orange Bulborbs. Lead in with a pack of [[Purple Pikmin]] and vanquish every creature. Be noted that in one of the alcoves, a swarm of [[Mitite]]s (not from an [[eggs|egg]], from the ground) will appear, but be careful; a [[bomb-rock]] may fall in the same area. If that happens, wait for the bomb may detonate. It may kill the Mitites for you. After you take care of everything, you may want to use the [[Violet Candypop Bud]] and the two (if you want to) [[Crimson Candypop Bud]]s. After your reconnaissance, move on to the last sublevel of this cave.
[[Image:BKsub7.JPG|thumb|right|This is the layout for the last sublevel of the Bulblax Kingdom. The way the land is distributed and always stays the same.]]


'''BOSS: [[Emperor Bulblax]]'''
==Sublevel 7 (Final Floor)==


A familiar boss resides in the bowels of this cave: [[Emperor Bulblax]], the final boss from ''[[Pikmin (game)|Pikmin]]''. Emperor Bulblax is significantly less dangerous in ''[[Pikmin 2]]'' and, with [[Purple Pikmin]] under your command, can easily be defeated in seconds with zero casualties.
[[Image:BKsub7.JPG|thumb|right|This is the layout for the last (7) sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.]]


After having some [[Red Pikmin]] dispose of the three fire geysers in your way, Olimar and Louie should grab their Purple Pikmin, aim between the Emperor's protruding eyes, and begin rapidly throwing Pikmin at the buried creature. With Purple Pikmin hammering it as it emerges, it should die before it has the chance to attack. This works very well with around 30 Pikmin.
*'''Theme''': Soil
*'''Enemies''':
**1 [[Emperor Bulblax]]
*'''Hazards''':
**11 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[Forged Courage]] (inside the Emperor Bulblax)
**[[Gyroid Bust]]
*'''Plants''':
**7 [[Fiddlehead]]s
**8 small [[Figwort]]s
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]


If it does not die immediately after emerging, it should still have only a little amount of health left, so that Olimar and Louie can just throw them onto its back to stun it and then finish it off. Once Olimar and Louie defeat it, the beast releases the [[Forged Courage]], an item that grants Olimar and Louie the [[Scorch Guard]], making their pilots' suits totally impervious to fire.
{{sublevel technical
|cave        = forest_3
|enemymax    = 13
|itemmax    = 1
|gatemax    = 1
|capmax      = 0
|rooms      = 2
|geyser      = Yes
|unitfile    = 2_MAT_kingA_kingB_tsuchi.txt
|lightfile  = king_light.ini
|bg          = None
|clog        = Yes (despite not existing)
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_kingchap_a_tsuchi|'''Emperor Bulblax arena'''
|room_kingchap_b_tsuchi|'''Forged Courage room'''
}}
}}


After destroying the bramble gate, Olimar and Louie must obtain this dungeon's final treasure, the [[Gyroid Bust]]. Olimar and Louie should throw Red Pikmin up onto the ledge, then use their new item to ascend the narrow slope and command the Red Pikmin to retrieve the Bust. After Olimar and Louie get the final piece in this cave, they must exit via the geyser in the final room.
A very familiar foe resides in the bowels of this cave, the Emperor Bulblax. If you have had trouble with this enemy in ''[[Pikmin (game)|Pikmin]]'', worry not, for it is now much weaker, has much lower [[HP|health]], is a little easier to hit, and has lost its very high jumping ability. Also, there is an extremely easy way to kill it! First, have some Pikmin dispose of the three fire geysers in your way. Then grab all of your [[Purple Pikmin]] and aim between the creature's protruding eyes. When you're ready, let loose with as many Purple Pikmin [[C-stick tactic|as fast as you can]]!  Don't hesitate when you throw, although you may need to move up a little so they can land on its head. The Pikmin will batter the creature so hard that when it emerges, it should die before it has the chance to attack! If not, it should have little health left, so you can just throw them onto its back to stun it (your Pikmin will bounce off though), and then finish it off. If you brought 20-25 purples, you should have got 15 more from the [[Violet Candypop Bud]]s in the cave, meaning you'll have 35-40. If you have less, this might be more difficult. Once you defeat it, the disgusting beast will release the [[Forged Courage]], an item that will grant you the [[Scorch Guard]], an armor making your pilots' suits to be impervious to fire. After you get it, destroy the wooden gate in your way. Now you get the chance to use the item you just got! As you can see, the hazard stats misled you-there is water-but don't worry, you don't need [[Blue Pikmin]]. Go to either side and throw your [[Red Pikmin]] up on the ledge. Then lead your pilot up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the [[Gyroid Bust]]. Don't worry, they won't carry it into the water. After you get the final piece in this cave, exit via the geyser.
<br clear="all"/>
{{Map Awakening Wood}}


{{Caves}}
{{Caves}}
[[Category:Pikmin 2]]
[[Category:Awakening Wood]]
[[Category:Walkthroughs]]
[[Category:Bulblax Kingdom]]

Revision as of 14:16, April 17, 2014

Bulblax Kingdom
Bulblax Kingdom sublevel 6.jpg
Location Awakening Wood
Sublevels 7
Treasures 10
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Template:B

The Bulblax Kingdom is likely the the third cave you'll enter in the Awakening Wood level. To get to the cave's entrance, which is noticeably high up, you can either drain the lake and destroy the white wooden wall near your landing site, or go though the area where you first destroyed the black wooden gate and battle the two Cloaking Burrow-nits and then use the sea-saw platforms to reach the land area where the Chance Totem is/was, near the location of the Ultra bitter berry producing Burgeoning Spiderwort. After finding this area, make sure you have brought plenty of Yellow Pikmin, about 50 or more, and have them destroy the electrical gate, which is located on an area reachable by the usage of a passage that leads upward; you should see it easily. After that, you may want to switch out most of your Yellow Pikmin for reds, purples, and whites, (as well as keeping some yellows) and bring them into the cave with you. Even though it says fire and electricity are hazards, there is actually a body of water on the last sublevel of the cave, however, you won't need Blue Pikmin for that part. In this cave, there are 1240 Pokos worth of treasures.

Notes

Ship's dialogs

So, you have at last reached the higher ground. Congratulations are in order.

...Wait. What is this? My seismic sensors are picking up tremors deep below.

What force is at work in the depths of the planet?

Template:Solution

Sublevel 1

File:BKsub1.JPG
This is the layout for the first sublevel of the Bulblax Kingdom, the layout for this cave usually stays the same, but certain items, enemies, and landforms may shift periodically.
Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_cnt2_nor3_uzu1_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_uzu1_1_tsuchi
room_cent2_4_tsuchi
room_north3_1_tsuchi
Room with spiraling trunk Circular room with 4 exits Room with long bending dead end

This first sublevel should be rather easy, as long as you have brought plenty of Purple Pikmin. Find the Orange Bulborb that possesses the Crystal Clover, making sure you deal with the smaller Dwarves when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back faces the wall, so you'll need to be very cautious and defeat it very quickly with your Purple Pikmin if it has the treasure. Deal with the other Bulborb(s) if you want or need to. There is also a Crimson Candypop Bud that you may use, but you probably should not use it, because you'll need to conserve your yellows for later sublevels.

Sublevel 2

File:BKsub2.JPG
This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same, fire geysers may be in different spots, or the cave may face in the opposite direction.
Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_sak2_nor1_tsuchi.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka2_2_tsuchi
room_north_1_tsuchi
Room with large trunk Circular room with 1 exit

This next sublevel isn't very hard at all. There are two Fiery Dweevils that can be easily taken out by a group of Purple Pikmin. Make sure if they catch fire that you call them. Then you may destroy the geysers with your Red Pikmin and throw them up onto the ledge that holds the Tear Stone. After retrieving the treasure, you may move on.

Sublevel 3

File:BKsub3.JPG
This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same, the alcove with the Ivory Candypop Bud may be attached to a different section of the map.
Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 12
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_mid1_nor2_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_tsuchi
room_north2_1_tsuchi
Room with 6 exits Room with long dead end

This next sublevel is a little more difficult, but still simple. There are three Withering Blowhogs that will try to deflower all of your Pikmin, but if you keep your distance and throw Purple Pikmin, you'll weigh them down immediately, and then you can swarm them with more Pikmin, or smash them with more purples. There are a significant number of Female Sheargrubs that will get in your way, but there are no males, so these are a negligible threat. The Olimarnite Shell will be buried completely underground, and if you haven't brought any White Pikmin to this cave, or just want more, there is an Ivory Candypop Bud in one of the abnormally shaped alcoves. There is one egg for you to use if you have many of your Pikmin deflowered, but you can get more nectar in later sublevels. After you scavenge the area, move on.

Sublevel 4

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 9
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_hit2_blk1_nor3_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode2_5_tsuchi
room_block1_3_tsuchi
room_north3_1_tsuchi
Room with 5 exits Room with hole in wall Room with long bending dead end

This cave is a lot harder than the earlier ones because it is jam-packed with electrical nodes and Anode Beetles, and requires you to engage in close quarters combat. There is also a Wollywog. What you need to do is get two treasures, the Unknown Merit, and the Crystal King. The Unknown Merit is held by the Wollywog that will fall from the sky, so be cautious when moving. The Crystal King is held by an Iridescent Glint Beetle. First you will want to take your Yellow Pikmin and have them destroy the electrical nodes, then have your Purple Pikmin flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the Treasure Gauge to scout them out. When you see the Iridescent Glint Beetle, throw a purple on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the cave. After you get that, look for the Wollywog. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two Violet Candypop Buds located in the alcoves of the cave, though they might not appear. If this happens, you may want to reset the game, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss. Don't worry, the fact that these Candypop Buds not appearing has nothing to do with the fact that you have too many purples, it is just the way the cave was generated that caused it. There are also two Common Glowcaps that each hide a Honeywisp. They are especially useful to you if many of your Pikmin were deflowered on the previous sublevel (3). If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its nectar and sprays.

Sublevel 5

To do: Confirm number of bomb-rocks, Figworts and eggs.
Care to do so?

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 6
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_hit4_nor2_tsuchi.txt
Lighting file (?) forest_3_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4_4_tsuchi
room_north2_1_tsuchi
Room with 4 exits Room with long dead end

This part of the cave will get extremely dark, unless you have the Solar System, which you probably don't. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the Anxious Sprout, this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an Orange Bulborb and Dwarves along the way. Be careful, bomb-rocks are prone to fall here, along with two eggs. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is wise to have a captain scout the area solo and let the bomb-rocks fall. After you salvage the Anxious Sprout, you can move on.

Sublevel 6

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 15
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_cent_mid2_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_mid2_3_tsuchi
Circular room with 4 exits Y-shaped room

Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including Fiery Dweevils, Orange Bulborbs, and Dwarf Orange Bulborbs. The Colossal Fossil is located in one of the alcoves of this cave along with a falling bomb-rock, so send a captain in first. The Eternal Emerald Eye is held by one of the Orange Bulborbs. Lead in with a pack of Purple Pikmin and vanquish every creature. Be noted that in one of the alcoves, a swarm of Mitites (not from an egg, from the ground) will appear, but be careful; a bomb-rock may fall in the same area. If that happens, wait for the bomb may detonate. It may kill the Mitites for you. After you take care of everything, you may want to use the Violet Candypop Bud and the two (if you want to) Crimson Candypop Buds. After your reconnaissance, move on to the last sublevel of this cave.

Sublevel 7 (Final Floor)

File:BKsub7.JPG
This is the layout for the last (7) sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.
Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 13
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 1
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) Yes (despite not existing)
Cave units file (?) 2_MAT_kingA_kingB_tsuchi.txt
Lighting file (?) king_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchap_a_tsuchi
room_kingchap_b_tsuchi
Emperor Bulblax arena Forged Courage room

A very familiar foe resides in the bowels of this cave, the Emperor Bulblax. If you have had trouble with this enemy in Pikmin, worry not, for it is now much weaker, has much lower health, is a little easier to hit, and has lost its very high jumping ability. Also, there is an extremely easy way to kill it! First, have some Pikmin dispose of the three fire geysers in your way. Then grab all of your Purple Pikmin and aim between the creature's protruding eyes. When you're ready, let loose with as many Purple Pikmin as fast as you can! Don't hesitate when you throw, although you may need to move up a little so they can land on its head. The Pikmin will batter the creature so hard that when it emerges, it should die before it has the chance to attack! If not, it should have little health left, so you can just throw them onto its back to stun it (your Pikmin will bounce off though), and then finish it off. If you brought 20-25 purples, you should have got 15 more from the Violet Candypop Buds in the cave, meaning you'll have 35-40. If you have less, this might be more difficult. Once you defeat it, the disgusting beast will release the Forged Courage, an item that will grant you the Scorch Guard, an armor making your pilots' suits to be impervious to fire. After you get it, destroy the wooden gate in your way. Now you get the chance to use the item you just got! As you can see, the hazard stats misled you-there is water-but don't worry, you don't need Blue Pikmin. Go to either side and throw your Red Pikmin up on the ledge. Then lead your pilot up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the Gyroid Bust. Don't worry, they won't carry it into the water. After you get the final piece in this cave, exit via the geyser.


Artwork of the bomb rock.

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split into P2 and P4 varieties
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