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m (Greenpickle moved page 2-Player mode to 2-player mode: weird capitalisation (should it be '2-Player Battle?'))
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[[Image:Pikmin 2 Battle.jpg|thumb|2-Player Battle menu screen.]]
{{featured|June 22, 2012}}
'''2-Player mode''' is a feature of the [[Pikmin series|''Pikmin'' series]], introduced in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], in control of up to 50 of each [[Red Pikmin]] and [[Blue Pikmin]] respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player mode takes place in underground areas, their layouts randomly generated. Each player has an appropriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength. However, both colors are still immune to their respective elements.
[[File:2PBattleMenu.png|thumb|300px|The 2-Player Battle Menu]]
'''2-Player Battle''' was introduced to the [[Pikmin series]] in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and Captain [[Louie]], in control of up to 50 of each [[Red Pikmin]] and [[Blue Pikmin]] respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle takes place in underground areas, their layouts randomly generated. Each player has an appropriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to your Onion will allow you a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength.
 
If somebody has 3 Yellow Marbles, the [[Pikmin (Species)|Pikmin]] react by saying something repetitively, depending in which player has 3 Marbles. At first, the chants may be confused with a cheerful "''Ha-ri a!''" (Hurry up) or just a plain "''Ha-ri''" (Hurry), but note the lack of a "l" sound and it turns out that the Pikmin are actually cheering on their respective captains (E.g.: ''O-ri-ma!'' (Red Pikmin), ''Ru-i!'' (Blue Pikmin)). This is due to Olimar & Louie's Japanese pronunciation being '''Orimā''' (オリマー) and '''Rūi''' (ルーイ).


[[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to leaf state. However, they'll pop out of the ground automatically after some time.


==Ways to win==
==Ways to win==
*Taking 4 yellow marbles to the Onion
*Take 4 [[Crystallized Telekinesis|yellow marbles]] to your Onion. NOTE: There are only 7 in each area, so only one captain can get 4.
*Taking the opponent's marble to the Onion
*Take your opponent's [[Crystallized Telepathy|red]] or [[Crystallized Clairvoyance|blue]] marble to your Onion
*The opponent suffers a [[Pikmin Extinction]]
*[[Pikmin Extinction]]
*The opponent's captain is down
*Your captin: Olimar/Louie is down!


==Maps==
==Win and Lose Reactions==
Every level has the same [[music]].
[[File:OlimarLose2.png|thumb|Olimar after losing 3 times.]]After a game is finished, the icon in the corner of the 2-Player Battle menu who won change to a grinning face of that character. The captain who loses will look angered. If one player wins three more matches than the opponent, then that character will appear even more happy, showing his teeth in his smile. The player 3 times under will look completely enraged, with evil looking eyes.
 
==Battle Arenas==
*[[Battle Field]]
*[[Battle Field]]
*[[War Path]]
*[[War Path]]
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==Roulette Wheel==
==Roulette Wheel==
The Roulette Wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion (cherries in this mode spawn randomly, and only one Pikmin is needed to carry it). When the roulette finishes spinning (automatically), it'll randomly land on a power, which the player can use at any moment by pressing the Y button. One can have up to 5 powers at a time.
The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
|[[File:Pikmin 5.png|left]]
|'''+5 Sprouts:'''
 
 
 
 
 
<span style="line-height:20px;">You gain five Pikmin sprouts if you have less than 50.</span>
|-
|[[File:Pikmin 10.png|left]]
|'''+10 Sprouts:'''
 
 
 
 
 
<span style="line-height:20px;">You gain ten Pikmin sprouts if you have less than 50.</span>
|-
|[[File:All flower.png|left]]
|'''Flower:'''
 
 
 
 
 
<span style="line-height:20px;">All of your Pikmin that are not planted in the ground will bloom into flowers.</span>
|-
|[[File:Pikmin xlu.png|left]]
|'''Ghost:'''
 
 
 
 
 
<span style="line-height:20px;">You and your Pikmin become invisible to your opponent for a limited amount of time. Your opponent can still see your footsteps and Ultra-spicy Spray effects.</span>
|-
|[[File:Dope black.png|left]]
|'''[[Ultra-bitter Spray]]:'''
 
 
 


The player will have access to 12 different powers that benefit the player, disadvantage the opponent or both, listed below:
*'''[[Ultra-Spicy Spray]]''': grants one dose of Ultra-Spicy Spray.
*'''[[Ultra-Bitter Spray]]''': grants one dose of Ultra-Bitter Spray.
*'''[[Volatile Dweevil]]''': drops a [[Volatile Dweevil]] near the opponent.
*'''[[Fiery Blowhog|Fiery]]/[[Watery Blowhog]]''': makes a Blowhog appear near the opponent's Onion. If the opponent is [[Louie]], a [[Fiery Blowhog]] will appear. If the opponent is [[Olimar]], a [[Watery Blowhog]] appears instead.
*'''[[Withering Blowhog]]''': makes a Withering Blowhog appear near the opponent's Onion.
*'''[[Swooping Snitchbug]]''': makes a Swooping Snitchbug appear near the opponent's Onion.
*'''[[Crystallized Emotions Series|Marble]]''': makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance.
*'''[[Hazard#Boulders|Boulders]]''': makes several boulders drop near the opponent.
*'''Flower''': makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
*'''+5 Sprouts''': grants the player five Pikmin sprouts, if (s)he has less than 50.
*'''+10 Sprouts''': just like the previous, but ten sprouts.
*'''Ghost''': makes the player's captain and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps and, if his/her Pikmin are affected by the Ultra-Spicy Spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything.


Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.
<span style="line-height:20px;">Gain one drop of Ultra-bitter Spray.</span>
|-
|[[File:Dope red.png|left]]
|'''[[Ultra-spicy Spray]]:'''


==Pikmin arithmetic==
 
Enemies found underground in single player are also in 2-Player mode. Below is a list of how many sprouts each creature is worth:
 
 
 
<span style="line-height:20px;">Gain one drop of Ultra-spicy Spray.</span>
|-
|[[File:Reset bedama.png|left]]
|'''Marble:'''
 
 
 
 
 
<span style="line-height:20px;">Your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.</span>
|-
|[[File:Teki hanachirashi.png|left]]
|'''[[Withering Blowhog]]:'''
 
 
 
 
 
<span style="line-height:20px;">A Withering Blowhog will appear near your opponent's Onion.</span>
|-
|[[File:Teki sarai.png|left]]
|'''[[Swooping Snitchbug]]:'''
 
 
 
 
 
<span style="line-height:20px;">A Swooping Snitchbug will appear near your opponent's Onion.</span>
|-
|[[File:Teki bombotakara.png|left]]
|'''[[Volatile Dweevil|Volatile Dwee]]'''
 
'''[[Volatile Dweevil|vil]]:'''
 
 
 
 
 
<span style="line-height:20px;">A Volatile Dweevil will fall near your opponent.</span>
|-
|[[File:Teki rock.png|left]]
|'''[[Hazards#Rocks|Rocks]]:'''
 
 
 
 
 
<span style="line-height:20px;">Several rocks will drop near your opponent.</span>
|-
|[[File:Teki tank.png|left]]
|'''Fiery/Watery Blowhog:'''
 
 
 
 
 
<span style="line-height:20px;">A </span>[[Fiery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Louie|Louie's]]<span style="line-height:20px;"> Onion or a </span>[[Watery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Olimar|Olimar's]]<span style="line-height:20px;"> Onion.</span>
|}
Note that enemies created upon a spin of the Roulette Wheel disappear completely upon defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.
 
==Pikmin Arithmetic==
Enemies found underground in single player are also in 2-Player Battle. Below is a list of how many sprouts each creature is worth:
*[[Snow Bulborb]]: 4 sprouts
*[[Snow Bulborb]]: 4 sprouts
*[[Dwarf Orange Bulborb]]: 4 sprouts
*[[Dwarf Orange Bulborb]]: 4 sprouts
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*[[Wollywog]]: 8 sprouts
*[[Wollywog]]: 8 sprouts


==Advisories==
==Strategies==
When the level is loading, an advisory pops up on the bottom of the screen. These are the possible messages:
 
*"You can't carry your own marble."
 
*"Pikmin lost to opposing Pikmin will become seeds."
 
*"Roulette creatures vanish when you defeat them."
 
*"Use your sprays wisely to turn the tide of battle!"
[[File:Pm2 2playermodes.png|thumb]]
*"You can't pluck, throw or spray while engaging enemy Pikmin."
*"Get a cherry for one roulette spin. You can store up to four." (The player can actually store 5 powers. There are 4 slots on top, but the current idling power also counts.)


==Strategies==
[[File:Pm2 2playermodes.png|thumb|Head to head two player action.]]
These are basic strategies. Mix and match to do even better!
These are basic strategies. Mix and match to do even better!


===Wasting opponent's sprays===
===Wasting opponent's [[Sprays]]===
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.
 
Sprays are an essential part of 2-Player Battle, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.


===Collecting marbles===
===Collecting marbles===
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.


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===Defense===
===Defense===
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.
Leave about 7-15 pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.


===Cherry siege===
===Cherry Siege===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


===Blockade breaking===
==Marble loss==
There is a way to counter blockades set up by the opposing player. If your opponent has chased you into a narrow passage, and he/she has some of their Pikmin somewhere in the passage, you can use Ultra Bitter Spray on the blockade, meaning you can get through the passage without hindrance from the opponent. If the opponent has multiple blockades, make sure to get '''more''' than two of the aforementioned spray.
On some stages, a breadbug may steal your marble. If your opponent tries to take it back, attack him. Don't worry, you won't lose when your marble gets back to the breadbug's den. When your marble is gone, '''do not kill breadbugs'''. If the breadbug steals your opponents marble, use your pikmin to take to your onion. Overpower the breadbug 8/1.
 
== Trivia ==
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle-map to include a boss enemy.
 
===Victory reactions===
[[Image:2-player reactions.png|thumb|right|60px|Facial expressions for each of the captains.]]
The [[Leader|Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be very angry.
If the scores are the same for both players, both captains will have a neutral expression.
 
Each captain has his own victory tune. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the case of a tie, a different tune plays and both the captain's names will be called out by the Pikmin. The tune changes with each type of tie.
 
Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
 
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
 
{{featured|23rd September 2010|23rd February 2011}}


==Gallery==
<gallery>
2PRules1.png|2-Player Battle Rules page 1
2PRules2.png|2-Player Battle Rules page 2
</gallery>
==Trivia==
*At one point in the development of ''Pikmin 2'', the roulette wheel contained more enemies to summon at the opponent's base. These enemies included a [[Spotty Bulbear]], an [[Antenna Beetle]], and [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil|Caustic]] Dweevils. The roulette icons of these enemies remain in the game's files.
[[Category:Pikmin 2]]
[[Category:Pikmin 2]]
[[Category:Game mechanics]]
[[Category:2-Player Battle]]

Revision as of 13:18, June 1, 2013

The pink flower in the Challenge Mode of Pikmin 2. It represents courses that were finished, with no Pikmin lost.

This article is currently a featured article, as of June 22, 2012.

The pink flower in the Challenge Mode of Pikmin 2. It represents courses that were finished, with no Pikmin lost.
File:2PBattleMenu.png
The 2-Player Battle Menu

2-Player Battle was introduced to the Pikmin series in Pikmin 2. It involves, as the name implies, two players, who control Captain Olimar and Captain Louie, in control of up to 50 of each Red Pikmin and Blue Pikmin respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle takes place in underground areas, their layouts randomly generated. Each player has an appropriate Onion, near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a cherry to your Onion will allow you a spin of the roulette wheel. To make things even, Red Pikmin have lost their extra strength.

If somebody has 3 Yellow Marbles, the Pikmin react by saying something repetitively, depending in which player has 3 Marbles. At first, the chants may be confused with a cheerful "Ha-ri a!" (Hurry up) or just a plain "Ha-ri" (Hurry), but note the lack of a "l" sound and it turns out that the Pikmin are actually cheering on their respective captains (E.g.: O-ri-ma! (Red Pikmin), Ru-i! (Blue Pikmin)). This is due to Olimar & Louie's Japanese pronunciation being Orimā (オリマー) and Rūi (ルーイ).


Ways to win

  • Take 4 yellow marbles to your Onion. NOTE: There are only 7 in each area, so only one captain can get 4.
  • Take your opponent's red or blue marble to your Onion
  • Pikmin Extinction
  • Your captin: Olimar/Louie is down!

Win and Lose Reactions

File:OlimarLose2.png
Olimar after losing 3 times.

After a game is finished, the icon in the corner of the 2-Player Battle menu who won change to a grinning face of that character. The captain who loses will look angered. If one player wins three more matches than the opponent, then that character will appear even more happy, showing his teeth in his smile. The player 3 times under will look completely enraged, with evil looking eyes.

Battle Arenas

Roulette Wheel

The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:

+5 Sprouts:



You gain five Pikmin sprouts if you have less than 50.

+10 Sprouts:



You gain ten Pikmin sprouts if you have less than 50.

Flower:



All of your Pikmin that are not planted in the ground will bloom into flowers.

Ghost:



You and your Pikmin become invisible to your opponent for a limited amount of time. Your opponent can still see your footsteps and Ultra-spicy Spray effects.

Ultra-bitter Spray:



Gain one drop of Ultra-bitter Spray.

Ultra-spicy Spray:



Gain one drop of Ultra-spicy Spray.

Marble:



Your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.

Withering Blowhog:



A Withering Blowhog will appear near your opponent's Onion.

Swooping Snitchbug:



A Swooping Snitchbug will appear near your opponent's Onion.

Volatile Dwee

vil:



A Volatile Dweevil will fall near your opponent.

Rocks:



Several rocks will drop near your opponent.

Fiery/Watery Blowhog:



Fiery Blowhog will appear near Louie's Onion or a Watery Blowhog will appear near Olimar's Onion.

Note that enemies created upon a spin of the Roulette Wheel disappear completely upon defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.

Pikmin Arithmetic

Enemies found underground in single player are also in 2-Player Battle. Below is a list of how many sprouts each creature is worth:

Strategies

Clay models of Olimar and Louie, facing eachother.

These are basic strategies. Mix and match to do even better!

Wasting opponent's Sprays

Sprays are an essential part of 2-Player Battle, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.

Collecting marbles

With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.

For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.

Defense

Leave about 7-15 pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.

Cherry Siege

This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a Pikmin Extinction if your opponent is careless enough.

Marble loss

On some stages, a breadbug may steal your marble. If your opponent tries to take it back, attack him. Don't worry, you won't lose when your marble gets back to the breadbug's den. When your marble is gone, do not kill breadbugs. If the breadbug steals your opponents marble, use your pikmin to take to your onion. Overpower the breadbug 8/1.

Gallery

Trivia

  • At one point in the development of Pikmin 2, the roulette wheel contained more enemies to summon at the opponent's base. These enemies included a Spotty Bulbear, an Antenna Beetle, and Fiery/Caustic Dweevils. The roulette icons of these enemies remain in the game's files.