2-Player Battle

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
The pink flower in the Challenge Mode of Pikmin 2. It represents courses that were finished, with no Pikmin lost.

This article is currently a featured article, as of June 22, 2012.

The pink flower in the Challenge Mode of Pikmin 2. It represents courses that were finished, with no Pikmin lost.
File:2PBattleMenu.png
The 2-Player Battle Menu

2-Player Battle was introduced to the Pikmin series in Pikmin 2. It involves, as the name implies, two players, who control Captain Olimar and Captain Louie, in control of up to 50 of each Red Pikmin and Blue Pikmin respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle takes place in underground areas, their layouts randomly generated. Each player has an appropriate Onion, near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a cherry to your Onion will allow you a spin of the roulette wheel. To make things even, Red Pikmin have lost their extra strength. If somebody has 3 Yellow Marbles, the Pikmin react by saying something repetitively, depending in which player has 3 Marbles (Eg: Ah!, ooh!, eee! (Loop) (Red Pikmin)).

Ways to win

Win Reactions

Clay models of Olimar and Louie, facing eachother.

If you are Olimar (Player 1) or Louie (Player 2), he will be smiling if you win once. If you win three times with him in a row, then he will smile with his teeth. If you lose with Olimar or Louie once, he will frown. If you lose three times with him in a row, then he will be really angry. If it is a tie between them, they will have neutral expressions.

Battle Arenas

Roulette Wheel

The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:

+5 Sprouts:

you gain five Pikmin sprouts if you have less than 50.

+10 Sprouts:

you gain ten Pikmin sprouts if you have less than 50.

Flower:

all of your Pikmin that are not planted in the ground will bloom into flowers.

Ghost:

you and your Pikmin become invisible to your opponent for a limited amount of time. Your opponent can still see your footsteps and Ultra-spicy Spray effects.

Ultra-bitter Spray:

gain one dose of Ultra-bitter Spray.

Ultra-spicy Spray:

gain one dose of Ultra-spicy Spray.

Marble:

your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.

Withering Blowhog:

a Withering Blowhog will appear near your opponent's Onion.

Swooping Snitchbug:

a Swooping Snitchbug will appear near your opponent's Onion.

Volatile Dweevil:

a Volatile Dweevil will fall near your opponent.

Rocks:

several rocks will drop near your opponent.

Fiery/Watery Blowhog:

Fiery Blowhog will appear near Louie's Onion or a Watery Blowhog will appear near Olimar's Onion.

Note that enemies created upon a spin of the Roulette Wheel disappear completely upon defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.

Pikmin Arithmetic

Enemies found underground in single player are also in 2-Player Battle. Below is a list of how many sprouts each creature is worth:

Strategies

These are basic strategies. Mix and match to do even better!

Wasting opponent's Sprays

Sprays are a essential part of 2-Player Battle, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.

Collecting marbles

With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.

For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.

Defense

Leave about 3-5 pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.

Cherry Siege

This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a Pikmin Extinctionifyour opponent is careless enough.

Gallery

Trivia

  • At one point in the development of Pikmin 2, the roulette wheel contained more enemies to summon at the opponent's base. These enemies included a Spotty Bulbear, an Antenna Beetle, and Fiery/Caustic Dweevils. The roulette icons of these enemies remain in the game's files.