Cave unit: Difference between revisions

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m ("Soil" is a more "official" name, and it's more fitting.)
m (Alphabetized.)
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File:P2CU_way4_conc.jpg|'''way4_conc''': Four way crossing.
File:P2CU_way4_conc.jpg|'''way4_conc''': Four way crossing.
File:P2CU_wayl_conc.jpg|'''wayl_conc''': Turning corridor.
File:P2CU_wayl_conc.jpg|'''wayl_conc''': Turning corridor.
</gallery>
===Soil===
<gallery>
File:P2CU_cap_tsuchi.jpg|'''cap_tsuchi''': Dead end.
File:P2CU_item_cap_tsuchi.jpg|'''item_cap_tsuchi''': Dead end (that presumably contains an item).
File:P2CU_room_block1_3_tsuchi.jpg|'''room_block1_3_tsuchi''': Room with a rectangular opening on a stone wall.
File:P2CU_room_boss_1_tsuchi.jpg|'''room_boss_1_tsuchi''': Room with 2 subrooms, one with white splatters, the other with a discarded [[Empress Bulblax]] skin. It's used on sublevel 5 of the [[Hole of Beasts]].
File:P2CU_room_cent2_4_tsuchi.jpg|'''room_cent2_4_tsuchi''': Same as the circular room with 4 long exits, except there's a patch of grass in the center, bathed in sunlight.
File:P2CU_room_cent3_4_tsuchi.jpg|'''room_cent3_4_tsuchi''': Same as the previous room, but with a large patch of grass and scattered petals in the middle, bathed in sunlight.
File:P2CU_room_cent_4_tsuchi.jpg|'''room_cent_4_tsuchi''': Circular room with 4 evenly spread and long exits.
File:P2CU_room_hebi12x12_1_tsuchi.jpg|'''room_hebi12x12_1_tsuchi''': Circular room with a spiral design on the floor, and some corridors attached. Used in sublevel 5 of the [[White Flower Garden]].
File:P2CU_room_hitode1_5_tsuchi.jpg|'''room_hitode1_5_tsuchi''': Room with 5 exits and two stalagmites.
File:P2CU_room_hitode2_5_tsuchi.jpg|'''room_hitode2_5_tsuchi''': Room with 5 exits.
File:P2CU_room_hitode3_4_tsuchi.jpg|'''room_hitode3_4_tsuchi''': Room with 4 exits.
File:P2CU_room_hitode4_4_tsuchi.jpg|'''room_hitode4_4_tsuchi''': Partially rounded room with 4 exits.
File:P2CU_room_ike1_2_tsuchi.jpg|'''room_ike1_2_tsuchi''': Room with water and a ramp leading to the top of a wall that's in the center.
File:P2CU_room_ike2_4_tsuchi.jpg|'''room_ike2_4_tsuchi''': Room with a small island in a pool of water.
File:P2CU_room_ike3_2_tsuchi.jpg|'''room_ike3_2_tsuchi''': Like the room before the previous one, except with no water on the base of the ramp.
File:P2CU_room_ike4_5_tsuchi.jpg|'''room_ike4_5_tsuchi''': Large room with a lot of water and several tree trunks above water. It's the main room in sublevel 6 of the [[Hole of Heroes]].
File:P2CU_room_kingchap_a_tsuchi.jpg|'''room_kingchap_a_tsuchi''': Two spherical rooms connected by a crossing corridor. Only used on sublevel 7 of the [[Bulblax Kingdom]] and sublevel 2 of the [[Emperor's Realm]].
File:P2CU_room_kingchap_b_tsuchi.jpg|'''room_kingchap_b_tsuchi''': Room with a ledge that cane reached by throwing Pikmin through one side or from a path through the pond. This is where the [[Forged Courage]] is found.
File:P2CU_room_kingchp_tsuchi.jpg|'''room_kingchp_tsuchi''': Room with a tree's roots, and several ponds. [[Emperor Bulblax]]es can be found here.
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_mid1_6_tsuchi''': Large room with 6 exits.
File:P2CU_room_mid2_3_tsuchi.jpg|'''room_mid2_3_tsuchi''': Room that joins two paths into one.
File:P2CU_room_north2_1_tsuchi.jpg|'''room_north2_1_tsuchi''': Corridor with a dead end.
File:P2CU_room_north3_1_tsuchi.jpg|'''room_north3_1_tsuchi''': Corridor with a dead end after a U-turn.
File:P2CU_room_north4_1_tsuchi.jpg|'''room_north4_1_tsuchi''': Like the circular room with 1 exit, but with three connected pieces of lumber perpendicular to one another, partially burrowed.
File:P2CU_room_north_1_tsuchi.jpg|'''room_north_1_tsuchi''': Circular room with a single exit.
File:P2CU_room_queen_b_tsuchi.jpg|'''room_queen_b_tsuchi''': From the starting point, there's a double-S-shaped corridor. After this is the main room, squareish in shape. Finally, there's a room connected with a corridor afterwards. The [[Empress Bulblax]] on the [[Frontier Cavern]] is fought here.
File:P2CU_room_queen_c_tsuchi.jpg|'''room_queen_c_tsuchi''': Like the first [[Empress Bulblax]] room, but without the small alcoves and without the discarded skin. The creature is fought here on sublevel 11 of the [[Hole of Heroes]] and sublevel 4 of the [[Emperor's Realm]].
File:P2CU_room_saka1_1_tsuchi.jpg|'''room_saka1_1_tsuchi''': Circular room with a lightly rising curved edge and a tree trunk in the center.
File:P2CU_room_saka2_2_tsuchi.jpg|'''room_saka2_2_tsuchi''': Room with a C-shaped raised chunk of wood.
File:P2CU_room_uzu1_1_tsuchi.jpg|'''room_uzu1_1_tsuchi''': Circular room with a spiral going upwards.
File:P2CU_way2x2_tsuchi.jpg|'''way2x2_tsuchi''': Straight corridor, 1x2.
File:P2CU_way2_tsuchi.jpg|'''way2_tsuchi''': Straight corridor.
File:P2CU_way3_tsuchi.jpg|'''way3_tsuchi''': Three way crossing.
File:P2CU_way4_tsuchi.jpg|'''way4_tsuchi''': Four way crossing.
File:P2CU_way6_tsuchi.jpg|'''way6_tsuchi''': Path that splits into 5, with some odd dirt texture on the ground. Unused.
File:P2CU_wayl_tsuchi.jpg|'''wayl_tsuchi''': Turning corridor.
</gallery>
</gallery>


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File:P2CU_way4_snow.jpg|'''way4_snow''': Four way crossing.
File:P2CU_way4_snow.jpg|'''way4_snow''': Four way crossing.
File:P2CU_wayl_snow.jpg|'''wayl_snow''': Turning corridor.
File:P2CU_wayl_snow.jpg|'''wayl_snow''': Turning corridor.
</gallery>
===Soil===
<gallery>
File:P2CU_cap_tsuchi.jpg|'''cap_tsuchi''': Dead end.
File:P2CU_item_cap_tsuchi.jpg|'''item_cap_tsuchi''': Dead end (that presumably contains an item).
File:P2CU_room_block1_3_tsuchi.jpg|'''room_block1_3_tsuchi''': Room with a rectangular opening on a stone wall.
File:P2CU_room_boss_1_tsuchi.jpg|'''room_boss_1_tsuchi''': Room with 2 subrooms, one with white splatters, the other with a discarded [[Empress Bulblax]] skin. It's used on sublevel 5 of the [[Hole of Beasts]].
File:P2CU_room_cent2_4_tsuchi.jpg|'''room_cent2_4_tsuchi''': Same as the circular room with 4 long exits, except there's a patch of grass in the center, bathed in sunlight.
File:P2CU_room_cent3_4_tsuchi.jpg|'''room_cent3_4_tsuchi''': Same as the previous room, but with a large patch of grass and scattered petals in the middle, bathed in sunlight.
File:P2CU_room_cent_4_tsuchi.jpg|'''room_cent_4_tsuchi''': Circular room with 4 evenly spread and long exits.
File:P2CU_room_hebi12x12_1_tsuchi.jpg|'''room_hebi12x12_1_tsuchi''': Circular room with a spiral design on the floor, and some corridors attached. Used in sublevel 5 of the [[White Flower Garden]].
File:P2CU_room_hitode1_5_tsuchi.jpg|'''room_hitode1_5_tsuchi''': Room with 5 exits and two stalagmites.
File:P2CU_room_hitode2_5_tsuchi.jpg|'''room_hitode2_5_tsuchi''': Room with 5 exits.
File:P2CU_room_hitode3_4_tsuchi.jpg|'''room_hitode3_4_tsuchi''': Room with 4 exits.
File:P2CU_room_hitode4_4_tsuchi.jpg|'''room_hitode4_4_tsuchi''': Partially rounded room with 4 exits.
File:P2CU_room_ike1_2_tsuchi.jpg|'''room_ike1_2_tsuchi''': Room with water and a ramp leading to the top of a wall that's in the center.
File:P2CU_room_ike2_4_tsuchi.jpg|'''room_ike2_4_tsuchi''': Room with a small island in a pool of water.
File:P2CU_room_ike3_2_tsuchi.jpg|'''room_ike3_2_tsuchi''': Like the room before the previous one, except with no water on the base of the ramp.
File:P2CU_room_ike4_5_tsuchi.jpg|'''room_ike4_5_tsuchi''': Large room with a lot of water and several tree trunks above water. It's the main room in sublevel 6 of the [[Hole of Heroes]].
File:P2CU_room_kingchap_a_tsuchi.jpg|'''room_kingchap_a_tsuchi''': Two spherical rooms connected by a crossing corridor. Only used on sublevel 7 of the [[Bulblax Kingdom]] and sublevel 2 of the [[Emperor's Realm]].
File:P2CU_room_kingchap_b_tsuchi.jpg|'''room_kingchap_b_tsuchi''': Room with a ledge that cane reached by throwing Pikmin through one side or from a path through the pond. This is where the [[Forged Courage]] is found.
File:P2CU_room_kingchp_tsuchi.jpg|'''room_kingchp_tsuchi''': Room with a tree's roots, and several ponds. [[Emperor Bulblax]]es can be found here.
File:P2CU_room_mid1_6_tsuchi.jpg|'''room_mid1_6_tsuchi''': Large room with 6 exits.
File:P2CU_room_mid2_3_tsuchi.jpg|'''room_mid2_3_tsuchi''': Room that joins two paths into one.
File:P2CU_room_north2_1_tsuchi.jpg|'''room_north2_1_tsuchi''': Corridor with a dead end.
File:P2CU_room_north3_1_tsuchi.jpg|'''room_north3_1_tsuchi''': Corridor with a dead end after a U-turn.
File:P2CU_room_north4_1_tsuchi.jpg|'''room_north4_1_tsuchi''': Like the circular room with 1 exit, but with three connected pieces of lumber perpendicular to one another, partially burrowed.
File:P2CU_room_north_1_tsuchi.jpg|'''room_north_1_tsuchi''': Circular room with a single exit.
File:P2CU_room_queen_b_tsuchi.jpg|'''room_queen_b_tsuchi''': From the starting point, there's a double-S-shaped corridor. After this is the main room, squareish in shape. Finally, there's a room connected with a corridor afterwards. The [[Empress Bulblax]] on the [[Frontier Cavern]] is fought here.
File:P2CU_room_queen_c_tsuchi.jpg|'''room_queen_c_tsuchi''': Like the first [[Empress Bulblax]] room, but without the small alcoves and without the discarded skin. The creature is fought here on sublevel 11 of the [[Hole of Heroes]] and sublevel 4 of the [[Emperor's Realm]].
File:P2CU_room_saka1_1_tsuchi.jpg|'''room_saka1_1_tsuchi''': Circular room with a lightly rising curved edge and a tree trunk in the center.
File:P2CU_room_saka2_2_tsuchi.jpg|'''room_saka2_2_tsuchi''': Room with a C-shaped raised chunk of wood.
File:P2CU_room_uzu1_1_tsuchi.jpg|'''room_uzu1_1_tsuchi''': Circular room with a spiral going upwards.
File:P2CU_way2x2_tsuchi.jpg|'''way2x2_tsuchi''': Straight corridor, 1x2.
File:P2CU_way2_tsuchi.jpg|'''way2_tsuchi''': Straight corridor.
File:P2CU_way3_tsuchi.jpg|'''way3_tsuchi''': Three way crossing.
File:P2CU_way4_tsuchi.jpg|'''way4_tsuchi''': Four way crossing.
File:P2CU_way6_tsuchi.jpg|'''way6_tsuchi''': Path that splits into 5, with some odd dirt texture on the ground. Unused.
File:P2CU_wayl_tsuchi.jpg|'''wayl_tsuchi''': Turning corridor.
</gallery>
</gallery>



Revision as of 12:44, December 30, 2013

Caves in Pikmin 2 are made out of randomly placed units. There are units that represent dead ends, corridors, crossings, and rooms. Every cave's sublevel has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits.

List of units

The following is a list of all existing units in Pikmin 2, used and unused.

Concrete

Garden

Metal

Snow

Soil

Toybox

Tiles

Others

Pathways with items

The following units are copies of the regular pathway units, but presumed to have items (normally eggs) in them, judging by the names. All of these are unused.

Near duplicates

These units are near duplicates of existing units, differing only on certain internal files. These duplicates could exist for a variety of reasons, but most of the time, it's to change the general layout of an existing unit, for the purposes of the cave or the objects within.

2-Player variants

As with the previous section, these units are near duplicates of existing units, but with layout.txt changed to fit the 2-Player Battle arenas.