Emergence Cave: Difference between revisions

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{{Template:Infobox cave
{{Infobox cave
|image = Emergence_Cave_Entrance.png
|image=Emergence Cave sublevel 2.jpg
|location = Valley of Repose
|location=Valley of Repose
|sublevels = 2
|sublevels=2
|treasures = 3
|treasures=3
|total_pokos = 480
|obstacles={{purples required}}
|hazards = }}hazards '''Emergence Cave''' is the first [[cave]] the player comes upon in ''[[Pikmin 2]]'', and is by far the easiest. It acts as the game's tutorial for caves, featuring a simple layout in each [[sublevel]] and no particularly harmful enemies or [[boss]]es. [[Purple Pikmin]] are first encountered here, which are needed to collect a certain treasure to progress to the next area. In this cave, there are {{Pokos}}x480 worth of treasures.
}}
'''Emergence Cave''' is the first [[cave]] the player comes upon in ''[[Pikmin 2]]'', and is by far the easiest. It acts as the game's tutorial for caves, featuring a simple layout in each [[sublevel]] and no particularly harmful [[enemy|enemies]] or [[boss]]es. [[Purple Pikmin]] are first encountered here, which are needed to collect a [[Spherical Atlas|certain treasure]] to progress to the next area. In this cave, there are 480 [[Poko]]s worth of treasures.


Past the large manhole where a [[Red Bulborb]] lies, you need to destroy a white gate, beyond which lies the cave.
This cave is beyond the large field where a [[Red Bulborb]] lies. After the player destroys the white gate, the cave will be easily found.


==Treasures==
{{notes|ship=y}}
*[[Quenching Emblem]]
*[[Citrus Lump]]
*[[Spherical Atlas]]


==Enemies==
{{Solution}}
*[[Snow Bulborb]]


==Plants==
==Sublevel 1==
*[[Figwort]]
[[Image:Emergencecavesub1.JPG|thumb|right|175px|Sublevel 1. The layout never changes.]]
*[[Clover]]
*[[Candypop Bud#Violet Candypop Bud|Violet Candypop Bud]]


==Music==
*'''Theme''': Snow
Emergence Cave
*'''Enemies''':
**[[Snow Bulborb]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Quenching Emblem]]
**[[Citrus Lump]]
*'''Plants''':
**None
*'''Others''':
**None


Cold Chasm
{{sublevel technical
|cave        = tutorial_1
|enemymax    = 4
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 1_units_north_tutorial_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_snow| Dead end
|way3_snow| Three-way crossing
|way4_snow| Four-way crossing
|wayl_snow| Turning corridor
|way2_snow| Corridor
|way2x2_snow| Long corridor
}}
{{sublevel units
|room_north_tutorial_1_snow| '''Circular room'''
}}
}}


==Guide==
The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by swarming or throwing Pikmin on their behinds. Once defeated, the [[Citrus Lump]] and [[Quenching Emblem]] can be brought to the [[Research Pod]]. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod.
===Sublevel 1===
[[Image:Emergencecavesub1.JPG|thumb|175px|Sublevel 1.  The layout never changes.]]
The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by swarming or throwing Pikmin on their behinds. Once defeated, the Citrus Lump and Quenching Emblem can be brought to the [[Research Pod]]. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod.


===Sublevel 2 (Final Floor)===
{{clear}}
[[Image:Emergencecavesub2.JPG|thumb|left|250px|Sublevel 2. Again, the layout is always the same.]]
==Sublevel 2 (Final Floor)==
The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. At the end, in a spherical room, there are two [[Candypop Bud#Violet Candypop Bud|Violet Candypop Bud]]. Throwing five Red Pikmin into each flower will produce ten Pikmin seeds; when plucked, these will be the very first [[Purple Pikmin]] in the game. The [[Spherical Atlas]] at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the [[Sphere Chart]], an item allowing the player to travel to the [[Awakening Wood]].
[[Image:Emergencecavesub2.JPG|thumb|right|250px|Sublevel 2. Again, the layout is always the same.]]


It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained twenty Purples, three trips of ten, nine and ten make the maximum twenty nine from this cave. This allows the player to get [[White Pikmin]] earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from [[Hole of Beasts]]; as a total Pikmin weight of two hundred to squash the Paper Bag.
*'''Theme''': Snow
*'''Enemies''':
**[[Snow Bulborb]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Spherical Atlas]]
*'''Plants''':
**[[Figwort]]s (small and large)
**[[Clover]]
*'''Others''':
**None


<gallery>
{{sublevel technical
Quenching Emblem .jpg|Quenching Emblem (sublevel 1)
|cave        = tutorial_1
Citrus lump.png|Citrus Lump (sublevel 1)
|enemymax    = 9
250px-Spherical_Atlas.jpg|Spherical Atlas (sublevel 2)
|itemmax    = 1
</gallery>
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_purple_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|room_purple14x14_snow| '''Purple Pikmin room'''
}}
}}


==Trivia==
The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. At the end, in a spherical room, there are two [[Violet Candypop Buds]]. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when plucked, these will be the very first [[Purple Pikmin]] in the game. The [[Spherical Atlas]] at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the [[Sphere Chart]], an item allowing the player to travel to the [[Awakening Wood]].
*This cave was originally going to be called the Cave of Emergence.
 
*It is the only cave without a boss on the final sublevel.
It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get [[White Pikmin]] earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from [[Hole of Beasts]]; as a total Pikmin weight of 200 to squash the [[paper bag]].
*It is the shortest cave.
 
*It has the least amount of treasures(3), and the least amount of enemies(11) of any cave.
{{clear}}
*There is a total of {{Pokos}}x22 that can be obtains from enemies in this cave. So, one could pay off the entire debt in this cave alone, though it would take a long time. [[File:Pikmin 2 - Emergence Cave Run Completed|thumb|right|335 px|Emergence Cave Run Completion. As you can see Wistful Wild is not unlocked meaning you need to unlock Perplexing Pool first.]]
==Emergence Cave run==
{{Map Valley of Repose}}
Given that enemies respawn every time a cave is entered, and that enemies are worth a few Pokos, a player can finish the debt using nothing but the Emergence Cave. This challenge usually requires that the player gets no money from sources outside of the Emergence Cave, except for the mandatory [[Courage Reactor]]. A sub-version of the challenge would be to not unlock any other area, so, in effect, not getting the [[Spherical Atlas]].
[[de:Höhle_des_Ursprungs]]{{Caves}}
 
[[Category:Pikmin 2]]
With some research, it's estimated that a fast player could repay the debt using this method in just 16 in-game days, taking 22 real time hours to do so.<ref>[[User:Espyo/Emergence_Cave_run|The experiment]] conducted by [[User:Espyo|Espyo]], where times were measured, and a final estimated time was calculated.</ref>
[[Category:Valley of Repose]]
 
==References==
<references/>
 
{{Caves}}
 
[[de:Höhle_des_Ursprungs]]
 
[[Category:Challenge runs]]

Revision as of 07:34, March 21, 2014

Emergence Cave
Emergence Cave sublevel 2.jpg
Location Valley of Repose
Sublevels 2
Treasures 3

Emergence Cave is the first cave the player comes upon in Pikmin 2, and is by far the easiest. It acts as the game's tutorial for caves, featuring a simple layout in each sublevel and no particularly harmful enemies or bosses. Purple Pikmin are first encountered here, which are needed to collect a certain treasure to progress to the next area. In this cave, there are 480 Pokos worth of treasures.

This cave is beyond the large field where a Red Bulborb lies. After the player destroys the white gate, the cave will be easily found.

Notes

Ship's dialogs

Interesting... Warm air is welling up from the hole in the ground before you.

What could lie underground? ...What is wrong? You both show expressions of unease.

Do not fear! The leader's group of Pikmin will join you. I shall dispatch my research pod, too.

Approach the hole and press A to jump in!

Template:Solution

Sublevel 1

File:Emergencecavesub1.JPG
Sublevel 1. The layout never changes.
Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 4
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_north_tutorial_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_tutorial_1_snow
Circular room

The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs; these are easily killed by swarming or throwing Pikmin on their behinds. Once defeated, the Citrus Lump and Quenching Emblem can be brought to the Research Pod. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod.

Sublevel 2 (Final Floor)

File:Emergencecavesub2.JPG
Sublevel 2. Again, the layout is always the same.
Technical sublevel information
Internal cave name tutorial_1
"Main" object maximum (?) 9
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_purple_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
room_purple14x14_snow
Purple Pikmin room

The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. At the end, in a spherical room, there are two Violet Candypop Buds. Throwing five Red Pikmin into each flower will produce 10 Pikmin seeds; when plucked, these will be the very first Purple Pikmin in the game. The Spherical Atlas at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the Sphere Chart, an item allowing the player to travel to the Awakening Wood.

It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. Because the Candypop Buds disappear only after the player has obtained 20 Purples, three trips of 10, 9 and 10 make the maximum 29 from this cave. This allows the player to get White Pikmin earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from Hole of Beasts; as a total Pikmin weight of 200 to squash the paper bag.

Emergence Cave run

Given that enemies respawn every time a cave is entered, and that enemies are worth a few Pokos, a player can finish the debt using nothing but the Emergence Cave. This challenge usually requires that the player gets no money from sources outside of the Emergence Cave, except for the mandatory Courage Reactor. A sub-version of the challenge would be to not unlock any other area, so, in effect, not getting the Spherical Atlas.

With some research, it's estimated that a fast player could repay the debt using this method in just 16 in-game days, taking 22 real time hours to do so.[1]

References

  1. ^ The experiment conducted by Espyo, where times were measured, and a final estimated time was calculated.


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves

de:Höhle_des_Ursprungs