Pikmin (game) icon.png
Pikmin 2 icon.png
Pikmin 3 icon.png
Game icon for Pikmin 4 articles, from the September 13th, 2022 Nintendo Direct.
This icon represents Hey! Pikmin on Pikipedia. It is based off of the game's logo.

Gate: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Renaming "gas pipe" to "poison emitter")
(268 intermediate revisions by 72 users not shown)
Line 1: Line 1:
[[Image:Destroyingwall.jpg|thumb|200px|right|A simple white gate in Pikmin]]
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
'''Gates''' are found in a number of different forms in both [[Pikmin series|Pikmin games]], which require different strategies to overcome them. They are the most common type of obstacle in Pikmin.  Gates block paths to different areas and can be destroyed by [[Pikmin (species)|Pikmin]]; just swarm them onto the structure.  As time passes, the length of which depends on the number and type of Pikmin working on razing the gate and the type of gate, it will lower in three distinct stages, finally collapsing to the ground with the characteristic 'completion sound'.
[[File:P3DX Promo Screenshot 5.jpg|thumb|right|250px|[[Winged Pikmin]] lifting up a [[bamboo gate]] in {{p3}}.]]
'''Gates''' (also called '''walls''') are [[obstacle]]s in all [[Pikmin series|''Pikmin'' games]] that block paths to other sections of an [[area]]. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.


==Variations==
==Bramble gate==
There are four major variations in gate structure:
[[File:Destroyingwall.jpg|thumb|right|200px|A white bramble gate in [[The Forest of Hope]].]]
*White gates are the most basic, and take a relatively short amount of time to destroy.
{{main|Bramble gate}}
*Black gates that are made up of a lattice-like pattern are stronger, but any Pikmin can still remove them.
'''Bramble gates''' are the most basic type of gate in {{p1}} and {{p2}}. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in ''Pikmin 2'' have [[poison emitter]]s inside them and can only be destroyed by [[White Pikmin]] as a result.
*Electric fences consist of metal with [[Hazards#Electricity|electricity]] running through; of course, only Yellow Pikmin can help with clearing these out of the way.
*Stone gates, found only in [[Pikmin 1]], require the Yellow Pikmin again, this time due to their affinity for [[Bomb-rocks]].  Each blast from a Bomb-rock makes the gate fall to a lower stage. There are three colour variations here: white stone gates, which require only two bomb-rocks, gray ones, which require three, and black stone gates, which require nine bomb-rocks.
[[Image:Poison Gate.png|thumb|A black poison gate.]]
Ordinary black and white gates can also be found with pipes emitting [[Hazards#Poison|poison gas]] within, found only in [[Pikmin 2]].  These require the resistance of [[White Pikmin]].


==Locations==
{{clear}}
This is a list of the locations of each type of gate (above ground only: underground numbers vary).


===Pikmin===
==Dirt wall==
'''[[The Impact Site]]:'''
[[File:Dirt Wall Closeup P4.jpg|thumb|250px|left|A dirt wall in ''Pikmin 4''.]]
*1 white gate
{{main|Dirt wall}}
*1 gray stone gate
'''Dirt walls''' are sandcastle-like gates found in {{p3}}, {{p4}}, and {{hp}}. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.
{{clear}}


'''[[The Forest of Hope]]:'''
==Reinforced wall==
*3 white gates
[[File:Reinforced Wall P4.jpg|thumb|right|250px|A reinforced wall in ''Pikmin 4''.]]
*2 black gates
{{main|Reinforced wall}}
*3 gray stone gates
'''Reinforced walls''' are gates that can only be destroyed with [[bomb rock]]s. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.
*1 black stone gate


'''[[The Forest Navel]]:'''
{{clear}}
*1 white gate
*2 black gates
*3 gray stone gates
*2 black stone gates


'''[[The Distant Spring]]:'''
==Electric gate==
*2 white gates
[[File:Electric Gate Closeup P4.jpg|thumb|left|250px|An electric gate in ''Pikmin 4''.]]
*1 black gate
{{main|Electric gate}}
*1 white stone gate
'''Electric gates''' carry an [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin]] cannot touch them, under the risk of death (''Pikmin 2''), temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate.
*1 black stone gate


'''[[The Final Trial]]:'''
{{clear}}
*2 white gates
*1 white stone gate


===Pikmin 2===
==Crystal wall==
'''[[Valley of Repose]]:'''
[[File:Crystal Wall P4.jpg|thumb|right|250px|A crystal wall in ''Pikmin 4''.]]
*2 white gates
{{main|Crystal wall}}
*1 poison gate
'''Crystal walls''' are gates in ''Pikmin 3'' and ''Pikmin 4'' that require [[Rock Pikmin]] to break. They are made of a sheet of glass-like [[crystal]] between two metal clamps.


'''[[Awakening Wood]]:'''
{{clear}}
*2 white gates
*2 poison gates
*2 electric fences


'''[[Perplexing Pool]]:'''
==Ice wall==
*1 white gate
[[File:Ice Wall P4.jpg|thumb|left|250px|An ice wall.]]
*2 black gates
{{main|Ice wall}}
*1 poison gate
'''Ice walls''' are gates in ''Pikmin 4'' that are made of an [[Ice|icy]] material. Only [[Ice Pikmin]] can destroy these gates without getting frozen.
*3 electric fences


'''[[Wistful Wild]]:'''
{{clear}}
*1 white gate
*2 black gates


== Minor Glitch ==
==Bamboo gate==
[[Image:Gate Glitch.JPG|thumb|100px|The submerged part is seen next to the "10"]]
[[File:Bamboo gate closed P3 screenshot.jpg|thumb|right|250px|A bamboo gate.]]
A visual glitch that occurs with certain gates allows them still to be visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in Pikmin 2, and in [[The Forest Navel]] in Pikmin 1. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in the pool.
{{main|Bamboo gate}}
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.


[[Category:Obstacles]]
{{clear}}
 
==Numbered gate==
[[File:Numbered Gate P4.jpg|thumb|left|250px|A numbered gate.]]
{{main|Numbered gate}}
'''Numbered gates''' are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby [[Enemy|enemies]]. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.
 
{{clear}}
 
==Switch gate==
[[File:Switch Gate P4.jpg|thumb|right|250px|A switch gate and its button.]]
{{main|Switch gate}}
'''Switch gates''' are gates in ''Pikmin 4'' that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with [[switch]]es. There are three types: '''white gates''' can be lowered with single-button switches and cannot be raised afterwards, and '''red gates''' and '''blue gates''' can be toggled between their raised and lowered states with 2-button switches.
 
{{clear}}
 
==Brick wall==
[[File:Distant Tundra Snow Wall.jpg|thumb|left|250px|One of the brick walls in the Distant Tundra, destroyed.]]
'''Brick walls''' are rare walls in ''Pikmin 3'' that are destroyed by pushing [[iron ball]]s down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in [[Story Mode]], both in the [[Distant Tundra]]:
* One at the exit of the cave where [[Brittany]] lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of [[Glitches in Pikmin 3|glitches]].
* One in the northern section of the main area with the [[geyser]]s and [[Arctic Cannon Larva]]e. Destroying the wall gives access to the large cave system where the [[Vehemoth Phosbat]] is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until [[Alph]] and [[Brittany]] are reunited.
 
{{clear}}
 
== Minor glitch ==
[[File:P2 Gate Glitch.jpg|thumb|200px|The submerged part of the gate is still visible beneath the map.]]
{{todo|Move to the glitches articles.}}
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool.
 
{{clear}}
 
==Trivia==
[[File:Pikmin 3 trial map.jpg|thumb|Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".]]
*In ''Pikmin 3'', Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
*While bramble gates do not appear in ''Pikmin 3'' as dirt walls replace them, one can be seen in concept art for [[Tropical Forest]], suggesting they were originally planned to return.
{{clear}}
 
==Names in other languages==
{{foreignname
|PorP  = Parede
|PorPM = Wall
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|PorB  = Parede
|PorBM = Wall
|PorBN = Translation taken from the ''Pikmin 4''.
|Fra  = Barrage/Mur
|FraM  = Dam/Wall
|Ger=
|GerM=
|Ita=
|ItaM=
|Spa=Muro/Puerta
|SpaM=Wall/Gate
|notes = y
}}
 
==See also==
*[[Bomb rock]]
*[[Bridge]]
 
{{featured|{{date|18|March}}|{{date|21|June|2013}}}}
 
{{obstacles}}

Revision as of 23:07, February 18, 2024

Gates (also called walls) are obstacles in all Pikmin games that block paths to other sections of an area. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.

Bramble gate

Pikmin breaking down a bramble gate.
A white bramble gate in The Forest of Hope.
Main article: Bramble gate.

Bramble gates are the most basic type of gate in Pikmin and Pikmin 2. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in Pikmin 2 have poison emitters inside them and can only be destroyed by White Pikmin as a result.

Dirt wall

Screenshot of a dirt wall taken with the survey drone.
A dirt wall in Pikmin 4.
Main article: Dirt wall.

Dirt walls are sandcastle-like gates found in Pikmin 3, Pikmin 4, and Hey! Pikmin. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.

Reinforced wall

Screenshot of a reinforced wall taken with the survey drone.
A reinforced wall in Pikmin 4.
Main article: Reinforced wall.

Reinforced walls are gates that can only be destroyed with bomb rocks. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.

Electric gate

Screenshot of an electric gate taken with the survey drone.
An electric gate in Pikmin 4.
Main article: Electric gate.

Electric gates carry an electrical current. As such, Pikmin that are not Yellow Pikmin cannot touch them, under the risk of death (Pikmin 2), temporary paralysis (Pikmin 3), or a combination of both (Pikmin 4). Other than that, they can be taken down just like any other type of gate.

Crystal wall

Screenshot of a crystal wall taken with the survey drone.
A crystal wall in Pikmin 4.
Main article: Crystal wall.

Crystal walls are gates in Pikmin 3 and Pikmin 4 that require Rock Pikmin to break. They are made of a sheet of glass-like crystal between two metal clamps.

Ice wall

Screenshot of an ice wall taken with the Survey Drone.
An ice wall.
Main article: Ice wall.

Ice walls are gates in Pikmin 4 that are made of an icy material. Only Ice Pikmin can destroy these gates without getting frozen.

Bamboo gate

A bamboo gate.
A bamboo gate.
Main article: Bamboo gate.

Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.

Numbered gate

Screenshot of a numbered gate taken with the survey drone.
A numbered gate.
Main article: Numbered gate.

Numbered gates are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby enemies. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.

Switch gate

Screenshot of a switch gate and its buttons taken with the Survey Drone.
A switch gate and its button.
Main article: Switch gate.

Switch gates are gates in Pikmin 4 that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with switches. There are three types: white gates can be lowered with single-button switches and cannot be raised afterwards, and red gates and blue gates can be toggled between their raised and lowered states with 2-button switches.

Brick wall

One of the brick walls in the Distant Tundra, destroyed.

Brick walls are rare walls in Pikmin 3 that are destroyed by pushing iron balls down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in Story Mode, both in the Distant Tundra:

  • One at the exit of the cave where Brittany lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of glitches.
  • One in the northern section of the main area with the geysers and Arctic Cannon Larvae. Destroying the wall gives access to the large cave system where the Vehemoth Phosbat is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until Alph and Brittany are reunited.

Minor glitch

The submerged part of the gate is still visible beneath the map.

To do: Move to the glitches articles.
Care to do so?

In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

Trivia

Concept map for the Pikmin 3 area in the E3 2012 demo (which turned out to be Tropical Forest).
Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".
  • In Pikmin 3, Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
  • While bramble gates do not appear in Pikmin 3 as dirt walls replace them, one can be seen in concept art for Tropical Forest, suggesting they were originally planned to return.

Names in other languages

Language Name Meaning Notes
Flag of France French Barrage/Mur Dam/Wall
Flag of Brazil Portuguese (NoA) Parede Wall Translation taken from the Pikmin 4.
Flag of Portugal Portuguese (NoE) Parede Wall Translation taken from the Pikmin instruction manual.
Flag of Spain Spanish Muro/Puerta Wall/Gate

See also


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from March 18th to June 21st, 2013.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.