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{{title}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[Image:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]
[[File:P3DX Promo Screenshot 5.jpg|thumb|right|250px|[[Winged Pikmin]] lifting up a [[bamboo gate]] in {{p3}}.]]
'''Gates''' (also called '''walls''') are [[obstacle]]s in all [[Pikmin series|''Pikmin'' games]] that block paths to other sections of an [[area]]. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.


'''Gates''' are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas.  They are found in a number of different forms, which require different strategies to overcome.  In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[captain]] just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'.  The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.
==Bramble gate==
[[File:Destroyingwall.jpg|thumb|right|200px|A white bramble gate in [[The Forest of Hope]].]]
{{main|Bramble gate}}
'''Bramble gates''' are the most basic type of gate in {{p1}} and {{p2}}. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in ''Pikmin 2'' have [[poison emitter]]s inside them and can only be destroyed by [[White Pikmin]] as a result.


==Variations==
{{clear}}
There are six major variations in gate structure:


*'''White gates''' (also known as '''white bramble gates''') are the most basic, and take a relatively short amount of time to destroy. Two bomb-rocks can also destroy a white gate in ''Pikmin''.
==Dirt wall==
*'''Black gates''' (also known as '''black bramble gates''') are made up of a lattice-like pattern, and are stronger than a white gate. However, all Pikmin types are still capable of removing them. Four bomb-rocks will demolish a black gate in ''Pikmin''.
[[File:Dirt Wall Closeup P4.jpg|thumb|250px|left|A dirt wall in ''Pikmin 4''.]]
*'''Electric fences''' consist of metal and have [[Hazards#Electricity|electricity]] running through them; as such, only [[Yellow Pikmin]] can help with clearing these out of the way. These gates are only found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''.
{{main|Dirt wall}}
*'''Stone gates''', found only in ''Pikmin'', require the Yellow Pikmin due to their affinity for [[bomb-rock]]s. Each blast from a bomb-rock makes the wall fall to a lower stage. There are three color variations here: white stone gates, which require only three bomb-rocks, gray ones, which require six, and black stone gates, which require nine bomb-rocks.
'''Dirt walls''' are sandcastle-like gates found in {{p3}}, {{p4}}, and {{hp}}. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.
*'''Glass Gates''', found only in ''[[Pikmin 3]]'', require 20 [[Rock Pikmin]] to break.
*'''"Bamboo Gates"''', found only in ''Pikmin 3'', require [[Winged Pikmin]] to get past. The Winged Pikmin will life the gate by the sticks, and the player will be able to go past it. The Winged Pikmin must continue carrying the sticks or else the gate will fall.
{{clear}}


[[Image:Poison Gate.png|thumb|A black poison gate in the [[Wistful Wild]].]]
==Reinforced wall==
In ''Pikmin 2'', ordinary black and white gates can also be found with pipes emitting [[Hazards#Poison|poison gas]] within. These require the resistance of [[White Pikmin]].
[[File:Reinforced Wall P4.jpg|thumb|right|250px|A reinforced wall in ''Pikmin 4''.]]
{{main|Reinforced wall}}
'''Reinforced walls''' are gates that can only be destroyed with [[bomb rock]]s. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.


==Locations==
{{clear}}
This is a list of the locations of each type of gate (above ground only: underground numbers vary).


===Pikmin===
==Electric gate==
;[[The Impact Site]]:
[[File:Electric Gate Closeup P4.jpg|thumb|left|250px|An electric gate in ''Pikmin 4''.]]
:*1 white gate
{{main|Electric gate}}
:*1 white stone gate
'''Electric gates''' carry an [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin]] cannot touch them, under the risk of death (''Pikmin 2''), temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate.


;[[The Forest of Hope]]:
{{clear}}
:*3 white gates
:*2 black gates
:*3 white stone gates
:*1 black stone gate


;[[The Forest Navel]]:
==Crystal wall==
:*1 white gate
[[File:Crystal Wall P4.jpg|thumb|right|250px|A crystal wall in ''Pikmin 4''.]]
:*2 black gates
{{main|Crystal wall}}
:*3 gray stone gates
'''Crystal walls''' are gates in ''Pikmin 3'' and ''Pikmin 4'' that require [[Rock Pikmin]] to break. They are made of a sheet of glass-like [[crystal]] between two metal clamps.
:*2 black stone gates


;[[The Distant Spring]]:
{{clear}}
:*2 white gates
:*1 black gate
:*1 grey stone gate
:*1 black stone gate


;[[The Final Trial]]:
==Ice wall==
:*2 white gates
[[File:Ice Wall P4.jpg|thumb|left|250px|An ice wall.]]
:*1 white stone gate
{{main|Ice wall}}
'''Ice walls''' are gates in ''Pikmin 4'' that are made of an [[Ice|icy]] material. Only [[Ice Pikmin]] can destroy these gates without getting frozen.


==== Challenge Mode ====
{{clear}}
In [[Challenge Mode (Pikmin)|''Pikmin'''s Challenge Mode]], some gates have been moved or modified, while one is found in a location exclusive to Challenge Mode. The Distant Spring lacks gates altogether.


;The Impact Site:
==Bamboo gate==
:*1 white stone gate
[[File:Bamboo gate closed P3 screenshot.jpg|thumb|right|250px|A bamboo gate.]]
{{main|Bamboo gate}}
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.


;The Forest of Hope:
{{clear}}
:*2 white stone gates


;The Forest Navel:
==Numbered gate==
:*2 white gates
[[File:Numbered Gate P4.jpg|thumb|left|250px|A numbered gate.]]
{{main|Numbered gate}}
'''Numbered gates''' are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby [[Enemy|enemies]]. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.


;The Final Trial:
{{clear}}
:*1 white gate
:*2 white stone gates


===Pikmin 2===
==Switch gate==
;[[Valley of Repose]]:
[[File:Switch Gate P4.jpg|thumb|right|250px|A switch gate and its button.]]
:*2 white gates
{{main|Switch gate}}
:*1 poison white gate
'''Switch gates''' are gates in ''Pikmin 4'' that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with [[switch]]es. There are three types: '''white gates''' can be lowered with single-button switches and cannot be raised afterwards, and '''red gates''' and '''blue gates''' can be toggled between their raised and lowered states with 2-button switches.


;[[Awakening Wood]]:
{{clear}}
:*2 white gates
:*1 black gate
:*2 poison white gates
:*2 electric fences


;[[Perplexing Pool]]:
==Brick wall==
:*2 black gates
[[File:Distant Tundra Snow Wall.jpg|thumb|left|250px|One of the brick walls in the Distant Tundra, destroyed.]]
:*1 poison white gate
'''Brick walls''' are rare walls in ''Pikmin 3'' that are destroyed by pushing [[iron ball]]s down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in [[Story Mode]], both in the [[Distant Tundra]]:
:*3 electric fences
* One at the exit of the cave where [[Brittany]] lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of [[Glitches in Pikmin 3|glitches]].
* One in the northern section of the main area with the [[geyser]]s and [[Arctic Cannon Larva]]e. Destroying the wall gives access to the large cave system where the [[Vehemoth Phosbat]] is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until [[Alph]] and [[Brittany]] are reunited.


;[[Wistful Wild]]:
{{clear}}
:*1 white gate
:*2 poison black gates
:*1 electric fence


== Gate strength ==
== Minor glitch ==
The strength of both colors of normal gate varies greatly through both ''Pikmin'' games. In ''Pikmin'', the white gates that enclose the [[Emperor Bulblax]] arena at the [[Final Trial]] in the first ''Pikmin'' game are exceptionally frail for above-ground gates. The black gates in the first game are about twice as sturdy as white gates, against both bomb-rocks and Pikmin.
[[File:P2 Gate Glitch.jpg|thumb|200px|The submerged part of the gate is still visible beneath the map.]]
{{todo|Move to the glitches articles.}}
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool.


In ''Pikmin 2'', all electric gates have exactly 16,000 hit-points.  Normal gates above ground have between 10,000 and 43,000 hit-points.  They tend in general to be much sturdier than the randomly generated ones in [[cave]]s (100-12,800) and [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels (1-4000).
{{clear}}


== Minor glitch ==
==Trivia==
[[Image:Gate Glitch.JPG|thumb|100px|The submerged part is seen next to the "10".]]
[[File:Pikmin 3 trial map.jpg|thumb|Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".]]
A visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool.
*In ''Pikmin 3'', Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
*While bramble gates do not appear in ''Pikmin 3'' as dirt walls replace them, one can be seen in concept art for [[Tropical Forest]], suggesting they were originally planned to return.
{{clear}}
 
==Names in other languages==
{{foreignname
|Jap  = ゲート<br>''Gēto''<br>カべ<br>''Kabe''
|JapM  = Gate<br><br>Wall
|PorP  = Parede
|PorPM = Wall
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|PorB  = Parede
|PorBM = Wall
|PorBN = Translation taken from ''Pikmin 4''.
|Fra  = Barrage/Mur
|FraM  = Dam/Wall
|Ger=
|GerM=
|Ita=
|ItaM=
|Spa=Muro/Puerta
|SpaM=Wall/Gate
|notes = y
}}


==See also==
==See also==
*[[Bomb-rock]]
*[[Bomb rock]]
*[[Bridge]]
*[[Bridge]]


{{featured|18th March 2013|21st June 2013}}
{{featured|{{date|18|March}}|{{date|21|June|2013}}}}


[[Category:Obstacles]]
{{obstacles}}

Latest revision as of 13:49, May 1, 2024

Gates (also called walls) are obstacles in all Pikmin games that block paths to other sections of an area. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.

Bramble gateEdit

 
A white bramble gate in The Forest of Hope.
Main article: Bramble gate.

Bramble gates are the most basic type of gate in Pikmin and Pikmin 2. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in Pikmin 2 have poison emitters inside them and can only be destroyed by White Pikmin as a result.

Dirt wallEdit

 
A dirt wall in Pikmin 4.
Main article: Dirt wall.

Dirt walls are sandcastle-like gates found in Pikmin 3, Pikmin 4, and Hey! Pikmin. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.

Reinforced wallEdit

 
A reinforced wall in Pikmin 4.
Main article: Reinforced wall.

Reinforced walls are gates that can only be destroyed with bomb rocks. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.

Electric gateEdit

 
An electric gate in Pikmin 4.
Main article: Electric gate.

Electric gates carry an electrical current. As such, Pikmin that are not Yellow Pikmin cannot touch them, under the risk of death (Pikmin 2), temporary paralysis (Pikmin 3), or a combination of both (Pikmin 4). Other than that, they can be taken down just like any other type of gate.

Crystal wallEdit

 
A crystal wall in Pikmin 4.
Main article: Crystal wall.

Crystal walls are gates in Pikmin 3 and Pikmin 4 that require Rock Pikmin to break. They are made of a sheet of glass-like crystal between two metal clamps.

Ice wallEdit

 
An ice wall.
Main article: Ice wall.

Ice walls are gates in Pikmin 4 that are made of an icy material. Only Ice Pikmin can destroy these gates without getting frozen.

Bamboo gateEdit

 
A bamboo gate.
Main article: Bamboo gate.

Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.

Numbered gateEdit

 
A numbered gate.
Main article: Numbered gate.

Numbered gates are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby enemies. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.

Switch gateEdit

 
A switch gate and its button.
Main article: Switch gate.

Switch gates are gates in Pikmin 4 that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with switches. There are three types: white gates can be lowered with single-button switches and cannot be raised afterwards, and red gates and blue gates can be toggled between their raised and lowered states with 2-button switches.

Brick wallEdit

 
One of the brick walls in the Distant Tundra, destroyed.

Brick walls are rare walls in Pikmin 3 that are destroyed by pushing iron balls down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in Story Mode, both in the Distant Tundra:

  • One at the exit of the cave where Brittany lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of glitches.
  • One in the northern section of the main area with the geysers and Arctic Cannon Larvae. Destroying the wall gives access to the large cave system where the Vehemoth Phosbat is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until Alph and Brittany are reunited.

Minor glitchEdit

 
The submerged part of the gate is still visible beneath the map.

To do: Move to the glitches articles.
Care to do so?

In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

TriviaEdit

 
Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".
  • In Pikmin 3, Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
  • While bramble gates do not appear in Pikmin 3 as dirt walls replace them, one can be seen in concept art for Tropical Forest, suggesting they were originally planned to return.

Names in other languagesEdit

Language Name Meaning Notes
  Japanese ゲート
Gēto
カべ
Kabe?
Gate

Wall
  French Barrage/Mur Dam/Wall
  Portuguese (NoA) Parede Wall Translation taken from Pikmin 4.
  Portuguese (NoE) Parede Wall Translation taken from the Pikmin instruction manual.
  Spanish Muro/Puerta Wall/Gate

See alsoEdit


 

This article was a featured article from March 18th to June 21st, 2013.