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Nintendo GameCube: Difference between revisions

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|-
|-
!B
!B
|colspan="2"|Whistle
|colspan="2"|[[Whistle]]
|-
|-
!X
!X
|Dismiss Pikmin
|Dismiss Pikmin
|Dismiss Pikmin, lie down
|Dismiss Pikmin, [[Napsack|lie down]]
|-
|-
!Y
!Y
|Radar
|[[Radar]]
|Switch [[captain]]
|Switch [[captain]]
|-
|-
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!D-pad
!D-pad
|Lie down (↓)
|Lie down (↓)
|Use sprays (↕), change Pikmin type (↔) and maturity (↕)
|Use [[spray]]s (↕), change Pikmin type (↔) and maturity (↕)
|-
|-
!Start
!Start

Revision as of 20:27, August 22, 2013

The Nintendo GameCube is the home console for which Pikmin and Pikmin 2 have been released. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide[1]. The console's successor, the Wii, can also play GameCube games, and is the console for the re-releases of the Pikmin games in the "New Play Control!" range.

History

Before being released in Japan, the GameCube's codename was "Dolphin". Due to this, some of the console's games have a reference to the codename, via an illustration or just a name. In Pikmin's case, it is the name of the ship, the S.S. Dolphin.

Controller

The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the Pikmin series use the following general control scheme:

Pikmin Pikmin 2
A Punch, grab/throw, pluck
B Whistle
X Dismiss Pikmin Dismiss Pikmin, lie down
Y Radar Switch captain
Z Change camera angle
Analog stick Move cursor and captain
C-stick Move Pikmin
L Point camera towards cursor
R Toggle zoom
D-pad Lie down (↓) Use sprays (↕), change Pikmin type (↔) and maturity (↕)
Start Pause the game

Memory Card

There are three official GameCube memory card varieties:

  • 59 blocks (grey)
  • 251 blocks (black)
  • 1019 blocks (white)

In the Pikmin series, the first game requires 19 blocks, and the sequel 27.

External links

References