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Wistful Wild: Difference between revisions

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(→‎Piklopedia and Treasure Hoard: I decided to look into the claim about the "tighter path in the impact site area" using Noclip.website. Noclip.website's saves the position of the camera using a "ShareData" header in the URL; using this, I found out that the pathways are sized exactly the same (the different leaf placement above that path probably confused the writer) and I have found a bunch of other differences which I've noted.)
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The '''Wistful Wild''' ({{j|のぞみの大地|Nozomi no Daichi|Land of Wishes}}) is the fourth and last [[area]] in {{p2}}. It is set in a forest in the season of autumn. It contains three [[cave]]s, and five overground [[treasure]]s worth {{pokos|3175}} in total. It is unlocked when [[Hocotate Freight]]'s debt of {{pokos|10000}} is fully repaid. It is the hardest area in the game. Its terrain is based on a combination of [[The Impact Site]] and [[The Final Trial]] from {{p1}}.
The '''Wistful Wild''' ({{j|のぞみの大地|Nozomi no Daichi|Land of Wishes}}) is the fourth and last [[area]] in {{p2}}. It is set in an autumn forest. It contains three [[cave]]s, and five overground [[treasure]]s worth {{pokos|3175}} in total. It is unlocked when [[Hocotate Freight]]'s debt of {{pokos|10000}} is fully repaid. It is the hardest area in the game. Its terrain is based on a combination of [[The Impact Site]] and [[The Final Trial]] from {{p1}}.


==Overview==
==Overview==
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*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}}It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]).
*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}}It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]).
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}
*The rusty metal bowl that contains the landing site of the area is actually a sideways tire rim, as confirmed in the filename of the texture used for the tire rim: <code>last_wheel_s3tc</code>
*The object around the landing site of the area is confirmed a sideways tire rim, as evident by the filename of the texture used for the terrain: <code>last_wheel_s3tc</code>


==Names in other languages==
==Names in other languages==

Revision as of 14:09, September 8, 2021

Wistful Wild

WW bamboo.png

High Definition overhead map of the Wistful Wild.

Treasures 5
Caves 3
Requirements Repay the debt
Music Wistful Wild

The Wistful Wild (のぞみの大地?, lit.: "Land of Wishes") is the fourth and last area in Pikmin 2. It is set in an autumn forest. It contains three caves, and five overground treasures worth Poko icon.png × 3175 in total. It is unlocked when Hocotate Freight's debt of Poko icon.png × 10000 is fully repaid. It is the hardest area in the game. Its terrain is based on a combination of The Impact Site and The Final Trial from Pikmin.

Overview

The Wistful Wild contains a variety of terrain types, such as dirt, wood, and metal. Some contents of the region include two large lakes, one of which can be drained and the other a bridge built over; a clearing with three random-typed Burgeoning Spiderworts; and decorating it are rusted metal structures, tree stumps and Foxtails, and a half-visible yield sign where the Onions land.

Caves

Objects

Treasures

Enemies

A Gatling Groink in the Wistful Wild.

Piklopedia and Treasure Hoard

Comparison of the visible level model for the Wistful Wild and its version in the Piklopedia and Treasure Hoard.
Comparison between the two visible level models. Note the slight differences in shape.

When the Hocotate ship's icon is placed on top of the Wistful Wild and the Piklopedia or the Treasure Hoard are entered, the archives will be seen on a different model which has identical level design to the one used in the in-game Wistful Wild, in contrast to what happens with the other areas, which have some notable differences. The most obvious difference between the in-game Wistful Wild and the Piklopedia version is a change in background theme; while the Wistful Wild version takes place in an autumn-themed forest plain with some stumps, the version used in both the Piklopedia and Treasure Hoard is situated between a dense bamboo forest and an actual autumn forest with actual, modeled, trees. The following differences can also be noticed:

  • A lone leaf on a stump at the pathway separating the section with the Anti-hiccup Fungus and the section with the Creeping Chrysanthemums is positioned slightly differently, over the poisonous black gate that would be present in the in-game area.
  • The red leaves seen during the landing cutscene are absent.
  • The stump containing the Hole Of Heroes in the final has parts of its surrounding rock walls slightly lower, making its walls look sharper.
  • The two stumps that have walkable ramps and a slide have the walls slightly lower. They also both have different mapping; the right stump in particular, has incorrect bark mapping and a single vertex on the inside that has its vertex color completely brown.
  • The wall to the right of the exit leading out of the landing site has its terrain a bit more lower. One of the leaves on top of that terrain has been moved as a result.
  • Minor scenery and minor texture mapping differences. These differences can be seen on background flora, the walls in the section that contains the Conifer Spire, and the crack left by the clog.

Gallery

Other images

Trivia

  • It is possible for a leader to get up onto the wall borders of the map via several enemies, including the Decorated Cannon Beetle and Watery Blowhog. This video shows how much of the area can be explored there.
  • The YIELD sign that makes up the starting arena is actually a Stop sign in the Japanese version, likely to spend less time remodeling the sign since stop signs in Japan are triangular in shape.[1]
  • The "start" and "end" of the area are the same as the locations of the final and first ship parts in Pikmin, respectively.
  • The Wistful Wild is the only area in Pikmin 2 to not have an above-ground boss fight of any kind.
  • The Wistful Wild contains every enemy in the game except for three: the Giant Breadbug, the Waterwraith, and the Toady Bloyster.
  • The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.[2]It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see here).
  • In the New Play Control! port, it is possible to destroy the water clog before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the group move function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.[3]
  • The object around the landing site of the area is confirmed a sideways tire rim, as evident by the filename of the texture used for the terrain: last_wheel_s3tc

Names in other languages

Language Name Meaning
Flag of Québec French (NoA) Terre des promesses Land of promises
Flag of France French (NoE) Terre des Promesses Land of Promises
Flag of Germany German Land der Verheißung Land of Promise
Flag of Italy Italian Terra di Promesse Land of Promise
Flag of Spain Spanish Tierra de Promisión Land of Promise
Flag of Mexico Spanish (NoA) Tierra de Promisión Land of Promise

See also

References

  1. ^ Pikmin 2/Version Differences on The Cutting Room Floor
  2. ^ Pikmin 2/Early English Script on The Cutting Room Floor, retrieved on July 31st, 2017
  3. ^ YouTube video showing how to destroy the clog without breaking the gate in New Play Control! Pikmin 2


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from June 18th to August 18th, 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.