Page history
February 15, 2024
August 2, 2023
July 28, 2023
July 11, 2023
March 31, 2023
March 30, 2023
March 25, 2023
March 18, 2023
March 10, 2022
December 1, 2020
September 19, 2019
no edit summary
+119
Espyo moved page Hiding to Hide over a redirect without leaving a redirect: Consistency.
m
January 14, 2019
July 12, 2017
June 19, 2016
June 5, 2016
→Gallery
+189
It's safe to say all enemies can be tricked... Maybe something like bosses can't, but we can't tell that for now, so let's leave it like this.
−1,107
Pointed out that they're REALLY dumb.
+108
June 4, 2016
→Deceivable: Same
+25
→Deceivable: Tested in Twilight Hollow (BE! version) using clovers.
+32
→Deceivable: Tested in Clockwork Chasm (BE! version) with a group of clovers.
+28
June 3, 2016
→Deceivable: Silver Lake (BE! version) + wondering if there is any enemy that cannot be deceived...
+32
→Deceivable: Same
+30
→Deceivable: Silver Lake (BE! version)
+32
→Deceivable: Beastly Caverns (CT version)
+35
→Deceivable: Seems like the Yellow Spectralids can land near the player without noticing them if they hide.
+30
→Deceivable: Tested in the Beastly Caverns (BE version)
+22
→Enemies: Tested in Tropical Wilds Remix
+35
no edit summary
+96
→Deceivable
+36
→Deceivable
+38
→Deceivable: Placed the Orange Bulborb in the "Deceivable" category
m+32
→Not deceivable: That's not true: you can test in Tropical Forest (Battle enemies!) there's a hiding spot near two Orange Bulborbs and they can't follow you if you are hidden
m−32