Mission Mode is an alternate gameplay mode in Pikmin 3. It replaces the Challenge Mode found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission.
Gameplay in this mode is mostly identical to that of story mode in the way it is controlled, and that the player never starts out with any ultra-spicy sprays, although it is possible to get some via Burgeoning Spiderworts and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the Dodge Whistle and none of the other spacesuit upgrades. If a leader loses all of their health or if a Pikmin extinction takes place, the mission is aborted.
This specimen is representative of an insect hybrid that uses electricity in addition to glycogen for its energy. Although difficult to confirm due to their microscopic size, tiny hairs on the creature's legs cause the friction that generates the electrical charge. The electrical charge is processed by the creature's internal machina battery structure, and then stored as a deus electrifical field. As this field reaches critical levels, surplus electricity is emitted, resulting in a low voltage current that is transmitted between specimens. It can shock other creatures in the immediate vicinity. Considering this process, it can be surmised that the largest impetus to pack behavior is not so much for synergic effect of producing as a pack as it is to take advantage of this most effective means of group preservation.
Be satisfied with the decorative outer shell of this rectangle! It is more endearing since you can't see what's inside. Not being able to open it makes it all the more special ...In reality, it is empty!