User:Twins1105/Extracted Text/Pikmin 4
North American English text from Pikmin 4. Might do other languages later due to the amount of text already documented here.
ActionGuide
Text from the Control Guide.
| Internal Name | Localized Name / Text Value |
|---|---|
| ActionMenu_00_000 | Move |
| ActionMenu_00_010 | Look Around |
| ActionMenu_00_020 | Look Ahead |
| ActionMenu_00_030 | Select Pikmin/Oatchi |
| ActionMenu_00_040 | Throw |
| ActionMenu_00_050 | Send |
| ActionMenu_00_060 | Pluck |
| ActionMenu_00_070 | Punch |
| ActionMenu_00_080 | Bite |
| ActionMenu_00_090 | Call with Whistle |
| ActionMenu_00_100 | Bark |
| ActionMenu_00_110 | Cancel Tasks |
| ActionMenu_00_120 | Charge |
| ActionMenu_00_125 | Form Line |
| ActionMenu_00_140 | Ride |
| ActionMenu_00_150 | Dismount |
| ActionMenu_00_160 | Jump |
| ActionMenu_00_170 | Rush |
| ActionMenu_00_180 | Glowmob |
| ActionMenu_00_190 | Actions |
| ActionMenu_00_200 | Command |
| ActionMenu_00_210 | Pack |
| ActionMenu_00_220 | Disband |
| ActionMenu_00_230 | Disband All |
| ActionMenu_00_240 | Switch |
| ActionMenu_00_250 | Auto Target Lock |
| ActionMenu_00_260 | Manual Target Lock |
| ActionMenu_00_270 | Move Cursor |
| ActionMenu_00_290 | Motion Controls |
| ActionMenu_00_300 | Tablet |
| ActionMenu_00_310 | How to Use Radar Map (1) |
| ActionMenu_00_320 | How to Use Radar Map (2) |
| ActionMenu_00_330 | How to Use Radar Map (3) |
| ActionMenu_00_335 | How to Use Radar Map (4) |
| ActionMenu_00_340 | Options |
| ActionMenu_00_350 | Shortcut Settings |
| ActionMenu_00_360 | How to Use Shortcuts |
| ActionMenu_00_362 | How to Use Field Guides (1) |
| ActionMenu_00_363 | How to Use Field Guides (2) |
| ActionMenu_00_364 | How to Use Field Guides (3) |
| ActionMenu_00_365 | How to Use Field Guides (4) |
| ActionMenu_00_366 | How to Use Field Guides (5) |
| ActionMenu_00_370 | Survey Drone (1) |
| ActionMenu_00_380 | Survey Drone (2) |
| ActionMenu_00_390 | Using Mystery Items |
| ActionMenu_00_400 | Co-op Mode (1) |
| ActionMenu_00_402 | Co-op Mode (2) |
| ActionMenu_00_404 | Co-op Mode (3) |
| ActionMenu_00_406 | Co-op Mode (4) |
| ActionContent_00_000 | Use |
| ActionContent_00_010 | Use |
| ActionContent_00_010_Yoko | To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"]. |
| ActionContent_00_020 | Press |
| ActionContent_00_020_Yoko | Press ["Variable_ZL_Button"] to look straight ahead. |
| ActionContent_00_030 | Press |
| ActionContent_00_030_Yoko | Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi. |
| ActionContent_00_040 | Select Pikmin and press |
| ActionContent_00_050 | Select |
| ActionContent_00_060 | Approach a Pikmin sprout and press |
| ActionContent_00_070 | While playing as your avatar, press |
| ActionContent_00_080 | While playing as |
| ActionContent_00_080_Yoko | While playing as ["Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"]. |
| ActionContent_00_090 | Press |
| ActionContent_00_100 | Press |
| ActionContent_00_110 | Use |
| ActionContent_00_120 | Press |
| ActionContent_00_125 | After receiving the Lineup Trumpet, hold down |
| ActionContent_00_140 | After unlocking the ability to ride |
| ActionContent_00_150 | After unlocking the ability to use Jump, press |
| ActionContent_00_160 | After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. |
| ActionContent_00_170 | Select |
| ActionContent_00_180 | Select Glow Pikmin and use |
| ActionContent_00_190 | Use |
| ActionContent_00_200 | In the Actions menu, tilt |
| ActionContent_00_200_Yoko | In the Actions menu, tilt [PictureFont:IconData key="Variable_L_Stick_Left" scale="0.66"/] to select Command, then press [PictureFont:IconData key="Variable_Y_Button" scale="0.66"/] to open. Visit "Skills: Command" in the [Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] section of the Gameplay Guide to learn more. |
| ActionContent_00_210 | In the Actions menu, tilt |
| ActionContent_00_210_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents. |
| ActionContent_00_220 | In the Actions menu, tilt |
| ActionContent_00_220_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband. |
| ActionContent_00_230 | All Pikmin and |
| ActionContent_00_240 | In the Actions menu, tilt |
| ActionContent_00_240_Yoko | In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd]. |
| ActionContent_00_250 | Use |
| ActionContent_00_260 | Press |
| ActionContent_00_260_Yoko | Cannot be selected while holding controller sideways. |
| ActionContent_00_270 | Use |
| ActionContent_00_290 | When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle. |
| ActionContent_00_300 | Press |
| ActionContent_00_310 | In the Radar Map, hover the cursor over the place you'd like to go to, then press |
| ActionContent_00_310_Yoko | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
| ActionContent_00_320 | In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training. |
| ActionContent_00_320_Yoko | Use ["Variable_Double_Manual_RstUp"] to zoom in. Use ["Variable_Double_Manual_RstDown"] to zoom out. Move ["Variable_L_Stick"] to adjust position on map. |
| ActionContent_00_330 | Press |
| ActionContent_00_335 | While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press |
| ActionContent_00_335_Yoko | While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly. |
| ActionContent_00_340 | Press |
| ActionContent_00_350 | In the Options menu under Shortcut Settings, you can assign actions and items to |
| ActionContent_00_360 | When playing the story, press |
| ActionContent_00_360_Yoko | When playing the story, press ["Press_Stick"] to access your Tablet shortcuts or immediately use items in your pack. |
| ActionContent_00_362 | While using Observe in the Piklopedia or Treasure Catalog, use |
| ActionContent_00_362_Yoko | While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick"] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target, and use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view. |
| ActionContent_00_363 | When using Observe in the Piklopedia or Treasure Catalog, press |
| ActionContent_00_363_Yoko | When using Observe in the Piklopedia or Treasure Catalog, use ["Variable_Double_Manual_ZR"] to display Notes. |
| ActionContent_00_364 | Press |
| ActionContent_00_365 | Press |
| ActionContent_00_365_Yoko | Press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] again to trigger its action. |
| ActionContent_00_366 | In the Piklopedia's Engage mode, you can fight creatures over and over again. Press |
| ActionContent_00_366_Yoko | In the Piklopedia's Engage mode, you can fight creatures over and over again. Press [PictureFont:IconData key="Variable_Double_PlayManual_PlusMinus" scale="0.66"/] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia. |
| ActionContent_00_370 | Use |
| ActionContent_00_370_Yoko | Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions. |
| ActionContent_00_380 | Press |
| ActionContent_00_380_Yoko | Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone. |
| ActionContent_00_390 | After obtaining a Mystery Capsule item, press |
| ActionContent_00_400 | P2 supports P1 by pressing |
| ctionContent_00_400_Yoko | P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
| ActionContent_00_401 | P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
| ctionContent_00_401_Yoko | P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported. |
| ActionContent_00_402 | P2 throws an item by pressing |
| ActionContent_00_402_Yoko | P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"]. |
| ActionContent_00_404 | P2 can use Motion Controls to aim the Pebble Pitcher. Press |
| ActionContent_00_406 | Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings. |
HowToPlay
Text from the Gameplay Guide.
| Internal Name | Localized Name / Text Value |
|---|---|
| Title_02 | Types of Pikmin |
| Title_03 | Oatchi |
| Title_06 | Story |
| Title_07 | Dandori Battle |
| Title_08 | Night Expedition |
| Title_09 | Olimar's Shipwreck Tale |
| Title_04 | Tablet |
| Title_05 | Options |
| Title_01 | Co-op Mode |
| Menu_02_000 | Red Pikmin |
| Menu_02_010 | Yellow Pikmin |
| Menu_02_020 | Blue Pikmin |
| Menu_02_030 | Rock Pikmin |
| Menu_02_040 | Winged Pikmin |
| Menu_02_050 | Purple Pikmin |
| Menu_02_060 | White Pikmin |
| Menu_02_070 | Ice Pikmin |
| Menu_02_080 | Glow Pikmin (1) |
| Menu_02_081 | Glow Pikmin (2) |
| Menu_02_082 | Glow Pikmin (3) |
| Menu_02_083 | Glow Pikmin (4) |
| Menu_03_000 | What's a Rescue Pup? |
| Menu_03_040 | Rescue Training |
| Menu_03_050 | Skills: Buff |
| Menu_03_055 | Skills: Super Buff |
| Menu_03_060 | Skills: Swallow |
| Menu_03_070 | Skills: Chomp |
| Menu_03_075 | Skills: Big Chomp |
| Menu_03_080 | Skills: Rush |
| Menu_03_085 | Skills: Mega Rush |
| Menu_03_090 | Skills: Doggy-Paddle |
| Menu_03_100 | Skills: Jump |
| Menu_03_105 | Skills: Pluck |
| Menu_03_110 | Skills: Dig |
| Menu_03_115 | Skills: Heal |
| Menu_03_120 | Skills: Command |
| Menu_00_000 | Story Objective |
| Menu_00_020 | Save Data |
| Menu_00_025 | Message Log |
| Menu_00_030 | Defeating Creatures (1) |
| Menu_00_040 | Defeating Creatures (2) |
| Menu_00_050 | What If You Get into Trouble? |
| Menu_00_070 | Getting More Pikmin |
| Menu_00_090 | Raw Material |
| Menu_00_100 | Items |
| Menu_00_105 | Prototypes |
| Menu_00_110 | Types of Items (1) |
| Menu_00_111 | Types of Items (2) |
| Menu_00_112 | Types of Items (3) |
| Menu_00_120 | Gear |
| Menu_00_130 | Types of Gear (1) |
| Menu_00_131 | Types of Gear (2) |
| Menu_00_132 | Types of Gear (3) |
| Menu_00_140 | Piklopedia (1) |
| Menu_00_142 | Piklopedia (2) |
| Menu_00_144 | Piklopedia (3) |
| Menu_00_146 | Piklopedia (4) |
| Menu_00_148 | Treasure Catalog (1) |
| Menu_00_150 | Treasure Catalog (2) |
| Menu_00_151 | Update Your Look |
| Menu_00_155 | Surface and Underground (1) |
| Menu_00_156 | Surface and Underground (2) |
| Menu_00_160 | Exploration Results |
| Menu_00_175 | Rewind Time |
| Menu_00_180 | Before Finishing the Day |
| Menu_06_000 | What Are Dandori Challenges? |
| Menu_06_020 | Select Stage |
| Menu_06_030 | Medals |
| Menu_06_035 | Overtime (1) |
| Menu_06_036 | Overtime (2) |
| Menu_07_000 | What Are Dandori Battles? |
| Menu_07_015 | Select Stage |
| Menu_07_020 | Bonus Finds |
| Menu_07_025 | Golden Sniffer |
| Menu_07_030 | Mystery Capsule |
| Menu_07_040 | Items |
| Menu_07_050 | Types of Items (1) |
| Menu_07_051 | Types of Items (2) |
| Menu_07_052 | Types of Items (3) |
| Menu_07_070 | Sneak Bomb |
| Menu_07_080 | Battle Tips |
| Menu_07_090 | Dandori Battle Mode (1) |
| Menu_07_091 | Dandori Battle Mode (2) |
| Menu_07_092 | Dandori Battle Mode (3) |
| Menu_07_093 | Dandori Battle Mode (4) |
| Menu_08_000 | What Are Night Expeditions? |
| Menu_08_020 | Select Base |
| Menu_08_030 | Lumiknoll |
| Menu_08_040 | Glow Pellet |
| Menu_08_050 | Tricknoll |
| Menu_08_055 | Glow Pikmin |
| Menu_08_060 | Glow Sap |
| Menu_09_000 | What Is Olimar's Shipwreck Tale? |
| Menu_09_020 | Select Your Starting Day |
| Menu_09_030 | Rewind and Retry |
| Menu_04_000 | Radar Map |
| Menu_04_005 | To-Do Pin |
| Menu_04_010 | Missions |
| Menu_04_013 | Main Missions |
| Menu_04_016 | Side Missions |
| Menu_04_020 | Status Report |
| Menu_04_030 | ID Badges |
| Menu_04_040 | Gear and Skills |
| Menu_04_050 | Rescue Journal |
| Menu_04_060 | Voyage Log |
| Menu_04_070 | History and Stats |
| Menu_05_010 | Return to Title Screen |
| Menu_05_020 | Co-op Mode |
| Menu_05_030 | Single-Player Mode |
| Menu_05_035 | Shortcut Settings |
| Menu_05_040 | Rewind Time |
| Menu_05_050 | End Day |
| Menu_05_060 | End Day (Shipwreck Tale) |
| Menu_05_070 | End Dandori Battle |
| Menu_05_080 | End Dandori Challenge |
| Menu_05_100 | Controls |
| Menu_05_110 | Settings |
| Menu_01_000 | What Is Co-op Mode? |
| Menu_01_010 | Resetting the Pebble Pitcher |
| Menu_01_020 | Co-op Points |
| Menu_01_025 | Help Ease the Burden |
| Menu_01_030 | Types of Items (1) |
| Menu_01_040 | Types of Items (2) |
| Menu_01_050 | Quitting Co-op Mode |
| Content_02 | Learn about all the different types of Pikmin and their unique characteristics. |
| Content_03 | This section serves as an introduction to the skills |
| Content_00 | This section contains basic information necessary for progressing through Story mode. |
| Content_06 | Learn more about all the rules and tips used in Dandori Challenges. |
| Content_07 | Familiarize yourself with all the rules, tips, and items used in Dandori Battles. |
| Content_08 | Everything you need to know about the rules and features unique to night expeditions can be found right here. |
| Content_09 | Relive Olimar's shipwreck experience alongside the brave adventurer himself. |
| Content_04 | Learn everything you need to know about the Tablet and its many apps. |
| Content_05 | Review all the options and functionalities found in the Options menu. |
| Content_01 | Review all the rules, tips, and items in Co-op Mode. |
| Content_02_000 | Strong and fire resistant, you can rely on these Pikmin when battling creatures. |
| Content_02_010 | You can throw these electricity-loving Pikmin up high or put them to work digging in the dirt. |
| Content_02_020 | These Pikmin won't drown, so they're extremely useful in areas with water! |
| Content_02_030 | These tough Pikmin can break crystal nodules and crystal walls. Plus, they won't be crushed when stepped on, as long as the ground beneath them is soft. |
| Content_02_040 | These Pikmin might not be strong, but their ability to fly makes them handy to have around for midair battles or carrying treasures through the air. |
| Content_02_050 | Each of these slower Pikmin has the strength of 10 Pikmin! Their muscular density also helps them resist wind and bubble-based attacks. |
| Content_02_060 | These Pikmin move fast and carry a poison in their bodies that inflicts damage when they're eaten by creatures. |
| Content_02_070 | With their extremely cold bodies, these Pikmin can freeze creatures and the surface of water. |
| Content_02_080 | These Pikmin are found during night expeditions. They are strong against fire, water, electricity, ice, and poison, but cannot be active in bright places. |
| Content_02_081 | To produce more Glow Pikmin, transport glow pellets to a Lumiknoll. New Glow Pikmin will glide directly to your squad. Their flowers bloom over time without nectar. |
| Content_02_082 | At the end of a night expedition, the number of Glow Seeds you receive depends on how many Glow Pikmin are left in your squad. Glow Seeds can only be used at night or underground. |
| Content_02_083 | Hold down |
EquipEffect
Descriptions of non single use pack items.
| Internal Name | Localized Name / Text Value |
|---|---|
| VitalSystem1 | No training necessary to achieve this HP increase. Indeed, there is no force in the universe more powerful than science! |
| VitalSystem2 | An even stronger version of my original Tuff Stuff. Why work hard for an HP increase when science can do it for you? |
| VitalSystem3 | For those interested in obtaining the highest levels of HP, I present to you this marvel. Science, you have done it again! |
| MetalSystem1 | I've harnessed the invisible power of air with the inspiring power of science to harden your space suit against damage! |
| MetalSystem2 | By compressing the air, I've made it even MORE damage absorbent! Damage done to your space suit will now be halved. |
| MetalSystem3 | Kee-HEE! I was able to compress the air to its very limit! It can now absorb 75% of damage! It's a true masterpiece. |
| AntiElectric | An extra layer that doesn't conduct electricity! You need not fear lightning when it can't ever reach you. |
| FlareGuard | Made from premium fireproof fabric, it will protect you from any inferno. Plus, it's moisture wicking! |
| IceGuard | Wear this to keep your fluctuating body temperature in line! Never freeze again, even in sub-subzero temperatures. |
| AntiNoroNoro | Coated in a sealant that repels the gooiest of gunk, you won't be impeded by sticky paths while wearing these boots. |
| DashBoots1 | The faster you go, the more you explore! Isn't that right? It'll take everything they have for the Pikmin to keep up with you! |
| RocketPunch | And so I bestow upon you the power of the triple punch! They say even a tin can can shatter a boulder with enough blows. |
| CarryArm | I hear you only carry the same amount as a single Pikmin... There's absolutely no shame in giving science a noble purpose! |
| VitalSystem1Happy | Some say there is no shortcut to building stamina. Fools! Even Oatchi can increase his HP with this on his collar! |
| VitalSystem2Happy | This uses gentle static electricity to stimulate Oatchi's nervous system and increase his HP! |
| VitalSystem3Happy | Now that I know all of Oatchi's pressure points, I've officially maxed out his HP. Science, you continue to impress me. |
| MetalSystem1Happy | This little trinket condenses the air surrounding Oatchi's body to reduce overall damage! Miraculous! |
| MetalSystem2Happy | I've improved damage absorption by increasing the rate of air condensation. Now Oatchi will only take half damage! |
| MetalSystem3Happy | The air surrounding Oatchi gets packed into 1/4 of the space! You're about to witness the ultimate impact reducer! |
| AntiElectricHappy | With this gear equipped, Oatchi can't be electrocuted! It redirects the electricity with the power of induction! |
| FlareGuardHappy | Once you understand the science behind a Red Pikmin's fire resistance, Oatchi can easily be made fire resistant too! |
| IceGuardHappy | Oatchi can withstand the cold, but that doesn't mean he can't catch frostbite! This will protect him from freezing. |
| PoisonGuardHappy | Oatchi's keen olfactory instincts leave him vulnerable to poisonous aromas. But science can dissolve those toxins! |
| HeadLamp1 | If your sight lines are well lit, you can avoid danger before it finds you! And so I introduce to you this lamp. |
| HeadLamp2 | I've improved the output and increased the scope of its beam. Kee-hee! Not even the darkest of nights can outwit science. |
| NewOtakaraSensor | This sensor detects treasure and castaways nearby. No need to rely on your "natural instincts" to guide you now! |
| NewOtakaraSensorPlus | Now you can see the total amount and locations of the treasure! Time to go back and double-check your work. |
| HimajinCounter | Shows a running tally of how many Pikmin are standing idle. There's no time to lollygag on a rescue mission. |
| Drone | It's imperative to explore your surroundings from every vantage point. Use this drone to scout the area! |
| TotsugekiFue | Press |
| ShugoFlag | Why manually collect Pikmin that have completed their tasks when you can summon them with this? |
| ShugoExFlag | When your Pikmin go missing, call them back to the S.S. Beagle! This works on any Pikmin not currently in your squad. |
| TairetsuFue | The tone of this whistle will inspire your Pikmin to get into formation. Then hold down |
| NukiFue | Do not waste your time and effort plucking Pikmin one by one. One blow on this whistle will pluck them all at once! |
| WideFue | Kee-hee! I increased the whistle's range by, well...a lot! It should now be even easier to gather your Pikmin. |
| AntiWind | These boots intensify your legs' bracing abilities, preventing you from being blown away or sucked up by creature attacks. |
| Bag_Drone | A drone that can scout the area from the sky. It can drop up to three pins to flag landmarks of your choice. |
| Bag_ShugoFlag | Recall idle Pikmin to wherever you sound the alert. |
| Bag_ShugoExFlag | Recall all Pikmin currently outside your squad, including those fighting creatures or midtask, to the [Carrot:SpaceshipName/] right away! |
| Hero_VitalSystem2Happy | Increases stamina and reduces one's risk of going down. |
| Hero_MetalSystem2 | Reduces damage dealt to my space suit by half. |
| Hero_DashBoots1 | Boots that allow me to walk faster. Just think of how much more exploring I'll be able to get done. |
| Hero_RocketPunch | And a one! And a two! And a three! And a triple punch can't feel too good. |
| Hero_VitalSystem2Happy | Moss|green} will be eager to take on the scarier creatures. |
| Hero_MetalSystem2Happy | This will decrease any damage dealt to Moss by half. |
| Hero_TotsugekiFue | I can order my squad of Pikmin to Charge when I press |
| Hero_TairetsuFue | A mysterious whistle that makes Pikmin fall in line. First I hold down |
| Hero_NewOtakaraSensor | A sensor that detects ship parts nearby. I could use all the help I can get. |
| Hero_HimajinCounter | Shows me just how many Pikmin are standing idle. Better round them up! |
| Hero_VitalSystem2_Reward | Space-suit upgrade that increases HP. |
| Hero_MetalSystem2_Reward | Air Armor that reduces damage made to the space suit by half. |
| Hero_DashBoots1_Reward | Boots that significantly increase speed. |
| Hero_RocketPunch_Reward | Gloves that give the ability to perform a triple punch. |
| Hero_VitalSystem2Happy_Reward | Accessory that increases Moss's HP. |
| Hero_MetalSystem2Happy_Reward | Air Armor that reduces damage dealt to Moss by half. |
| Hero_TotsugekiFue_Reward | Horn that orders selected Pikmin to charge when you press |
| Hero_TairetsuFue_Reward | Whistle that makes Pikmin line up. While holding down |
| Hero_NewOtakaraSensor_Reward | Sensor that detects ship partsdarkorange. |
ItemEffect
Descriptions of single use pack items.
| Internal Name | Localized Name / Text Value |
|---|---|
| RecoveryKit | This lifesaving item will protect you from getting knocked out! Plus, it detects your low HP and automatically heals you. |
| DogFood | When Oatchi is injured, this will heal him instantly! When he's in perfect health, it will temporarily increase his HP! |
| YuudouEsa | These handpicked carrots have a paralyzing effect when eaten! Perfect for stopping and baiting creatures! |
| SensorBomb | When this bomb senses the movement of a creature, it explodes! Kee-hee! You can even stick it to those pesky creatures! |
| Bomb | Made from all-natural, organic materials, these bombs are strong enough to destroy reinforced walls. Intrigued?! |
| HomingBomb | A bomb that always tracks its prey and never loses it. In the wild, I'd much rather be the chaser than the chasee. |
| IceBomb | When this bomb explodes, it saps away all warmth from its surroundings. It can freeze creatures and water immediately! |
| ThunderAll | This powerful lightning strike briefly immobilizes creatures! Don't worry—its design won't allow it to zap its user. |
| Bag_GekikaraBeforeUse | A spray consisting of red nectar infused with ultra-spicy compounds. Side effects still unknown. |
| Bag_Gekikara | This spray increases the overall speed of Pikmin and [Carrot:DogName/]. It affects everyone in the vicinity for a limited period of time. |
| Bag_Tsuyu | A red Ultra-Spicy Berry known to have a lot of ultra-spicy compounds. Ten berries will produce one bottle of spray. |
| Bag_RecoveryKit | A lifesaving tool that automatically replenishes your HP when you get knocked out. Can be used to recover HP when low. |
| Bag_DogFood | A favorite snack that completely reenergizes [Carrot:DogName/]. Eating one when at full health leads to a hefty HP increase. |
| Bag_YuudouEsa | Carrots specifically picked for their extremely bitter taste. So bitter, in fact, that they paralyze the creatures that are tempted to eat them. |
| Bag_SensorBomb | A bomb that reacts to the movements of living creatures and explodes. It can also be stuck to a creature's body. |
| Bag_Bomb | A bomb that results in huge damage to creatures. It can also destroy dirt walls and reinforced walls. |
| Bag_HomingBomb | A tracking bomb that won't let its target or prey get away. Creatures rarely escape this bomb, even if they run around. |
| Bag_IceBomb | This freezing bomb will sap away any warmth in the area when it detonates. It can also freeze creatures and bodies of water. |
| Bag_ThunderAll | A lightning strike that electrocutes creatures in the area and momentarily paralyzes them. |
| Bag_PhotonBall | A mysterious seed that produces Glow Pikmin when thrown. Used only during night expeditions and when underground. |
| RecoveryKit_Sample | This lifesaving kit auto-replenishes your HP! You should always keep one equipped. Then you can focus on rescuing! |
| DogFood_Sample | It's a superfood that replenishes Oatchi's HP! Give him lots of these and even more belly rubs. It's the least you can do! |
| YuudouEsa_Sample | Toss one of these crunchies to a creature, and watch its bitter flavor paralyze them from head to toe... or tail. There are plenty of Pikpik Carrots in the pantry, but some are duds and way too bitter to be considered edible. By us, anyway! Kee-hee! But the more you feed to the creatures, the longer they'll stay out of your way. |
| SensorBomb_Sample | It's a bomb that explodes when it detects motion from living things![etc:Wait frame="15"/] Plus, it's kinda<cf>sticky![etc:Wait frame="15"/] Try attaching one to a creature. |
| Bomb_Sample | A bomb so powerful it can even destroy reinforced walls! Just be careful to not get caught in the blast zone. |
| HomingBomb_Sample | This bomb can automatically track and chase its target! Perfect for use on particularly fast creatures. |
| IceBomb_Sample | This bomb saps heat from surrounding areas instantly and freezes everything nearby. Creatures and water included! |
| ThunderAll_Sample | Use the electrifying power of science toelectrocute all creatures in the area! For use in a pinch—but watch the timing! |
LF000
Dialogue from Dash.
| Internal Name | Localized Name / Text Value |
|---|---|
| LF000_Area500_Talk_Intro_00 | Wow... I've been drawn to caves for most of my life, but I haven't run into danger like this in a long time.
My life's quite precious to me... Thanks for helping. After all, I can only poke around in caves if I'm alive, right? Oh, I should introduce myself... I'm Dash. I've explored all over the universe, thanks to my family's deep pockets. |
| LF000_Area500_Talk_Intro_01 | The captain warned me that she'd be very angry if I got stranded again, so I can't go explore any caves.
Oh, hey—I just had the best idea! Starting right now, I'm going to recognize you as my top... well, only... pupil! I need you to explore the caves around this planet on my behalf. You'll have to make it through them all the way to the exits. |
| LF000_Area500_Talk_Quest_Hint_01_00 | I'd like to start by seeing what kinds of skills you have. Make your way through 5 caves, and report back. |
| LF000_Area500_Talk_Quest_Hint_01_01 | I can't tell you how disappointed I am not to be able to do this myself, but I've got high hopes for your tenacity. |
| LF000_Area500_Talk_Quest_Hint_01_02 | Be very careful around the creatures here. You can't explore more caves for me if you don't make it safely back to the surface! |
| LF000_Area500_Talk_Quest_Hint_02_00 | Wow! I knew I saw promise in you. I'm a great judge of caving potential. Next, try making your way through 10 caves. |
| LF000_Area500_Talk_Quest_Hint_02_01 | You, my star pupil, are making great progress to support my life's work! |
| LF000_Area500_Talk_Quest_Hint_02_02 | There may be a lot of danger, but isn't that just part of the thrill of getting to explore caves?! |
| LF000_Area500_Talk_Quest_Hint_03_00 | You keep up an impressive pace when you explore! For your next target, how about... 15 caves? |
| LF000_Area500_Talk_Quest_Hint_03_01 | Listening to your reports after you explore each cave gets me itching to dive back underground myself. |
| LF000_Area500_Talk_Quest_Hint_03_02 | If you start to feel unsafe, go back to the surface for a while. Knowing when to quit is essential when you explore caves. |
| LF000_Area500_Talk_Quest_Hint_04_00 | You really seem to understand the true "spirit" of caves now! For your final effort, make your way through every cave! |
| LF000_Area500_Talk_Quest_Hint_04_01 | It sure does seem like this planet has a remarkable variety in its many caves. |
| LF000_Area500_Talk_Quest_Hint_04_02 | The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture! |
| LF000_Area500_Talk_Quest_Clear01 | It seems I do have excellent judgment. You really are a top-notch pupil, both in name and reality! |
| LF000_Area500_Talk_Quest_Clear02 | In recognition of your great achievements, I'd like to offer this phrase I keep in mind as parting words to you.
"You can always find me in the pits!" I hope we get a chance to explor |