User:Twins1105/Extracted Text/Pikmin 4

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North American English text from Pikmin 4. Might do other languages later due to the amount of text already documented here.

ActionGuide

Text from the Control Guide.

Internal Name Localized Name / Text Value
ActionMenu_00_000 Move
ActionMenu_00_010 Look Around
ActionMenu_00_020 Look Ahead
ActionMenu_00_030 Select Pikmin/Oatchi
ActionMenu_00_040 Throw
ActionMenu_00_050 Send
ActionMenu_00_060 Pluck
ActionMenu_00_070 Punch
ActionMenu_00_080 Bite
ActionMenu_00_090 Call with Whistle
ActionMenu_00_100 Bark
ActionMenu_00_110 Cancel Tasks
ActionMenu_00_120 Charge
ActionMenu_00_125 Form Line
ActionMenu_00_140 Ride
ActionMenu_00_150 Dismount
ActionMenu_00_160 Jump
ActionMenu_00_170 Rush
ActionMenu_00_180 Glowmob
ActionMenu_00_190 Actions
ActionMenu_00_200 Command
ActionMenu_00_210 Pack
ActionMenu_00_220 Disband
ActionMenu_00_230 Disband All
ActionMenu_00_240 Switch
ActionMenu_00_250 Auto Target Lock
ActionMenu_00_260 Manual Target Lock
ActionMenu_00_270 Move Cursor
ActionMenu_00_290 Motion Controls
ActionMenu_00_300 Tablet
ActionMenu_00_310 How to Use Radar Map (1)
ActionMenu_00_320 How to Use Radar Map (2)
ActionMenu_00_330 How to Use Radar Map (3)
ActionMenu_00_335 How to Use Radar Map (4)
ActionMenu_00_340 Options
ActionMenu_00_350 Shortcut Settings
ActionMenu_00_360 How to Use Shortcuts
ActionMenu_00_362 How to Use Field Guides (1)
ActionMenu_00_363 How to Use Field Guides (2)
ActionMenu_00_364 How to Use Field Guides (3)
ActionMenu_00_365 How to Use Field Guides (4)
ActionMenu_00_366 How to Use Field Guides (5)
ActionMenu_00_370 Survey Drone (1)
ActionMenu_00_380 Survey Drone (2)
ActionMenu_00_390 Using Mystery Items
ActionMenu_00_400 Co-op Mode (1)
ActionMenu_00_402 Co-op Mode (2)
ActionMenu_00_404 Co-op Mode (3)
ActionMenu_00_406 Co-op Mode (4)
ActionContent_00_000 Use the Left Stick on the Switch (dual Joy-Con) to move player avatar or PupOatchi.
ActionContent_00_010 Use the Right Stick left and right on the Switch (dual Joy-Con) to look around. Tilt the Right Stick down on the Switch (dual Joy-Con) for an aerial view, and tilt the Right Stick up on the Switch (dual Joy-Con) to go back to ground view. Visit Settings to change the input directions.
ActionContent_00_010_Yoko To look around, hold down ["Variable_R_Stick"] and tilt ["Variable_L_Stick_LR"].
ActionContent_00_020 Press the ZL Button on the Switch to look straight ahead. Reset view by pressing Right Stick click on the Switch (dual Joy-Con).
ActionContent_00_020_Yoko Press ["Variable_ZL_Button"] to look straight ahead.
ActionContent_00_030 Press the L Button on the Switch or the R Button on the Switch to scroll through your squad to select Pikmin or PupOatchi. Tap the L Button on the Switch and the R Button on the Switch together to select PupOatchi immediately.
ActionContent_00_030_Yoko Press ["Variable_R_Button"] to scroll through your squad to select Pikmin or [Icon_Happy_Blue]Oatchi.
ActionContent_00_040 Select Pikmin and press the A Button on the Switch.
ActionContent_00_050 Select PupOatchi and press the A Button on the Switch.
ActionContent_00_060 Approach a Pikmin sprout and press the A Button on the Switch. Press the B Button on the Switch to stop plucking.
ActionContent_00_070 While playing as your avatar, press the A Button on the Switch when your squad doesn't have PupOatchi nor any Pikmin.
ActionContent_00_080 While playing as PupOatchi, press the A Button on the Switch when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with the A Button on the Switch.
ActionContent_00_080_Yoko While playing as ["Icon_Happy_Blue][Happy]Oatchi[EmphasisEnd], press ["Variable_A_Button"] when he doesn't have any Pikmin with him. While playing as your avatar, direct him to Bite with ["Variable_A_Button"].
ActionContent_00_090 Press the B Button on the Switch. Hold button to increase whistle range.
ActionContent_00_100 Press the B Button on the Switch when playing as PupOatchi. Hold button to increase bark range.
ActionContent_00_110 Use the B Button on the Switchheld down button on the Switch to blow your whistle for an extended period to summon Pikmin midtask. Blow the whistle again to summon Pikmin who have paused their task.
ActionContent_00_120 Press the X Button on the Switch after obtaining the Charging Horn.
ActionContent_00_125 After receiving the Lineup Trumpet, hold down the ZL Button on the Switch and move the Right Stick on the Switch (dual Joy-Con) up, down, left, or right to direct your squad to face the desired direction.
ActionContent_00_140 After unlocking the ability to ride PupOatchi, press the Y Button on the Switch when PupOatchi is nearby.
ActionContent_00_150 After unlocking the ability to use Jump, press the X Button on the Switch while playing as PupOatchi.
ActionContent_00_160 After unlocking the ability to use Jump, press ["Jump"] while playing as ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
ActionContent_00_170 Select PupOatchi and use the X Button on the Switchheld down button on the Switch to power up the gauge. Move the Left Stick on the Switch (dual Joy-Con) to adjust direction, then release the X Button on the Switch to unleash the Rush. Press any button but the X Button on the Switch to cancel.
ActionContent_00_180 Select Glow Pikmin and use the X Button on the Switchheld down button on the Switch until gauge is full, then release the X Button on the Switch to unleash a Glowmob on your desired target. Press any button but the X Button on the Switch to cancel. Glowmobs can't be used when playing as PupOatchi.
ActionContent_00_190 Use the Y Button on the Switchheld down button on the Switch to display Actions.
ActionContent_00_200 In the Actions menu, tilt the Left Stick left on the Switch (dual Joy-Con) to select Command, then press the Y Button on the Switch to open. Visit "Skills: Command" in the Oatchi section of the Gameplay Guide to learn more.
ActionContent_00_200_Yoko In the Actions menu, tilt [PictureFont:IconData key="Variable_L_Stick_Left" scale="0.66"/] to select Command, then press [PictureFont:IconData key="Variable_Y_Button" scale="0.66"/] to open. Visit "Skills: Command" in the [Npc:EmphasisStart NpcName="Happy"/]Oatchi[Npc:EmphasisEnd/] section of the Gameplay Guide to learn more.
ActionContent_00_210 In the Actions menu, tilt the Left Stick right on the Switch (dual Joy-Con) to select Pack, then press the Y Button on the Switch to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your Pack's contents.
ActionContent_00_210_Yoko In the Actions menu, tilt ["Variable_L_Stick_Right"] to select Pack, then press ["Variable_Y_Button"] to open. Visit "Types of Items (1-3)" in the Story section of your Gameplay Guide for more information about your [Grammar:DefArt/]Pack's contents.
ActionContent_00_220 In the Actions menu, tilt the Left Stick up on the Switch (dual Joy-Con) to select Disband, then press the Y Button on the Switch to confirm. Pikmin other than the currently selected type will disband.
ActionContent_00_220_Yoko In the Actions menu, tilt ["Variable_L_Stick_Up"] to select Disband,then press ["Variable_Y_Button"] to confirm. Pikmin other than the currently selected type will disband.
ActionContent_00_230 All Pikmin and PupOatchi will disband at once. Assign the command in Shortcut Settings.
ActionContent_00_240 In the Actions menu, tilt the Left Stick down on the Switch (dual Joy-Con) to select Switch, then press the Y Button on the Switch to confirm. This action will not be available if you are riding PupOatchi.
ActionContent_00_240_Yoko In the Actions menu, tilt ["Variable_L_Stick_Down"] to select Switch, then press ["Variable_Y_Button"] to confirm. This action will not be available if you are riding ["Icon_Happy_Blue"][Happy]Oatchi[EmphasisEnd].
ActionContent_00_250 Use the Left Stick on the Switch (dual Joy-Con) to move the cursor to the desired Auto Target Lock target.
ActionContent_00_260 Press the ZR Button on the Switch while Auto Target Lock is activated to fix the cursor. Press the ZR Button on the Switch again to change target.
ActionContent_00_260_Yoko Cannot be selected while holding controller sideways.
ActionContent_00_270 Use the Left Stick on the Switch (dual Joy-Con) to move the cursor. When Motion Controls are ON, you can move the cursor by tilting your controller for some actions.
ActionContent_00_290 When throwing Pikmin or trying to lock onto an item or object, tilt the controller to move cursor to the desired location. Motion Controls can also be used when calling Pikmin with your whistle.
ActionContent_00_300 Press the + Button on the Switch to open the Radar Map, then press the B Button on the Switch to display the Tablet menu and change apps. Visit the Gameplay Guide to learn more about your Tablet.
ActionContent_00_310 In the Radar Map, hover the cursor over the place you'd like to go to, then press the A Button on the Switch to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_310_Yoko In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_320 In the Radar Map, hover the cursor over the place you'd like to go to, then press ["Variable_A_Button"] to automatically move to that location. This action is only available after you learn Command Lv. 2 in your training.
ActionContent_00_320_Yoko Use ["Variable_Double_Manual_RstUp"] to zoom in. Use ["Variable_Double_Manual_RstDown"] to zoom out. Move ["Variable_L_Stick"] to adjust position on map.
ActionContent_00_330 Press the X Button on the Switch to toggle the Radar Map's orientation between Fixed and the direction of the camera. You can also adjust this in the Options menu under Settings.
ActionContent_00_335 While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press the A Button on the Switch to move to their location instantly.
ActionContent_00_335_Yoko While at the Rescue Command Post, place the cursor over whoever you wish to talk to and press ["Variable_A_Button"] to move to their location instantly.
ActionContent_00_340 Press the - Button on the Switch. Press the - Button on the Switch] twice if using horizontal grip. Visit the Gameplay Guide to learn more about the Options menu.
ActionContent_00_350 In the Options menu under Shortcut Settings, you can assign actions and items to the + Control Pad on the Switch Pro Controller and Left Stick click on the Switch (dual Joy-Con).
ActionContent_00_360 When playing the story, press the + Control Pad on the Switch Pro Controller or Left Stick click on the Switch (dual Joy-Con) to access your Tablet shortcuts or immediately use items in your pack.
ActionContent_00_360_Yoko When playing the story, press ["Press_Stick"] to access your Tablet shortcuts or immediately use items in your pack.
ActionContent_00_362 While using Observe in the Piklopedia or Treasure Catalog, use the Left Stick on the Switch (dual Joy-Con) to change viewpoint, use the Right Stick left and right on the Switch (dual Joy-Con) to rotate the camera, use the Right Stick down on the Switch (dual Joy-Con) for an aerial view, and use the Right Stick up on the Switch (dual Joy-Con) to look closer at a target.
ActionContent_00_362_Yoko While using Observe in the Piklopedia or Treasure Catalog, use ["Variable_L_Stick"] to change viewpoint, use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate the camera, use ["Variable_Double_Manual_PictureBook_RstUp"] to look closer at a target, and use ["Variable_Double_Manual_PictureBook_RstDown"] for an aerial view.
ActionContent_00_363 When using Observe in the Piklopedia or Treasure Catalog, press the ZR Button on the Switch to display Notes.
ActionContent_00_363_Yoko When using Observe in the Piklopedia or Treasure Catalog, use ["Variable_Double_Manual_ZR"] to display Notes.
ActionContent_00_364 Press the A Button on the Switch to throw an item while observing in the Piklopedia. Scroll through available items by pressing the L Button on the Switch or the R Button on the Switch. Press the Y Button on the Switch to switch between day and night when viewing creatures active at night.
ActionContent_00_365 Press the A Button on the Switch to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press the A Button on the Switch again to trigger its action.
ActionContent_00_365_Yoko Press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] to examine a treasure from all angles while observing it in the Treasure Catalog. If the treasure is interactive, you can press [PictureFont:IconData key="Variable_A_Button" scale="0.66"/] again to trigger its action.
ActionContent_00_366 In the Piklopedia's Engage mode, you can fight creatures over and over again. Press the - Button on the Switch / the + Button on the Switch to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.
ActionContent_00_366_Yoko In the Piklopedia's Engage mode, you can fight creatures over and over again. Press [PictureFont:IconData key="Variable_Double_PlayManual_PlusMinus" scale="0.66"/] to open the Options menu to call or return Pikmin, reset positions, or return to the Piklopedia.
ActionContent_00_370 Use the Left Stick on the Switch (dual Joy-Con) to move around. Use the Right Stick up and down on the Switch (dual Joy-Con) to move drone up and down. Use the Right Stick left and right on the Switch (dual Joy-Con) to rotate drone and change directions.
ActionContent_00_370_Yoko Use ["Variable_L_Stick"] to move around. Use ["Variable_Double_Manual_RstUpDown"] to move drone up and down. Use ["Variable_Double_Manual_Horizon_R_Stick"] to rotate drone and change directions.
ActionContent_00_380 Press the Y Button on the Switch to drop up to three landmark pins. Press the X Button on the Switch to pause/unpause game. Time will pass when game is unpaused. Press the B Button on the Switch to quit operating the drone.
ActionContent_00_380_Yoko Press ["Variable_Y_Button"] to drop up to three landmark pins. Press ["Variable_X_Button"] to pause/unpause game. Time will pass when game is unpaused. Press ["Variable_B_Button"] to quit operating the drone.
ActionContent_00_390 After obtaining a Mystery Capsule item, press the Y Button on the Switch to use it. Visit the Dandori Battle section of the Gameplay Guide to learn more about item effects.
ActionContent_00_400 P2 supports P1 by pressing the A Button on the Switch to throw pebbles at a variety of targets. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ctionContent_00_400_Yoko P2 supports P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ActionContent_00_401 P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ctionContent_00_401_Yoko P2 can support P1 by pressing ["Variable_A_Button_2P"] to ["Emphasis"]throw pebbles at a variety of targets["Default"]. Hit the creatures to help defeat them and increase transport speed by hitting objects being transported.
ActionContent_00_402 P2 throws an item by pressing the Y Button on the Switch and selects items using the L Button on the Switch or the R Button on the Switch.
ActionContent_00_402_Yoko P2 throws an item by pressing ["Variable_Y_Button_2P"] and selects items using ["Variable_L_Button_2P"] or ["Variable_R_Button_2P"].
ActionContent_00_404 P2 can use Motion Controls to aim the Pebble Pitcher. Press the X Button on the Switch to reset the Pebble Pitcher to the center of the screen. If using Two-Hand Hold, P2 can also move the Pebble Pitcher with the Left Stick on the Switch (dual Joy-Con).
ActionContent_00_406 Turn Motion Controls ON/OFF or adjust the Pebble Pitcher's motion sensitivity in Settings.

HowToPlay

Text from the Gameplay Guide.

Internal Name Localized Name / Text Value
Title_02 Types of Pikmin
Title_03 Oatchi
Title_06 Story
Title_07 Dandori Battle
Title_08 Night Expedition
Title_09 Olimar's Shipwreck Tale
Title_04 Tablet
Title_05 Options
Title_01 Co-op Mode
Menu_02_000 Red Pikmin
Menu_02_010 Yellow Pikmin
Menu_02_020 Blue Pikmin
Menu_02_030 Rock Pikmin
Menu_02_040 Winged Pikmin
Menu_02_050 Purple Pikmin
Menu_02_060 White Pikmin
Menu_02_070 Ice Pikmin
Menu_02_080 Glow Pikmin (1)
Menu_02_081 Glow Pikmin (2)
Menu_02_082 Glow Pikmin (3)
Menu_02_083 Glow Pikmin (4)
Menu_03_000 What's a Rescue Pup?
Menu_03_040 Rescue Training
Menu_03_050 Skills: Buff
Menu_03_055 Skills: Super Buff
Menu_03_060 Skills: Swallow
Menu_03_070 Skills: Chomp
Menu_03_075 Skills: Big Chomp
Menu_03_080 Skills: Rush
Menu_03_085 Skills: Mega Rush
Menu_03_090 Skills: Doggy-Paddle
Menu_03_100 Skills: Jump
Menu_03_105 Skills: Pluck
Menu_03_110 Skills: Dig
Menu_03_115 Skills: Heal
Menu_03_120 Skills: Command
Menu_00_000 Story Objective
Menu_00_020 Save Data
Menu_00_025 Message Log
Menu_00_030 Defeating Creatures (1)
Menu_00_040 Defeating Creatures (2)
Menu_00_050 What If You Get into Trouble?
Menu_00_070 Getting More Pikmin
Menu_00_090 Raw Material
Menu_00_100 Items
Menu_00_105 Prototypes
Menu_00_110 Types of Items (1)
Menu_00_111 Types of Items (2)
Menu_00_112 Types of Items (3)
Menu_00_120 Gear
Menu_00_130 Types of Gear (1)
Menu_00_131 Types of Gear (2)
Menu_00_132 Types of Gear (3)
Menu_00_140 Piklopedia (1)
Menu_00_142 Piklopedia (2)
Menu_00_144 Piklopedia (3)
Menu_00_146 Piklopedia (4)
Menu_00_148 Treasure Catalog (1)
Menu_00_150 Treasure Catalog (2)
Menu_00_151 Update Your Look
Menu_00_155 Surface and Underground (1)
Menu_00_156 Surface and Underground (2)
Menu_00_160 Exploration Results
Menu_00_175 Rewind Time
Menu_00_180 Before Finishing the Day
Menu_06_000 What Are Dandori Challenges?
Menu_06_020 Select Stage
Menu_06_030 Medals
Menu_06_035 Overtime (1)
Menu_06_036 Overtime (2)
Menu_07_000 What Are Dandori Battles?
Menu_07_015 Select Stage
Menu_07_020 Bonus Finds
Menu_07_025 Golden Sniffer
Menu_07_030 Mystery Capsule
Menu_07_040 Items
Menu_07_050 Types of Items (1)
Menu_07_051 Types of Items (2)
Menu_07_052 Types of Items (3)
Menu_07_070 Sneak Bomb
Menu_07_080 Battle Tips
Menu_07_090 Dandori Battle Mode (1)
Menu_07_091 Dandori Battle Mode (2)
Menu_07_092 Dandori Battle Mode (3)
Menu_07_093 Dandori Battle Mode (4)
Menu_08_000 What Are Night Expeditions?
Menu_08_020 Select Base
Menu_08_030 Lumiknoll
Menu_08_040 Glow Pellet
Menu_08_050 Tricknoll
Menu_08_055 Glow Pikmin
Menu_08_060 Glow Sap
Menu_09_000 What Is Olimar's Shipwreck Tale?
Menu_09_020 Select Your Starting Day
Menu_09_030 Rewind and Retry
Menu_04_000 Radar Map
Menu_04_005 To-Do Pin
Menu_04_010 Missions
Menu_04_013 Main Missions
Menu_04_016 Side Missions
Menu_04_020 Status Report
Menu_04_030 ID Badges
Menu_04_040 Gear and Skills
Menu_04_050 Rescue Journal
Menu_04_060 Voyage Log
Menu_04_070 History and Stats
Menu_05_010 Return to Title Screen
Menu_05_020 Co-op Mode
Menu_05_030 Single-Player Mode
Menu_05_035 Shortcut Settings
Menu_05_040 Rewind Time
Menu_05_050 End Day
Menu_05_060 End Day (Shipwreck Tale)
Menu_05_070 End Dandori Battle
Menu_05_080 End Dandori Challenge
Menu_05_100 Controls
Menu_05_110 Settings
Menu_01_000 What Is Co-op Mode?
Menu_01_010 Resetting the Pebble Pitcher
Menu_01_020 Co-op Points
Menu_01_025 Help Ease the Burden
Menu_01_030 Types of Items (1)
Menu_01_040 Types of Items (2)
Menu_01_050 Quitting Co-op Mode
Content_02 Learn about all the different types of Pikmin and their unique characteristics.
Content_03 This section serves as an introduction to the skills PupOatchi can learn.
Content_00 This section contains basic information necessary for progressing through Story mode.
Content_06 Learn more about all the rules and tips used in Dandori Challenges.
Content_07 Familiarize yourself with all the rules, tips, and items used in Dandori Battles.
Content_08 Everything you need to know about the rules and features unique to night expeditions can be found right here.
Content_09 Relive Olimar's shipwreck experience alongside the brave adventurer himself.
Content_04 Learn everything you need to know about the Tablet and its many apps.
Content_05 Review all the options and functionalities found in the Options menu.
Content_01 Review all the rules, tips, and items in Co-op Mode.
Content_02_000 Strong and fire resistant, you can rely on these Pikmin when battling creatures.
Content_02_010 You can throw these electricity-loving Pikmin up high or put them to work digging in the dirt.
Content_02_020 These Pikmin won't drown, so they're extremely useful in areas with water!
Content_02_030 These tough Pikmin can break crystal nodules and crystal walls. Plus, they won't be crushed when stepped on, as long as the ground beneath them is soft.
Content_02_040 These Pikmin might not be strong, but their ability to fly makes them handy to have around for midair battles or carrying treasures through the air.
Content_02_050 Each of these slower Pikmin has the strength of 10 Pikmin! Their muscular density also helps them resist wind and bubble-based attacks.
Content_02_060 These Pikmin move fast and carry a poison in their bodies that inflicts damage when they're eaten by creatures.
Content_02_070 With their extremely cold bodies, these Pikmin can freeze creatures and the surface of water.
Content_02_080 These Pikmin are found during night expeditions. They are strong against fire, water, electricity, ice, and poison, but cannot be active in bright places.
Content_02_081 To produce more Glow Pikmin, transport glow pellets to a Lumiknoll. New Glow Pikmin will glide directly to your squad. Their flowers bloom over time without nectar.
Content_02_082 At the end of a night expedition, the number of Glow Seeds you receive depends on how many Glow Pikmin are left in your squad. Glow Seeds can only be used at night or underground.
Content_02_083 Hold down the X Button on the Switch to combine the Glow Pikmin in your squad into a ball of light called a Glowmob that can temporarily stun creatures. After the attack is used, Glow Pikmin will resume their regular form.

EquipEffect

Descriptions of non single use pack items.

Internal Name Localized Name / Text Value
VitalSystem1 No training necessary to achieve this HP increase. Indeed, there is no force in the universe more powerful than science!
VitalSystem2 An even stronger version of my original Tuff Stuff. Why work hard for an HP increase when science can do it for you?
VitalSystem3 For those interested in obtaining the highest levels of HP, I present to you this marvel. Science, you have done it again!
MetalSystem1 I've harnessed the invisible power of air with the inspiring power of science to harden your space suit against damage!
MetalSystem2 By compressing the air, I've made it even MORE damage absorbent! Damage done to your space suit will now be halved.
MetalSystem3 Kee-HEE! I was able to compress the air to its very limit! It can now absorb 75% of damage! It's a true masterpiece.
AntiElectric An extra layer that doesn't conduct electricity! You need not fear lightning when it can't ever reach you.
FlareGuard Made from premium fireproof fabric, it will protect you from any inferno. Plus, it's moisture wicking!
IceGuard Wear this to keep your fluctuating body temperature in line! Never freeze again, even in sub-subzero temperatures.
AntiNoroNoro Coated in a sealant that repels the gooiest of gunk, you won't be impeded by sticky paths while wearing these boots.
DashBoots1 The faster you go, the more you explore! Isn't that right? It'll take everything they have for the Pikmin to keep up with you!
RocketPunch And so I bestow upon you the power of the triple punch! They say even a tin can can shatter a boulder with enough blows.
CarryArm I hear you only carry the same amount as a single Pikmin... There's absolutely no shame in giving science a noble purpose!
VitalSystem1Happy Some say there is no shortcut to building stamina. Fools! Even Oatchi can increase his HP with this on his collar!
VitalSystem2Happy This uses gentle static electricity to stimulate Oatchi's nervous system and increase his HP!
VitalSystem3Happy Now that I know all of Oatchi's pressure points, I've officially maxed out his HP. Science, you continue to impress me.
MetalSystem1Happy This little trinket condenses the air surrounding Oatchi's body to reduce overall damage! Miraculous!
MetalSystem2Happy I've improved damage absorption by increasing the rate of air condensation. Now Oatchi will only take half damage!
MetalSystem3Happy The air surrounding Oatchi gets packed into 1/4 of the space! You're about to witness the ultimate impact reducer!
AntiElectricHappy With this gear equipped, Oatchi can't be electrocuted! It redirects the electricity with the power of induction!
FlareGuardHappy Once you understand the science behind a Red Pikmin's fire resistance, Oatchi can easily be made fire resistant too!
IceGuardHappy Oatchi can withstand the cold, but that doesn't mean he can't catch frostbite! This will protect him from freezing.
PoisonGuardHappy Oatchi's keen olfactory instincts leave him vulnerable to poisonous aromas. But science can dissolve those toxins!
HeadLamp1 If your sight lines are well lit, you can avoid danger before it finds you! And so I introduce to you this lamp.
HeadLamp2 I've improved the output and increased the scope of its beam. Kee-hee! Not even the darkest of nights can outwit science.
NewOtakaraSensor This sensor detects treasure and castaways nearby. No need to rely on your "natural instincts" to guide you now!
NewOtakaraSensorPlus Now you can see the total amount and locations of the treasure! Time to go back and double-check your work.
HimajinCounter Shows a running tally of how many Pikmin are standing idle. There's no time to lollygag on a rescue mission.
Drone It's imperative to explore your surroundings from every vantage point. Use this drone to scout the area!
TotsugekiFue Press the X Button on the Switch, and this horn will order selected Pikmin to charge! Press repeatedly to charge with entire squad.
ShugoFlag Why manually collect Pikmin that have completed their tasks when you can summon them with this?
ShugoExFlag When your Pikmin go missing, call them back to the S.S. Beagle! This works on any Pikmin not currently in your squad.
TairetsuFue The tone of this whistle will inspire your Pikmin to get into formation. Then hold down the ZL Button on the Switch, and move your squad with the Right Stick on the Switch Pro Controller!
NukiFue Do not waste your time and effort plucking Pikmin one by one. One blow on this whistle will pluck them all at once!
WideFue Kee-hee! I increased the whistle's range by, well...a lot! It should now be even easier to gather your Pikmin.
AntiWind These boots intensify your legs' bracing abilities, preventing you from being blown away or sucked up by creature attacks.
Bag_Drone A drone that can scout the area from the sky. It can drop up to three pins to flag landmarks of your choice.
Bag_ShugoFlag Recall idle Pikmin to wherever you sound the alert.
Bag_ShugoExFlag Recall all Pikmin currently outside your squad, including those fighting creatures or midtask, to the [Carrot:SpaceshipName/] right away!
Hero_VitalSystem2Happy Increases stamina and reduces one's risk of going down.
Hero_MetalSystem2 Reduces damage dealt to my space suit by half.
Hero_DashBoots1 Boots that allow me to walk faster. Just think of how much more exploring I'll be able to get done.
Hero_RocketPunch And a one! And a two! And a three! And a triple punch can't feel too good.
Hero_VitalSystem2Happy Moss|green} will be eager to take on the scarier creatures.
Hero_MetalSystem2Happy This will decrease any damage dealt to Moss by half.
Hero_TotsugekiFue I can order my squad of Pikmin to Charge when I press the X Button on the Switch, and then they'll quickly surround a ship part or creature.
Hero_TairetsuFue A mysterious whistle that makes Pikmin fall in line. First I hold down the ZL Button on the Switch, then I'm able to control my whole squad with the Right Stick on the Switch Pro Controller.
Hero_NewOtakaraSensor A sensor that detects ship parts nearby. I could use all the help I can get.
Hero_HimajinCounter Shows me just how many Pikmin are standing idle. Better round them up!
Hero_VitalSystem2_Reward Space-suit upgrade that increases HP.
Hero_MetalSystem2_Reward Air Armor that reduces damage made to the space suit by half.
Hero_DashBoots1_Reward Boots that significantly increase speed.
Hero_RocketPunch_Reward Gloves that give the ability to perform a triple punch.
Hero_VitalSystem2Happy_Reward Accessory that increases Moss's HP.
Hero_MetalSystem2Happy_Reward Air Armor that reduces damage dealt to Moss by half.
Hero_TotsugekiFue_Reward Horn that orders selected Pikmin to charge when you press the X Button on the Switch. Press repeatedly to use the whole squad.
Hero_TairetsuFue_Reward Whistle that makes Pikmin line up. While holding down the ZL Button on the Switch, move the Right Stick on the Switch Pro Controller to control your entire squad.
Hero_NewOtakaraSensor_Reward Sensor that detects ship partsdarkorange.

ItemEffect

Descriptions of single use pack items.

Internal Name Localized Name / Text Value
RecoveryKit This lifesaving item will protect you from getting knocked out! Plus, it detects your low HP and automatically heals you.
DogFood When Oatchi is injured, this will heal him instantly! When he's in perfect health, it will temporarily increase his HP!
YuudouEsa These handpicked carrots have a paralyzing effect when eaten! Perfect for stopping and baiting creatures!
SensorBomb When this bomb senses the movement of a creature, it explodes! Kee-hee! You can even stick it to those pesky creatures!
Bomb Made from all-natural, organic materials, these bombs are strong enough to destroy reinforced walls. Intrigued?!
HomingBomb A bomb that always tracks its prey and never loses it. In the wild, I'd much rather be the chaser than the chasee.
IceBomb When this bomb explodes, it saps away all warmth from its surroundings. It can freeze creatures and water immediately!
ThunderAll This powerful lightning strike briefly immobilizes creatures! Don't worry—its design won't allow it to zap its user.
Bag_GekikaraBeforeUse A spray consisting of red nectar infused with ultra-spicy compounds. Side effects still unknown.
Bag_Gekikara This spray increases the overall speed of Pikmin and [Carrot:DogName/]. It affects everyone in the vicinity for a limited period of time.
Bag_Tsuyu A red Ultra-Spicy Berry known to have a lot of ultra-spicy compounds. Ten berries will produce one bottle of spray.
Bag_RecoveryKit A lifesaving tool that automatically replenishes your HP when you get knocked out. Can be used to recover HP when low.
Bag_DogFood A favorite snack that completely reenergizes [Carrot:DogName/]. Eating one when at full health leads to a hefty HP increase.
Bag_YuudouEsa Carrots specifically picked for their extremely bitter taste. So bitter, in fact, that they paralyze the creatures that are tempted to eat them.
Bag_SensorBomb A bomb that reacts to the movements of living creatures and explodes. It can also be stuck to a creature's body.
Bag_Bomb A bomb that results in huge damage to creatures. It can also destroy dirt walls and reinforced walls.
Bag_HomingBomb A tracking bomb that won't let its target or prey get away. Creatures rarely escape this bomb, even if they run around.
Bag_IceBomb This freezing bomb will sap away any warmth in the area when it detonates. It can also freeze creatures and bodies of water.
Bag_ThunderAll A lightning strike that electrocutes creatures in the area and momentarily paralyzes them.
Bag_PhotonBall A mysterious seed that produces Glow Pikmin when thrown. Used only during night expeditions and when underground.
RecoveryKit_Sample This lifesaving kit auto-replenishes your HP! You should always keep one equipped. Then you can focus on rescuing!
DogFood_Sample It's a superfood that replenishes Oatchi's HP! Give him lots of these and even more belly rubs. It's the least you can do!
YuudouEsa_Sample Toss one of these crunchies to a creature, and watch its bitter flavor paralyze them from head to toe... or tail. There are plenty of Pikpik Carrots in the pantry, but some are duds and way too bitter to be considered edible. By us, anyway! Kee-hee! But the more you feed to the creatures, the longer they'll stay out of your way.
SensorBomb_Sample It's a bomb that explodes when it detects motion from living things![etc:Wait frame="15"/] Plus, it's kinda<cf>sticky![etc:Wait frame="15"/] Try attaching one to a creature.
Bomb_Sample A bomb so powerful it can even destroy reinforced walls! Just be careful to not get caught in the blast zone.
HomingBomb_Sample This bomb can automatically track and chase its target! Perfect for use on particularly fast creatures.
IceBomb_Sample This bomb saps heat from surrounding areas instantly and freezes everything nearby. Creatures and water included!
ThunderAll_Sample Use the electrifying power of science toelectrocute all creatures in the area! For use in a pinch—but watch the timing!

LF000

Dialogue from Dash.

Internal Name Localized Name / Text Value
LF000_Area500_Talk_Intro_00 Wow... I've been drawn to caves for most of my life, but I haven't run into danger like this in a long time.

My life's quite precious to me... Thanks for helping. After all, I can only poke around in caves if I'm alive, right?

Oh, I should introduce myself... I'm Dash. I've explored all over the universe, thanks to my family's deep pockets.

LF000_Area500_Talk_Intro_01 The captain warned me that she'd be very angry if I got stranded again, so I can't go explore any caves.

Oh, hey—I just had the best idea! Starting right now, I'm going to recognize you as my top... well, only... pupil!

I need you to explore the caves around this planet on my behalf. You'll have to make it through them all the way to the exits.

LF000_Area500_Talk_Quest_Hint_01_00 I'd like to start by seeing what kinds of skills you have. Make your way through 5 caves, and report back.
LF000_Area500_Talk_Quest_Hint_01_01 I can't tell you how disappointed I am not to be able to do this myself, but I've got high hopes for your tenacity.
LF000_Area500_Talk_Quest_Hint_01_02 Be very careful around the creatures here. You can't explore more caves for me if you don't make it safely back to the surface!
LF000_Area500_Talk_Quest_Hint_02_00 Wow! I knew I saw promise in you. I'm a great judge of caving potential. Next, try making your way through 10 caves.
LF000_Area500_Talk_Quest_Hint_02_01 You, my star pupil, are making great progress to support my life's work!
LF000_Area500_Talk_Quest_Hint_02_02 There may be a lot of danger, but isn't that just part of the thrill of getting to explore caves?!
LF000_Area500_Talk_Quest_Hint_03_00 You keep up an impressive pace when you explore! For your next target, how about... 15 caves?
LF000_Area500_Talk_Quest_Hint_03_01 Listening to your reports after you explore each cave gets me itching to dive back underground myself.
LF000_Area500_Talk_Quest_Hint_03_02 If you start to feel unsafe, go back to the surface for a while. Knowing when to quit is essential when you explore caves.
LF000_Area500_Talk_Quest_Hint_04_00 You really seem to understand the true "spirit" of caves now! For your final effort, make your way through every cave!
LF000_Area500_Talk_Quest_Hint_04_01 It sure does seem like this planet has a remarkable variety in its many caves.
LF000_Area500_Talk_Quest_Hint_04_02 The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture!
LF000_Area500_Talk_Quest_Clear01 It seems I do have excellent judgment. You really are a top-notch pupil, both in name and reality!
LF000_Area500_Talk_Quest_Clear02 In recognition of your great achievements, I'd like to offer this phrase I keep in mind as parting words to you.

"You can always find me in the pits!" I hope we get a chance to explor