Music: Difference between revisions

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''Pikmin 3'''s music goes for having a more natural, simple, but atmospheric affect rather than having melodically strong tunes.
''Pikmin 3'''s music goes for having a more natural, simple, but atmospheric affect rather than having melodically strong tunes.


Every area in '''Pikmin 3''' has a total of 4 music variations: Morning, Afternoon, Evening, and Weather. The "Weather" variation is shared by all the regions except the [[Formidable Oak]] and the [[Distant Tundra]], which have their own unique themes when Weather is active. All cave areas share the same soundtrack. 
Every area in ''Pikmin 3'' has a total of 4 music variations: Morning, Afternoon, Evening, and Weather. The "Weather" variation is shared by all the regions except the [[Formidable Oak]] and the [[Distant Tundra]], which have their own unique themes when Weather is active. All cave areas share the same soundtrack. 


Unlike in the past two games,''''' '''Pikmin 3'' does not have an extra variant of each song that changes when an enemy is nearby. Instead, a continuous tampani and cowbell beat is overlayed with the normal music to signify enemies in the vicinity.''' '''''Pikmin 3'' does, however, have unique music variants for when Pikmin are preforming tasks such are building bridges or carrying spoils.
Unlike in the past two games,''''' '''Pikmin 3'' does not have an extra variant of each song that changes when an enemy is nearby. Instead, a continuous tampani and cowbell beat is overlayed with the normal music to signify enemies in the vicinity.''' '''''Pikmin 3'' does, however, have unique music variants for when Pikmin are preforming tasks such are building bridges or carrying spoils.