Emperor Bulblax: Difference between revisions

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==Pikmin 1==
==Pikmin 1==
The '''Emperor Bulblax''' is the final boss in [[Pikmin (game)|Pikmin 1]]. It lies buried in the ground at [[The Final Trial]] in the center of the sandy arena north of the landing site, visible only by the mossy growth on its back protruding from the ground. When approached, the Bulblax will rear up and roar, knocking [[Olimar]] and the Pikmin back, and will then proceed to attack. His attacks are different depending on his "mood". This mood is initially characterized by salivation: he will attack by using his tongue, gobbling up any [[Pikmin family|Pikmin]] in front of him, be very cautious, as the tongue can have up to 100 pikmin at once on it. The Bulblax also squishes any Pikmin under it, and uses this move to shake off Olimar's Pikmin. After taking damage to about half of his overall health, this phase ends, and the Bulblax uses his jump attack, but still retains the ability to do both former moves in the same way mentioned before. As defeating him when he is doing this is rather tricky, as Olimar must pay attention to his mood. If Olimar evades several of his jumps, he goes back to his eating mood. It is possible to identify the jumping mood beforehand, as the creature drools far less during the phase.  It's eyes also widen just before it jumps. This beast can defeat Olimar if it lands on him.
The '''Emperor Bulblax''' is the final boss in [[Pikmin (game)|Pikmin 1]] and the main villain of the Pikmin series. It lies buried in the ground at [[The Final Trial]] in the center of the sandy arena north of the landing site, visible only by the mossy growth on its back protruding from the ground. When approached, the Bulblax will rear up and roar, knocking [[Olimar]] and the Pikmin back, and will then proceed to attack. His attacks are different depending on his "mood". This mood is initially characterized by salivation: he will attack by using his tongue, gobbling up any [[Pikmin family|Pikmin]] in front of him, be very cautious, as the tongue can have up to 100 pikmin at once on it. The Bulblax also squishes any Pikmin under it, and uses this move to shake off Olimar's Pikmin. After taking damage to about half of his overall health, this phase ends, and the Bulblax uses his jump attack, but still retains the ability to do both former moves in the same way mentioned before. As defeating him when he is doing this is rather tricky, as Olimar must pay attention to his mood. If Olimar evades several of his jumps, he goes back to his eating mood. It is possible to identify the jumping mood beforehand, as the creature drools far less during the phase.  It's eyes also widen just before it jumps. This beast can defeat Olimar if it lands on him.


An alternate strategy that is more risky is to take out 53 yellows and 47 reds. Have the yellow pikmin collect all 53 bomb rocks, throw them all in one spot, wake up the bulblax then call all the pikmin back as soon as his mouth opens to eat the pikmin. Correct timing is very important. If done correctly, the bulblax should be stunned for a very long time, half of his health should be depleted at this time, and then attack the bulblax with reds first then yellows. Hopefully, the bulblax will die before shaking the pikmin off. It's a very short, and safe or risky way to kill the bulblax.
An alternate strategy that is more risky is to take out 53 yellows and 47 reds. Have the yellow pikmin collect all 53 bomb rocks, throw them all in one spot, wake up the bulblax then call all the pikmin back as soon as his mouth opens to eat the pikmin. Correct timing is very important. If done correctly, the bulblax should be stunned for a very long time, half of his health should be depleted at this time, and then attack the bulblax with reds first then yellows. Hopefully, the bulblax will die before shaking the pikmin off. It's a very short, and safe or risky way to kill the bulblax.