Pikmin 2: Difference between revisions

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====Gameplay====
====Gameplay====


The gameplay of Pikmin 2 is similar to the series' first game with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag|paper bags]]. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the ship's hull, due to their being produced through appropriate [[Candypop Buds]], thus having no respective Onions. There is a general consensus that the overall atmosphere of Pikmin 2 is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in Pikmin have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is Pikmin 2's absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. The Japanese version of Pikmin 2 featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely.Also, when the e-cards were first announced for Pikmin 2, many people thought it was an announcement for a GBA version of Pikmin 2.
The gameplay of Pikmin 2 is similar to the series' first game with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag|paper bags]]. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the ship's hull, due to their being produced through appropriate [[Candypop Bud]]s, thus having no respective Onions. There is a general consensus that the overall atmosphere of Pikmin 2 is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in Pikmin have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is Pikmin 2's absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. The Japanese version of Pikmin 2 featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely.Also, when the e-cards were first announced for Pikmin 2, many people thought it was an announcement for a GBA version of Pikmin 2.


====The Pikmin====
====The Pikmin====