Pikmin 2: Difference between revisions

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==Plot==
==Plot==


Upon returning to [[Hocotate]] after his adventure on the [[planet of the Pikmin|Planet of the Pikmin]], [[Captain Olimar]] meets [[President of Hocotate Freight|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is in a massive debt due to the loss of a shipment of [[Golden Pikpik Carrot]]s, a situation brought about by Louie; Olimar's ship, the ''[[S.S. Dolphin]]'', is consequently removed and sold in order to repay some of the debt, at which Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. The Ship proceeds to absorb the bottle cap and values it at 100 [[Pokos]], leading to the President sending Olimar and Louie back to the Pikmin planet.      
Upon returning to [[Hocotate]] after his adventure on the [[planet of the Pikmin|Planet of the Pikmin]], [[Captain Olimar]] meets [[President of Hocotate Freight|his employer]] and a newly hired, supposedly inexperienced employee named [[Louie]]. Olimar learns that [[Hocotate Freight]] is in a massive debt due to the loss of a shipment of [[Golden Pikpik Carrot]]s, a situation brought about by Louie; Olimar's ship, the ''[[S.S. Dolphin]]'', is consequently removed and sold in order to repay some of the debt, at which Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. The Ship proceeds to absorb the bottle cap and values it at 100 [[Pokos]], leading to the President sending Olimar and Louie back to the Pikmin planet.        
{{spoiler section
{{spoiler section
|title=After the debt (WARNING, spoilers)
|title=After the debt (WARNING, spoilers)
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==Gameplay==
==Gameplay==


The gameplay of ''Pikmin 2'' is similar to the series' [[Pikmin (game)|first game]] with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. There are two new hazards introduced in ''Pikmin 2'': electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the [[Ship|ship's]] hull, due to their being produced through appropriate [[Candypop Bud]]s, thus having no respective Onions. There is a general consensus that the overall atmosphere of ''Pikmin 2'' is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in ''Pikmin'' have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is ''Pikmin 2'''s absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. The Japanese version of ''Pikmin 2'' featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely. Also, when the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a GBA version of ''Pikmin 2''.  
The gameplay of ''Pikmin 2'' is similar to the series' [[Pikmin (game)|first game]] with a few changes. For example, the Y Button no longer opens up the map of the current area anymore; instead, it is accessed via the start button. The Y Button is now used to switch control between two currently available pilots, allowing the player to multi-task, introducing a strategic aspect. Unlike the first game, this one has an endless amount of days in which to complete all objectives. At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and an E-mail sent by various [[:Category:Characters|characters]]. There are two new hazards introduced in ''Pikmin 2'': electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag]]s. [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] are stored in [[Onion]]s, while [[Purple Pikmin|purples]] and [[White Pikmin|whites]] are stored in the [[Ship|ship's]] hull, due to their being produced through appropriate [[Candypop Bud]]s, thus having no respective Onions. There is a general consensus that the overall atmosphere of ''Pikmin 2'' is different to that of the first game; the feelings of being rushed and isolation prevalent throughout in ''Pikmin'' have been lessened. In the first game, Captain Olimar was stranded, alone, on a foreign planet, with a limited number of days to survive. It can be concluded, then, that it is ''Pikmin 2'''s absence of a time limit, the addition of Louie as a companion and the daily E-mails that achieve this. The Japanese version of ''Pikmin 2'' featured [[e-Reader]] compatibility. Sets of [[Pikmin merchandise|Pikmin e-Reader cards]] were sold which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the menu of these versions was removed entirely. Also, when the e-cards were first announced for ''Pikmin 2'', many people thought it was an announcement for a GBA version of ''Pikmin 2''.
[[File:Pikmin_2_Challenge_Mode.jpg|thumb]]teh pikmi look like clay


==Challenge mode==
==Challenge mode==
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* If you have 20 of each type of Pikmin then they will sing [[Ai no Uta]]
* If you have 20 of each type of Pikmin then they will sing [[Ai no Uta]]
* If playing the "New Play Control!" version, the title screen on the Wii menu lines the 5 Pikmin up in order of which you unlock them (Red, Purple, White, Yellow, & Blue).
* If playing the "New Play Control!" version, the title screen on the Wii menu lines the 5 Pikmin up in order of which you unlock them (Red, Purple, White, Yellow, & Blue).
* On the European Boxart for Pikmin 2, you can faintly see a Bulborb in the background.
* On the European Boxart for Pikmin 2, you can faintly see a Bulborb in the background. YOLO


==External links==
==External links==
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