Glitches in Pikmin: Difference between revisions

Changed 'specially' to 'especially' as it was incorrect.
(Changed 'specially' to 'especially' as it was incorrect.)
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{{ glitch | reproducibility = Low | danger = Harmless | p1 = Yes | npcp1 = Yes | image = Proggglitch.JPG
{{ glitch | reproducibility = Low | danger = Harmless | p1 = Yes | npcp1 = Yes | image = Proggglitch.JPG
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die with unconventional ways, specially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], and when several Pikmin die at once. Finally, it can also be related to some bridge glitches.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die with unconventional ways, especially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], and when several Pikmin die at once. Finally, it can also be related to some bridge glitches.
| explanation = Some of the possible Pikmin deaths must override the standard "killing" procedure. When certain, as of now unknown circumstances happen, the code will not handle deaths the normal way, and the Pikmin counter won't be updated correctly.
| explanation = Some of the possible Pikmin deaths must override the standard "killing" procedure. When certain, as of now unknown circumstances happen, the code will not handle deaths the normal way, and the Pikmin counter won't be updated correctly.
}}
}}
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| effects = Makes it possible to [[throw]] a non-Yellow Pikmin onto a high ledge.
| effects = Makes it possible to [[throw]] a non-Yellow Pikmin onto a high ledge.
| prerequisites = None.
| prerequisites = None.
| howto = Using the "[[Throw#Longer throw trick|long throw]]" technique (throw a Pikmin while running), it's possible to make non-Yellow Pikmin reach a ledge that only Yellows are meant to. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (specially when they aren't perfectly vertical) work better than others. If you need help, check some speedrunning and challenge videos, as this trick is commonly used in such runs.
| howto = Using the "[[Throw#Longer throw trick|long throw]]" technique (throw a Pikmin while running), it's possible to make non-Yellow Pikmin reach a ledge that only Yellows are meant to. The Pikmin must scrape the wall a bit during the ascending part of their jump in order to make it. The exact amount of contact with the wall depends, and some surfaces (especially when they aren't perfectly vertical) work better than others. If you need help, check some speedrunning and challenge videos, as this trick is commonly used in such runs.
| notes = This glitch can also happen in [[Glitches in Pikmin 2#High ledge trick|''Pikmin 2'']]. In ''New Play Control! Pikmin'', the cursor must be placed so that it is at the longest possible distance or beyond. This gives the throw enough force to perform the glitch.  
| notes = This glitch can also happen in [[Glitches in Pikmin 2#High ledge trick|''Pikmin 2'']]. In ''New Play Control! Pikmin'', the cursor must be placed so that it is at the longest possible distance or beyond. This gives the throw enough force to perform the glitch.  
| explanation = Some energy from the throw cannot be transfered horizontally, as there's a wall, so instead it gets transferred vertically. It also helps that some tilted surfaces make thrown Pikmin slide up, given their incline.
| explanation = Some energy from the throw cannot be transfered horizontally, as there's a wall, so instead it gets transferred vertically. It also helps that some tilted surfaces make thrown Pikmin slide up, given their incline.
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