Glitches in Pikmin 2: Difference between revisions
→Stuck Waterwraith
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===Stuck Waterwraith=== | ===Stuck Waterwraith=== | ||
{{ glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = ? | {{ glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = ? | ||
| effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. Here's a video whic shows this glitch : https:// | | effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. Here's a video whic shows this glitch : https://youtu.be/h7fS9k6_fvo | ||
| howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. | | howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. | ||
}} | }} |