Health: Difference between revisions

20 bytes added ,  8 years ago
(The Pikmin leaders are "defeated", and thus don't release spirits to signify death.)
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'''Passive regeneration''' is when an enemy's health is always recovering, regardless of what the creature is doing. In most cases, the regeneration mechanic is simply to encourage the player to kill an enemy when it's attacked, and to not retreat, or else its health might be recovered on the next battle, and all the hard work will be lost. In others, it's to encourage the player to use a large number of Pikmin to attack, as a smaller number might have a hard time countering the regeneration.
'''Passive regeneration''' is when an enemy's health is always recovering, regardless of what the creature is doing. In most cases, the regeneration mechanic is simply to encourage the player to kill an enemy when it's attacked, and to not retreat, or else its health might be recovered on the next battle, and all the hard work will be lost. In others, it's to encourage the player to use a large number of Pikmin to attack, as a smaller number might have a hard time countering the regeneration.


Only one enemy passively regenerates in ''Pikmin 3'': the [[Flighty Joustmite]]. In ''Pikmin 2'', the [[Shearwig]] has passive and active regeneration, but only passive in ''Pikmin''. The following enemies have passive regeneration:
Two enemies passively regenerate in ''Pikmin 3'': the [[Flighty Joustmite]] and the [[Sputtlefish]]. In ''Pikmin 2'', the [[Shearwig]] has passive and active regeneration, but only passive in ''Pikmin''. The following enemies have passive regeneration:


;''Pikmin''
;''Pikmin''
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