Pikmin 2: Difference between revisions

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==Gameplay==
==Gameplay==
The Gameplay of Pikmin 2 is very similar to its previous release, which is [[Pikmin (Game)|Pikmin]], but there are a few small changes. For example the Y Button isn't used to view the map of an area anymore, instead the map can be accessed by pressing the Start Button. The Y Button is now used to pass control of the two pilots, which can be used to multi-task. Unlike the first game, this game has an endless amount of days and each day is just like the first one. In the end of a day, there are many enemies waiting at your landing site and any Pikmin there will be attacked by the enemies. At the end of each day, you can view your treasure salvaged, your Pikmin count, and an E-mail sent by various characters.  
The Gameplay of Pikmin 2 is very similar to its previous release, which is [[Pikmin (1) (Game)|Pikmin]], but there are a few small changes. For example the Y Button isn't used to view the map of an area anymore, instead the map can be accessed by pressing the Start Button. The Y Button is now used to pass control of the two pilots, which can be used to multi-task. Unlike the first game, this game has an endless amount of days and each day is just like the first one. In the end of a day, there are many enemies waiting at your landing site and any Pikmin there will be attacked by the enemies. At the end of each day, you can view your treasure salvaged, your Pikmin count, and an E-mail sent by various characters.  


There are two new hazards introduced in Pikmin 2, which is electricity and poison. Most of the planet's obstacles reappear and there are new obstacles, such as electric gates and paper bags. In the beginning of the game, you can only take out 95 Pikmin but that will change soon as your Ship will discover. Reds, Yellows, and Blues are stored in [[Onion]]s while Purples and Whites are stored in The Ship's hull.
There are two new hazards introduced in Pikmin 2, which is electricity and poison. Most of the planet's obstacles reappear and there are new obstacles, such as electric gates and paper bags. In the beginning of the game, you can only take out 95 Pikmin but that will change soon as your Ship will discover. Reds, Yellows, and Blues are stored in [[Onion]]s while Purples and Whites are stored in The Ship's hull.