Glitches in Pikmin 3: Difference between revisions

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===Crushing glitch===
===Crushing glitch===
{{glitch | reproducibility = High | danger = Harmless | versionmin = 1.1.0 | versionmax = 2.0.0 | image = Red_Pikmin_Underwater.jpg | icaption = [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater instead of drowning in the [[Garden of Hope]] | effects = Makes Pikmin invincible and, when thrown, won't react to anything ([[whistle]] etc.). |prerequisites = Be in an area with a [[crush]]ing enemy.
{{glitch | reproducibility = High | danger = Harmless | versionmin = 1.1.0 | versionmax = 2.0.0 | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater instead of drowning in the [[Garden of Hope]] | effects = Makes Pikmin invincible and, when thrown, won't react to anything ([[whistle]] etc.). |prerequisites = Be in an area with a [[crush]]ing enemy.
|howto = Stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader receives damages since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands.
|howto = Stand next to somewhere where a Pikmin will get crushed and grab it as soon as it gets crushed. Make sure the [[leader]] is out of the way, as the Pikmin will die if the leader receives damages since they will not be able to pick the Pikmin up. If all is done correctly, you should hear the Pikmin squeal even though it is still in your hands.
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric_gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same. |explanation = none
|notes = While these Pikmin can break underwater walls, they can't do so for [[Gate#Electric_gate|electric gate]]s: when thrown at this kind of gate, they will hit it, then stop, then hit it again and then they will then rejoin your party. Oddly enough, when the player throws them on again, they won't do the same. |explanation = none
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