Lock-on: Difference between revisions

5 bytes removed ,  4 years ago
m
no edit summary
m (→‎See also: all in the infobox)
mNo edit summary
Line 94: Line 94:
==Charge==
==Charge==
[[File:ChargeDataFile.jpg|320px|thumb|The [[data file]] explaining how to charge.]]
[[File:ChargeDataFile.jpg|320px|thumb|The [[data file]] explaining how to charge.]]
By [[dismiss]]ing while locked-on, [[leader]]s can make their [[Pikmin family|Pikmin]] '''charge''' at the object. This causes them to run in a hurry at the target and interact with it, much like they would if [[throw]]n at it. This effectively replaces the [[group move]] mechanic from the previous games. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin.
By [[dismiss]]ing while locked-on, [[leader]]s can make their [[Pikmin family|Pikmin]] '''charge''' at the object. This causes them to run in a hurry at the target and interact with it, much like they would if [[throw]]n at it. This effectively replaces the [[swarm]] mechanic from the previous games. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin.


Nothing will happen if the player attempts to charge with no Pikmin or leader in their party. When charging, any leaders following the current leader will be [[dismiss]]ed, possibly to make it easier for the current leader to [[punch]] the target in unison with the Pikmin horde. Pikmin not suited for the task will move slightly towards the target, but will retreat shortly after and rejoin the leader. This happens for the following Pikmin:
Nothing will happen if the player attempts to charge with no Pikmin or leader in their party. When charging, any leaders following the current leader will be [[dismiss]]ed, possibly to make it easier for the current leader to [[punch]] the target in unison with the Pikmin horde. Pikmin not suited for the task will move slightly towards the target, but will retreat shortly after and rejoin the leader. This happens for the following Pikmin:
2,450

edits