Submerged Castle: Difference between revisions
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==Strategy== | ==Strategy== | ||
SUBMERGED CASTLE | |||
Sublevels/Treasure: 5 / 13 | |||
*NEW* Hazards: Fire, Water, Electricity, Poison | |||
The | Difficulty: * * * * (you will lose a lot of pikmin) | ||
Ha! I remember from the message boards! I need help with the place with the | |||
"like rolling frog thing". Lol! Anyway, this place is home to the very scary | |||
and frog-like[[Waterwraith]]. The thing why it is the "scariest and most | |||
nightmarish cave in the game" is because it always drops down, and I mean | |||
ALWAYS drops down. You see, it even drops during the regular sublevels! For | |||
this reason, you better be QUICKLY solving these caves! I even recommend | |||
ignoring enemies. It always drops down within 1-5 minutes of being in the cave, | |||
and don't worry, for the ship will warn you if it will fall...the first time. | |||
You just got to hear 2 loud stones dropping, then a roar, then the sound of | |||
stones smacking the floor. | |||
Also, it may puzzle you how all 4 hazards are in a cave that can only let blue | |||
pikmin in. Well, we will use the helping of Bulbmin, though you might not need | |||
them at first, thanks to entering with 100 pikmin! | |||
SUBLEVEL 1: You think you are ready to test out this nightmare hideout? Well, | |||
to say a few words before we begin, this area is filled with fire hazards, so | |||
have your whistle ready! To kill the Fire Blowhog, swarm it and once it shakes, | |||
blow whistle, swarm again to kill it. Also, don't throw pikmin at the Blowhog, | |||
for it will only waste time, so SWARM it!! Now, for killing the Fiery Bulbax. | |||
We are about to try a new strategy, so first you should find the Bulbax, and | |||
once you do, throw a pikmin onto its body. Blow your whistle once the pikmin | |||
touches the flaming body so it doesn't burn and the Bulbax will wake up. Lead | |||
it into a nearby pool of water, and the second it stops flaming, use an Ultra | |||
Bitter Spray and go through the talk that the ship gives you about it. I hate | |||
that because it wastes 1/2 of the time, so you only got 4 seconds to swarm and | |||
kill it! If you fail, then fire another, but then you will be out, and that | |||
ISN'T good. Once it dies, it will spit out the fish snack (Bug Bait, 5 Weight, | |||
15 Poko). Look for the other 2 treasures, a strawberry chocolate (Diet Doomer, | |||
5 Weight, 25 Poko) is usually in the open, as is the frosted donut (Pastry | |||
Wheel, 10 weight, 35 Poko). Look for the hole and LEAVE AS QUICK AS YOU CAN!!!! | |||
SUBLEVEL 2: So you got past the sublevel perfectly unharmed? Well, great job! | |||
This area is home to Careening Dirigibugs, Fiery Dweevils, and Bulbmin! To | |||
ensure safety, kill the Careening Dirigibug by throwing at it rapidly. There | |||
are walls in here unlike the Subterrain Complex, so you are safe. For the Fiery | |||
Dweevils, ignore them unless they grab a treasure you are carrying, and then | |||
kill it, blowing your whistle once it casts flames around it. The Fiery | |||
Dweevils are usually in an open, rusty pipe that is near the exit of a long | |||
pipe. You see, look around for an entrance of a pipe. Walk inside of it to be | |||
in the pipe (PS, this is a great place to hide in from the evil [[Waterwraith]]). | |||
Follow the pipe to a slide-like part, where you will go down quickly and will | |||
shoot out of the pipe, landing you near the chocolate donut (Chocolate Cushion, | |||
10 Weight, 40 Poko). Once we have finished hat part of the level, the other | |||
part of the level is the part with the Bulbmin. The mother can be killed by | |||
getting close, and then throwing pikmin onto its back. If you would to | |||
have...let's see...swarm it, the Mother Bulbmin would get a few bites of | |||
pikmin. Once they it is dead, the babies will run around. Blow your whistle at | |||
them to get the Bulbmin. Also, something I forgot to mention: if you start out | |||
the cave with 100 pikmin and lose pikmin to the mother, you still don't get | |||
more Bulbmin. You see, the game decides the amount of Bulbmin at the beginning | |||
of the sublevel, so keep that important note in mind. A checkered chocolate | |||
cookie (Comfort Cookie, 4 Weight, 10 Poko) will come out of the mother once it | |||
is dead, so take the body and the tasty cookie. Finally, the Dwarf orange | |||
Bulborbs can be killed by just swarming them the old fashioned way. Ignore the | |||
bodies, though. The final treasure, a plain donut (Confection Hoop, 20 Weight, | |||
60 Poko), can be found on a ledge guarded by some DOB. To get there, walk to | |||
the opposite ledge and throw pikmin over the gap and to the treasure. Throw | |||
more pikmin over, since it is surrounded by DOB. You will lose a few pikmin, | |||
but ignore it for the time being. Finally, the exit is sealed, so you will have | |||
to use pikmin to smash the rock and open the exit. Leave INSTANTLY!! If you are | |||
lucky (like me), you could've avoided the [[Waterwraith]] from falling! | |||
SUBLEVEL 3: This place is home to the ELECTRICITY element, so you better be | |||
careful! For the electric generators, swarm them the SECOND THEY TURN OFF. | |||
Otherwise, you could find 50 dead blues in a flash. To destroy the Anode | |||
Beetles, make sure the one you are attacking isn't sparking, and throw pikmin | |||
at the top, and then the flesh. The Withering Blowhog dies the same way as | |||
always: throw pikmin on it, and so is the Bulbmin. The Withering Blowhog holds | |||
the lid (Activity Arouser, 15 Weight, 100 Poko), but the Bulbmin holds nothing. | |||
For Anode Dweevils, just throw Bulbmin on them. For the Wollywog, same way as | |||
the Yellow Wollywog. To end this short sublevel, take note that the last 2 | |||
treasures, the large chocolate checkered cookie (Succulent Mattress, 8 Weight, | |||
50 Poko) and the swirl cookie (Compelling Cookie, 4 Weight, 10 Poko) are | |||
anywhere in the open, but usually behind a gate. There is a good chance the | |||
[[Waterwraith]] is down by now, so try to ignore it and break the exit, which is | |||
yet again covered in rocks. Dive on down before the Waterwraith makes this a | |||
bad day (this is a bad day, I already lost 19 pikmin in this cave)! | |||
SUBLEVEL 4: Finally, one of the last floors! If you lost over 10 pikmin, don't | |||
take it too seriously, for this is a TOUGH cave! Anyway, this floor is a | |||
nightmare, thanks to the 50,000 bomb rocks and 5,000 Volatile Dweevils. | |||
Seriously, this place is swarming with explosive things, from bomb rocks to the | |||
Dweevils to the C. Dirigibugs! Take careful steps in this sublevel, and hunt | |||
for the ham container thing (Drone Supplies, 15 Weight, 130 Poko) and the | |||
Triple A Battery (Proton AA, 6 Weight, 90 Poko). Finally, there is an | |||
Irresistant Glint Beetle running around the place. Throw a pikmin at it for it | |||
to drop the white chocolate (Pale Passion, 5 Weight, 25 Poko). Finish by | |||
breaking the hole, and then diving on down to the Final Floor! | |||
SUBLEVEL 5 (FINAL FLOOR): This must feel like heaven, ey? Luckily, the | |||
Waterwraith never drops until you go into the arena, so stall all you want! The | |||
good news: the boss is easy, and the bad news: you probably are down to 60- | |||
Blue Pikmin, as am I. I'm not including the Bulbmin. Finally, Bulbmin don't | |||
exit with you, so we should have PLENTY of Bulbmin with us. Start out by | |||
smashing the 3 gates in the starting area. Ignoring the eggs, throw Bulbmin | |||
into the 2 Purples Candypop buds for 10 purples. Now, smash the 3 eggs and do | |||
this: hold A and press up to find a certain type of pikmin, then throw. Try to | |||
throw all of the leaf pikmin you have out of the flower pikmin squad and once | |||
you have them, dismiss and make Louie take all of the pikmin except the leaf | |||
ones. Swap to Olimar and take the leaf ones, then break eggs for nectar, so you | |||
should have nothing but flower pikmin in no time! To end this, smash the final | |||
black gate, blocking the boss arena, and throw all of your Bulbmin back, for | |||
they are useless. Hold the A button and swap to purples, and then walk to the | |||
egg in the middle of the arena to make the boss fall. |