Glitches in Pikmin 3: Difference between revisions

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m (Fixed a mistake on the Minor Aesthetic glitches table.)
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| If the day ends when the Onion begins sucking something up, its beam swirls will stay there, animated, during the sunset cutscene. An easy way to trigger this is to use the pause menu. || Yes || Yes || [https://web.archive.org/web/20171027063121/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlGWwaTEQ Miiverse post] [https://twitter.com/EspyoPT/status/1330639625954549760 Twitter video]
| If the day ends when the Onion begins sucking something up, its beam swirls will stay there, animated, during the sunset cutscene. An easy way to trigger this is to use the pause menu. || Yes || Yes || [https://web.archive.org/web/20171027063121/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlGWwaTEQ Miiverse post] [https://twitter.com/EspyoPT/status/1330639625954549760 Twitter video]
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| If the player has Pikmin carrying bomb rocks and brings them to the [[Medusal Slurker]]'s hole in [[Tropical Wilds]], the bomb rocks will turn invisible. The bomb rocks function normally, and upon exiting the cave, they will become visible again. || Yes || ? || [[:File:Invisible bomb rock.jpg|Image]]
| If the player has Pikmin carrying bomb rocks and brings them to the hollow tree containing the [[Medusal Slurker]] in [[Tropical Wilds]], the bomb rocks will turn invisible. The bomb rocks function normally, and upon exiting the cave, they will become visible again. || Yes || ? || [[:File:Invisible bomb rock.jpg|Image]]
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| When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based off of player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || ? ||
| When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based on player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || ? ||
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| Throwing Pikmin onto a small pile of fragments that is almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || ? ||  
| Throwing Pikmin onto a small pile of fragments that are almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || ? ||  
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| When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]]
| When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]]
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
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| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin to perform their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes ||  
| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes ||  
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| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || ? || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video]
| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || ? || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video]
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| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video]
| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video]
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| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied on the block, for an unknown reason. This does not happen with elevator platforms. || Yes || ? ||  
| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || ? ||  
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| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is actually no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || ? ||  
| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || ? ||  
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| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], it's possible for the egg to break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || ? || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video]
| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || ? || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video]
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| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || ? ||  
| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || ? ||  
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
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| While playing through the [[Quaggled Mireclops]] mission, it's possible for the cursor for player two as Brittany to be colored all pink like normal, except for the sphere in the center, which will be blue. This happens for when the cursor is not on top of a target (i.e. on the ground). || Yes || Unknown || [[:File:Brittany blue cursor.jpg|Image]]
| While playing through the [[Quaggled Mireclops]] mission, the cursor for player two as Brittany can be colored all pink like normal, except for the sphere in the center, which will be blue. This happens when the cursor is not on top of a target (i.e. on the ground). || Yes || Unknown || [[:File:Brittany blue cursor.jpg|Image]]
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| It is possible to lose Pikmin on the first [[day]]. When taking down the [[dirt wall]], Pikmin that are [[throw]]n at it can end up going [[Pit|out of bounds]] and die. || Yes || Unknown || [https://web.archive.org/web/20171016102533/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkY0bFAOA Miiverse post]
| It is possible to lose Pikmin on the first [[day]]. When taking down the [[dirt wall]], Pikmin that are [[throw]]n at it may end up [[Pit|out of bounds]] and die. || Yes || Unknown || [https://web.archive.org/web/20171016102533/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkY0bFAOA Miiverse post]
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| At times, when entering the hollow tree with the [[Medusal Slurker]] that has a [[Juicy Gaggle]] inside of it on the [[Tropical Wilds]], Pikmin that come with the leader will attach to the fruit while it is still inside the creature. The [[HUD#Fraction numbers|carrying numbers]] will appear, and the Pikmin will remain grabbing on until called. This glitch might only happen if the Pikmin are [[throw]]n onto the hole that leads inside the stump. || Yes || Unknown || [https://www.youtube.com/watch?v=gIDk3EEkIgE YouTube video], [[:File:Pikmin latched to Medusal Slurker.jpg|image]]
| At times, when entering the hollow tree containing the [[Medusal Slurker]] in the [[Tropical Wilds]], Pikmin that come with the leader will attach to the fruit while it is still inside the creature. The [[HUD#Fraction numbers|carrying numbers]] will appear, and the Pikmin will remain grabbing on until called. This glitch might only happen if the Pikmin are [[throw]]n onto the hole that leads inside the stump. || Yes || Unknown || [https://www.youtube.com/watch?v=gIDk3EEkIgE YouTube video], [[:File:Pikmin latched to Medusal Slurker.jpg|image]]
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| It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post]
| It is possible to go out of bounds on the [[Sandbelching Meerslug]]'s arena. || Yes || Unknown || [https://web.archive.org/web/20171016102603/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkd7wu7ww Miiverse post], [https://web.archive.org/web/20171016102514/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdvym-Cg Miiverse post]
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| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. || Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video]
| It is possible for the [[music]] transition between "vulnerable boss" and "normal" in a boss fight to not trigger. || Yes || Unknown || [https://www.youtube.com/watch?v=NxMzKAUfWAM YouTube video]
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| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It cannot be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video]
| A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It maynot be whistled into the group or removed from this state. || Yes || Unknown || [https://www.youtube.com/watch?v=KXAolVMa3QU YouTube video]
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| If a Pikmin following a leader falls into water the exact moment the leader enters a cave, the Pikmin can start drowning and flying without water. || Yes || Unknown || [https://www.youtube.com/watch?v=6B-9AZsKGEQ YouTube video]
| If a Pikmin following a leader falls into water the exact moment the leader enters a cave, the Pikmin may start drowning and flying without water. || Yes || Unknown || [https://www.youtube.com/watch?v=6B-9AZsKGEQ YouTube video]
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| If a Pikmin tries to take a berry the moment it disappears, the Pikmin will try to bring that non-existent berry to the S.S. Drake. || Yes || Unknown || [https://www.youtube.com/watch?v=v6kHXyXEr5A YouTube video]
| If a Pikmin tries to take a berry the moment it disappears, the Pikmin will try to bring that non-existent berry to the S.S. Drake. || Yes || Unknown || [https://www.youtube.com/watch?v=v6kHXyXEr5A YouTube video]
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| On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well. || Yes || Unknown ||  
| On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well. || Yes || Unknown ||  
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| While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that section of the area to unload, which makes the leader fall through the stage. They can reappear at the path to the Scornet Maestro. || Yes || Unknown || [https://www.youtube.com/watch?v=VTtrsHSofE8 YouTube video]
| While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that section of the area to unload, which makes the leader fall through the stage. They may reappear at the path to the Scornet Maestro. || Yes || Unknown || [https://www.youtube.com/watch?v=VTtrsHSofE8 YouTube video]
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| The game can freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video]
| The game may freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video]
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| If there are two objects compressed against the same invisible wall during the [[cutscene]] that explains that [[carrying|carrier]] Pikmin are stuck, there is a chance the objects will be launched very far away. || Yes || ? || [https://www.youtube.com/watch?v=e3nYHHwXNtg&t=1m7s YouTube video]
| If there are two objects compressed against the same invisible wall during the [[cutscene]] that explains that [[carrying|carrier]] Pikmin are stuck, there is a chance the objects will be launched very far away. || Yes || ? || [https://www.youtube.com/watch?v=e3nYHHwXNtg&t=1m7s YouTube video]
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| If the player gathers their first batch of ten [[ultra-spicy spray]] berries while transitioning into the [[Scornet Maestro]]'s fight, it is possible for the game to not give the player their first spicy spray dosage. When enough berries have been gathered for a second dosage, the [[HUD]] updates, showing the correct amount. || Yes || Unknown || [https://www.twitch.tv/videos/712544695 Twitch clip]
| If the player gathers their first batch of ten [[ultra-spicy spray]] berries while transitioning into the [[Scornet Maestro]]'s fight, the game may not give the player their first spicy spray dosage. When enough berries have been gathered for a second dosage, the [[HUD]] updates, showing the correct amount. || Yes || Unknown || [https://www.twitch.tv/videos/712544695 Twitch clip]
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| It is possible for Pikmin to carry an object back to its original spot, and then return to their normal route. || Yes || Unknown || [https://clips.twitch.tv/OddEvilCourgetteCoolCat Twitch clip]
| Pikmin may carry an object back to its original spot and then return to their normal route. || Yes || Unknown || [https://clips.twitch.tv/OddEvilCourgetteCoolCat Twitch clip]
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| In ''Pikmin 3 Deluxe''{{'s}} initial release, collected [[fruit]]s may sometimes not be registered. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://www.reddit.com/r/Pikmin/comments/jot9ds/6566_fruit_bug/ Reddit post]
| In ''Pikmin 3 Deluxe''{{'s}} initial release, collected [[fruit]]s may sometimes not be registered. This was fixed in [[update]] 1.1.0. || No || Yes, [[update]] 1.0.0 only || [https://www.reddit.com/r/Pikmin/comments/jot9ds/6566_fruit_bug/ Reddit post]
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| If a Rock Pikmin gets up from knocking a pellet just as the Winged Onion rescue [[cutscene]] begins, the Rock Pikmin will grab the pellet and jump very high in the air. || Unknown || Yes || [https://www.youtube.com/watch?v=wwQ4jvhUCqc YouTube video]
| If a Rock Pikmin gets up from knocking a pellet just as the Winged Onion rescue [[cutscene]] begins, the Rock Pikmin will grab the pellet and jump very high in the air. || Unknown || Yes || [https://www.youtube.com/watch?v=wwQ4jvhUCqc YouTube video]
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| It is possible for a Red Pikmin to stay under the Onion and not move. Whistling it will bring it to attention and get it to pause, indicating it's in a state where it's working on a task. || Unknown || Yes || [https://twitter.com/QuoteBalrog/status/1327350552561287168 Twitter video]
| A Red Pikmin may stay under the Onion and not move. Whistling it will bring it to attention and get it to pause, indicating it's in a working state. || Unknown || Yes || [https://twitter.com/QuoteBalrog/status/1327350552561287168 Twitter video]
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| Pikmin carrying something may be pushed through the floor for unknown reasons. || Unknown || Yes || [https://twitter.com/MotSlime/status/1322679293877587979?s=19 Twitter video (strong content warning)], [https://twitter.com/QuoteBalrog/status/1326623262239911936 (2)], [https://twitter.com/QuoteBalrog/status/1326623787249405952 (3)]
| Pikmin carrying something may be pushed through the floor for unknown reasons. || Unknown || Yes || [https://twitter.com/MotSlime/status/1322679293877587979?s=19 Twitter video (strong content warning)], [https://twitter.com/QuoteBalrog/status/1326623262239911936 (2)], [https://twitter.com/QuoteBalrog/status/1326623787249405952 (3)]
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| If a Pikmin that was carrying a [[bomb rock]] gets stuck in an [[Arachnode]]'s web, it is possible that its bomb rock will teleport back to the web when the player attempts to use it. || Unknown || Yes || [https://twitter.com/VivaReverie/status/1324235382813155328 Twitter video]
| If a Pikmin that was carrying a [[bomb rock]] gets stuck in an [[Arachnode]]'s web, it is possible that its bomb rock will teleport back to the web when the player attempts to use it. || Unknown || Yes || [https://twitter.com/VivaReverie/status/1324235382813155328 Twitter video]
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| It is possible for the cursor to move on its own in the Rock Pikmin introduction tutorial. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317579566206967808 Twitter video]
| The cursor may move on its own in the Rock Pikmin introduction tutorial. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317579566206967808 Twitter video]
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| It is possible for Pikmin to turn around mid-carry. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317580748568682497 Twitter video] [https://twitter.com/EspyoPT/status/1317582019023400960 (2)]
| It is possible for Pikmin to turn around mid-carry. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1317580748568682497 Twitter video] [https://twitter.com/EspyoPT/status/1317582019023400960 (2)]
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| It is possible for the radar cursor to jolt elsewhere suddenly. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1320145234471251968 Twitter video]
| The radar cursor may jolt elsewhere suddenly. || Unknown || Yes, only confirmed in demo || [https://twitter.com/EspyoPT/status/1320145234471251968 Twitter video]
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| By moving the seek bar during a [[replay]], it may be possible to see some Pikmin icons move erratically and go out-of-bounds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640003358023680 Twitter video]
| By moving the seek bar during a [[replay]], it is possible to see some Pikmin icons move erratically and go out-of-bounds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640003358023680 Twitter video]
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| It is possible for Pikmin in a leader's group to bundle up in one spot, and not move out until after some seconds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640869385334784 Twitter video]
| It is possible for Pikmin in a leader's group to bundle up in one spot, and not move out until after some seconds. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330640869385334784 Twitter video]
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| The [[mini radar]] sometimes jumps a bit and quickly pans back to the right spot. || No || Yes || [https://twitter.com/EspyoPT/status/1317592254219915265 Twitter video]
| The [[mini radar]] sometimes jumps a bit and quickly pans back to the right spot. || No || Yes || [https://twitter.com/EspyoPT/status/1317592254219915265 Twitter video]
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| When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, it is possible for Pikmin to hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)]
| When throwing Pikmin at the ledges in the [[Sandbelching Meerslug]]'s arena, Pikmin may hit the corner of a ledge and bounce high in the air. || Unknown || Yes || [https://clips.twitch.tv/SoftResilientHornetPJSalt Twitch clip] [https://clips.twitch.tv/PiliableWonderfulWeaselOSsloth (2) (language warning)]
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| By beating the [[Mysterious Life Form]] when it has captured Olimar, and is at the warp point of the first room's shortcut inside the Formidable Oak, it is possible for Olimar to stay stuck in the air. || Unknown || Yes || [https://www.twitch.tv/videos/824534775 Twitch clip (language warning)]
| By beating the [[Mysterious Life Form]] when it has captured Olimar, and is at the warp point of the first room's shortcut inside the Formidable Oak, it is possible for Olimar to stay stuck in the air. || Unknown || Yes || [https://www.twitch.tv/videos/824534775 Twitch clip (language warning)]
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