Marty

Joined February 21, 2016
1,566 bytes added ,  11 months ago
→‎Treasure and Enemy Description in the Switch Port: The Doodlebug is in the Flint Beetle family in the port.
(→‎Cave experiments: To sum up: Each save has its own memory. The memory is kept over days, even after resetting, and it's the same for every cave of a save. The leader is kept in memory even when KO'd, and the memory considers that Louie=The President.)
(→‎Treasure and Enemy Description in the Switch Port: The Doodlebug is in the Flint Beetle family in the port.)
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Hello, and welcome to my User page!
Welcome to my User page. I was an active user on Pikipedia back in 2016 before getting fully involved in other communities. I intend to become somewhat active again with Pikmin 4 being released in just a few months. This page lists things that I took note of during gameplay but did not add anywhere on the wiki back then, although since this page has not been edited for many years now, other contributors might have already added information to the relevant pages. If that is the case, I will delete duplicate information, or you can let me know directly.


== Favorite Pikmin ==
{{todo|Move "Music in Pikmin: oddities to [[Music in Pikmin]]}}


[[File:Blue Pikmin1.png|250px|]]
== Favourite Pikmin ==
 
[[File:Blue Pikmin all types.png|250px|]]
[[File:HD White pikmin.jpg|250px|]]
[[File:HD White pikmin.jpg|250px|]]
[[File:Winged Pikmin.png|250px|]]
[[File:Winged Pikmin.png|250px|]]


My favorite Pikmin types are Blue, Winged, and White Pikmin.
My favourite Pikmin types are Blue, Winged, and White Pikmin.


== Youtube Channel ==
== Youtube Channel ==
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https://www.youtube.com/user/charonflyka/videos
https://www.youtube.com/user/charonflyka/videos


I mainly upload videos about Pikmin (glitches, or facts about the gameplay).
I used to upload glitches or other gameplay oddities to my Youtube channel before playing Salmon Run. I'm likely to upload Pikmin 4 videos once the game has been released and for the purpose of contributing to the wiki.
 
==Leader throw preferences==
 
In a voyage log in Pikmin 3, Charlie says that [[Pikmin 3 voyage log#Misc. 16|he'd rather throw Alph instead of Brittany]].
 
Gameplay-wise, I've noticed a few interesting things while messing around with the leaders. Requirement: no Pikmin should be following the player, and all leaders should be following.
 
*While playing as Charlie, if the player is holding Brittany, Alph can be switched to. If Charlie is holding Alph, though, Brittany can't be switched to.
*While playing as Alph, if the player is holding Charlie, Brittany can be switched to. If Alph is holding Brittany, then Charlie can't be switched to.
*While playing as Brittany, if the player is holding Charlie, Alph can be switched to. If Brittany is holding Alph, then Charlie can't be switched to.
 
Interestingly enough, this somewhat matches the leaders' preferences towards one another which players can infer from in-game conversations:
 
*Alph admires Charlie > He'd rather not throw him (no confirmation on this).
*Brittany prefers to interact with Alph and not so much with Charlie / she may be disgusted by Charlie > She'd rather throw Alph. Somewhat confirmed in the Japanese and French notes on the [[Mock Bottom]]. In the French version of the description specifically, Brittany comments "yuk" when thinking about Charlie. I don't know about the Japanese version.
*Charlie presumably has a crush on Brittany > He'd rather throw Alph (and he confirms it in-game, as stated above).
 
Ironically, Charlie would rather be a throwee than a thrower, as confirmed [[Pikmin 3 voyage log#Misc. 39|here]], but he can never be switched to (presumably because no one wants to throw him, according to the above theory).
 
Additional information from [[User:Soprano|Soprano]]:
 
*When playing as Alph/Brittany, you can switch from holding Olimar to Louie, but not from Louie to Olimar.
*When playing as Olimar, you can switch from holding Louie to Alph/Brittany, but not from Alph/Brittany to Louie.
*When playing as Louie, you can switch from holding Olimar to Alph/Brittany, but not from Alph/Brittany to Olimar
 
==Treasure and Enemy Description in the Switch Port==


Some enemies and treasures may have different notes in the Switch port. They will be listed here for now.


== Winged/White and Rock/Purple Pikmin : evolution? ==
===[[Cupid's Grenade]]===


That's a thing I think possible. Rock are more powerful when landing on an enemy (just like Purple Pikmin did in [[Pikmin 2]] ) and both types are bigger than others.
'''Olimar's notes:''' "''What a perplexing fruit... This appears to be from a tree that produces two types of berries that look identical. But some inspire romance, and others do the opposite. It's not easy to tell which is which. I'd better be careful with them. I should also warn Louie, or else he may try to bake this berry in a pie.''"


Winged and White Pikmin are weaker and smaller. Moreover, both types have compound eyes. Maybe White and Purple Pikmin evolved into Rock and Winged Pikmin? Unfortunately, we will probably never get an answer... unless I simply missed it in the game.
===[[Insect Condo]]===


[[File:Rock and Purple comparison.png|Rock and Purple comparison.png]]
'''Olimar's notes:''' "''Internal scans reveal that this juicy nugget can support a symbiotic community! Imagine the benefits... The Ship can't stand to even look at bugs, let alone store them. But I had to put my foot down on this one.''"
[[File:White and Winged comparison.png|White and Winged comparison.png]]


==Artworks==
===[[Love Nugget]]===


Some artworks are reused in each game (their look is updated, though)
'''Olimar's notes:''' "''This tasty red snack isn't quite a fruit, but doesn't seem like a vegetable either. I've analyzed it extensively, and it appears to be releasing stimulating pheromones. I can imagine my wife and I cooking this into some memorable meals.''"


<gallery>
===[[Anti-hiccup Fungus]]===
File:Red Pikmin 3 Artwork 07.jpg|[[Red Pikmin]] (''Pikmin 3'')
File:Red Pikmin 3 Artwork 06.jpg|Red Pikmin (''Pikmin 3'')
</gallery>


<gallery>
'''Olimar's notes:''' "''What a shocking taste! ...I suppose young people, like Louie, might find it tasty, but the flavor is too intense for me!''"
File:Yellow Pikmin 3 Artwork 06.jpg|[[Yellow Pikmin]] (''Pikmin 3'')
File:Yellow Pikmin 3 Artwork 07.jpg|Yellow Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Science Project]]===
File:Blue Pikmin 3 Artwork 06.jpg|[[Blue Pikmin]] (''Pikmin 3'')
File:Blue Pikmin 3 Artwork 07.jpg|Blue Pikmin (''Pikmin 3'')
</gallery>


<gallery>
'''Olimar's notes:''' "''I think I'll take this plant back to my boy as a souvenir of my grand expedition! It'll make the perfect topic for his science-fair project!''"
File:Purple Pikmin 3 Artwork 06.jpg|[[Purple Pikmin]] (''Pikmin 3'')
File:Purple Pikmin 3 Artwork 07.jpg|Purple Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Conifer Spire]]===
File:White Pikmin 3 Artwork 06.jpg|[[White Pikmin]] (''Pikmin 3'')
File:White Pikmin 3 Artwork 07.jpg|White Pikmin (''Pikmin 3'')
</gallery>


<gallery>
'''Olimar's notes:''' "''I've paid off all of the company's debts, but I find myself returning to this planet yet again! This time, I must find and rescue Louie! I've been scouring the wilderness we landed on. As I scour this region, I can't help but feel lonely for my faithful sidekick. Even if he does eat all of the ship's on-board snacks. Because of my loneliness, I've dubbed this rough region the Wistful Wild.''"
File:Winged Pikmin 3 Artwork 06.jpg|[[Winged Pikmin]] (''Pikmin 3'')
File:Winged Pikmin 3 Artwork 07.jpg|Winged Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Boom Cone]]===
File:Rock Pikmin 3 Artwork 06.jpg|[[Rock Pikmin]] (''Pikmin 3'')
File:Rock Pikmin 3 Artwork 07.jpg|Rock Pikmin (''Pikmin 3'')
</gallery>


'''Olimar's notes:''' "''Today we explored the remains of wooden structures found deep underground. I can't imagine who on this uncivilized planet might have created such a place. We'll have to wait until later to make sense of this maze, but this place intrigues me. As for this object we found there, we hope to fathom its true purpose in time!''"


<gallery>
===[[Yellow Wollywog]]===
File:Red Ribbon.png|Red Pikmin (Pikmin 3)
File:Yellow Ribbon.png|Yellow Pikmin (''Pikmin 3'')
File:Blue Ribbon.png|Blue Pikmin (''Pikmin 3'')
File:RYB Stocking.png|Red, Blue and Yellow Pikmin (''Pikmin 3'')
File:WhitePurpleWingedStocking.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:WWP Ribbon.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:Purple Ribbon.png|Purple Pikmin (''Pikmin 3'')
File:White Ribbon.png|White Pikmin (''Pikmin 3'')
File:Winged Ribbon.png|Winged Pikmin (''Pikmin 3'')
File:Rock Ribbon.png|Rock Pikmin (''Pikmin 3'')
File:Pikmin keychain.jpg|Keychains with the same Pikmin images.
File:Pikmin theme.jpg|A Pikmin theme for the Nintendo 3DS reusing the same artworks.
File:P2 artworks manual.jpg|The same artworks with a slightly different look (''Pikmin 2'')
File:NintendoBadgeArcade-Pikmin_set_5.jpg|Nintendo Badge Arcade
</gallery>


The creature is called Yellow Wollyhop in the port (as it was in the EU versions of the NPC! releases) and its scientific name is now "Amphicaris frondiferorum". This change is also reflected in Olimar's notes for the [[Wolpole]].


===[[Doodlebug]]===
The Doodlebug is no longer in the [[Flint bug family]] but now in the [[Flint beetle family]]. The [[Glint Beetle]] remains in the [[Glint beetle family]].
==Music in Pikmin: oddities==
* Immature Pellet Posies trigger the enemy variation when attacked (the normal variation plays again after moving sufficiently far away)
* Semi mature Pellet Posies will trigger the enemy variation:
**if the player was near the Pellet Posies when they evolved (the normal variation plays again after moving sufficiently far away)
**if the player attacks the Pellet Posies while the normal music variation is playing
* Mature Pellet Posies trigger the enemy variation:
**if the player is near them as they grow (the normal variation plays again after moving sufficiently far away)
**if the player attacks them while the normal music variation is playing
*Bomb rocks trigger the enemy variation for a few seconds when exploding
*When several Pikmin drown at once, the enemy variation will play (the normal variation plays again after moving sufficiently far away). ('''Find how many Pikmin need to drown''')
*Fire geysers will trigger the enemy variation when approached
*Candypop Buds will trigger the enemy variation:
**On contact (the normal variation plays again after moving sufficiently far away)
**If a Pikmin is thrown into it (the normal variation plays again after moving sufficiently far away)
*Inactive water geysers will trigger the enemy variation only when attacked
*Active water geysers will trigger the enemy variation when approached
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Honeywisps, when attacked, trigger the enemy variation (only lasts a few seconds).
*When boulders are broken by or crush Captain Olimar, the enemy variation will play (only lasts a few seconds)


==Monita's monologues ( {{EU|y}} )==
==Monita's monologues ( {{EU|y}} )==
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''Now then, allow me to explain the controls.''
''Now then, allow me to explain the controls.''


''Move with {{button|wii|Pad}}.''
''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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====Others====
====Others====


=====As Olimar=====
=====As Olimar or a Pikmin (doesn't matter)=====
 


"''('''Nectar icon''')←This is a blob of nectar.''
"''('''Nectar icon''')←This is a blob of nectar.''
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"''Olimar's Pikmin have grown into bud Pikmin.''
"''http://image.noelshack.com/fichiers/2016/23/1465421369-hammer-seed-icon.jpg ←This is a Hammer Seed.''


''Olimar can now command more Pikmin! Their attack power has also increased significantly.''"
''Pick these up to equip your Pikmin with a thunderous attack.''
 
 
"''Olimar's Pikmin have grown into flower Pikmin.''
 
''Olimar's Pikmin have grown in number and become stronger!''"
 
 
"''This is a bomb. It will explode if you pick it up and throw it.''
 
''Approach the bomb and touch it to pick it up.''"
 
 
"''This is a Jump Switch.''
 
''It will activate when Olimar stands on it and calls the Pikmin.''"
 
 
"''('''Hammer Seed icon''')←This is a Hammer Seed.''
 
''Pick these up to equip your Pikminwith a thunderous attack.''


''They also block one enemy attack.''"
''They also block one enemy attack.''"
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"''('''Luminous mushroom icon''')←This is a luminous mushroom.''
"''This is a Jump Switch.''
 
''It will activate when Olimar stands on it and calls the Pikmin.''"
 
 
"''http://image.noelshack.com/fichiers/2016/23/1465421517-luminous-mushroom.jpg ←This is a luminous mushroom.''


''If you touch a clump of these mushrooms, you will shine slightly for a short time.''"
''If you touch a clump of these mushrooms, you will shine slightly for a short time.''"




"''('''Whip Seed icon''')←This is a Whip Seed.''
"''http://image.noelshack.com/fichiers/2016/23/1465421524-whip-seed.jpg ←This is a Whip Seed.''


''Pick these up to make your Pikmin decisively snappy.''
''Pick these up to make your Pikmin decisively snappy.''
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"''('''Knuckle Seed icon''')← This is a Knuckle Seed.''
"''http://image.noelshack.com/fichiers/2016/23/1465421475-knuckle-seed.jpg ← This is a Knuckle Seed.''


''Pick these up to give your Pikmin a powerful punch.''
''Pick these up to give your Pikmin a powerful punch.''
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'''Monita explains some new controls at the start of the first advanced stage.'''
'''When the player finishes all the levels, Dark Monita adresses a message to them.'''
 
 
"''You have completed all of the advanced challenges!''
 
''Congratulations.''
 
''I'm sorry I had to cause you so much trouble.''
 
''Oh, and...''
 
''I'm glad you stuck it out till the end.''
 
''Next, why don't you aim to master the challenges?''
 
''See you again soon.''"
 


"''In the advanced challenges, you will face enemies with various elemental properties.''
=====As Olimar only=====


''The three elements you will encounter are water, fire and electricity.''


''Attacks from Pikmin that share the same element are very effective.''
"''Olimar's Pikmin have grown into bud Pikmin.''


''On the other hand...''
''Olimar can now command more Pikmin! Their attack power has also increased significantly.''"


''Attacks from Pikmin with a different element are fairly weak.''


''Please be cautious.''"
"''Olimar's Pikmin have grown into flower Pikmin.''


''Olimar's Pikmin have grown in number and become stronger!''"


"''Now I'll explain how to handle creatures with elemental properties.''


''Olimar now has the <span style="color:blue">Colour Swap</span> ability, complete with a new icon.''
"''This is a bomb. It will explode if you pick it up and throw it.''


''This handy ability changes the colour of Pikmin each time you use it.''
''Approach the bomb and touch it to pick it up.''"


''Try to match the colour of your Pikmin to your enemy's element.''"


'''Monita explains some new controls at the start of the first advanced stage.'''


'''When the player finishes all the levels, Dark Monita adresses a message to the player.'''  
"''In the advanced challenges, you will face enemies with various elemental properties.''


''The three elements you will encounter are water, fire and electricity.''


"''You have completed all of the advanced challenges!''
''Attacks from Pikmin that share the same element are very effective.''


''Congratulations.''
''On the other hand...''


''I'm sorry I had to cause you so much trouble.''
''Attacks from Pikmin with a different element are fairly weak.''


''Oh, and...''
''Please be cautious.''"


''I'm glad you stuck it out till the end.''


''Next, why don't you aim to master the challenges?''
"''Now I'll explain how to handle creatures with elemental properties.''


''See you again soon.''"
''Olimar now has the <span style="color:blue">Colour Swap</span> ability, complete with a new icon.''


''This handy ability changes the colour of Pikmin each time you use it.''


=====As a Pikmin=====
''Try to match the colour of your Pikmin to your enemy's element.''"


"''('''Nectar icon''')←This is a blob of nectar.''


''Collect as many as you can to get stronger.''"
=====As a Pikmin only=====




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"''This is a Jump Switch.''
'''Monita explains some new controls at the start of the first advanced stage.'''


''It will activate when Olimar stands on it and calls the Pikmin.''"
"''In the advanced challenges, you will face enemies with various elemental properties.''


''The three elements you will encounter are water, fire and electricity.''


"''('''Hammer Seed icon''')←This is a Hammer Seed.''
''Attacks from Pikmin that share the same element are very effective.''


''Pick these up to equip your Pikmin with a thunderous attack.''
''On the other hand...''


''They also block one enemy attack.''"
''Attacks from Pikmin with a different element are fairly weak.''


 
''Please be cautious.''"
"''In this challenge, your greatest foe is the time limit.''
 
''If the clock ticks down to zero, you fail to escape.''
 
''('''Stopwatch icon''')←Stopwatches will give you more time. don't forget to pick them up.''
 
''Fortunately, you can't run out of health while the time limit rule is in effect.''
 
''Consider it a special favour from me to you.''"


====Multiplayer====
====Multiplayer====
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=====Tutorial=====
=====Tutorial=====


======3 players======
 


"''You play the role of brave Captain Olimar, <span style="color:blue">Mii 1</span>''.
"''You play the role of brave Captain Olimar, <span style="color:blue">Mii 1</span>''.
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'''On the TV''' : ''Move with {{button|wii|Pad}}.''
'''On the TV''' : ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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''This concludes the explanation of the controls.''"
''This concludes the explanation of the controls.''"


=====Others=====
{{stub}}
Note: the dialogs are added here only if there are different from those in 1-player mode.
"''Nectar = same''"
"''Evolutions = same''"
"''This is a bomb. It will explode if you pick it up and throw it.''
''As Olimar, you need to get close and touch it.''
''Pikmin need to close and press {{button|wii|1}}.''"
"''Hearts are shared. If anyone takes damage, you lose a heart.''
''If you lose all your hearts, your escape has failed.''
''You must depend on each other.''
''Working together is the key to victory.''"
"''Hammer Seed = same''"


===Multiplayer mode===
===Multiplayer mode===
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====Tutorial====
====Tutorial====


=====3 players=====
 


''In this attraction, you experience the frenzy and chaos of alien combat.''
''In this attraction, you experience the frenzy and chaos of alien combat.''
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''That concludes my control explanation.''
''That concludes my control explanation.''


'''On the TV''': ''Move with {{button|wii|Pad}}.''
'''On the TV''': ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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=====Tutorial=====
=====Tutorial=====


======3 players======
 


"''You play the role of brave Captain Olimar, <span style="color:blue">Mii 1</span>''.
"''You play the role of brave Captain Olimar, <span style="color:blue">Mii 1</span>''.
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'''On the TV''' : ''Move with {{button|wii|Pad}}.''
'''On the TV''' : ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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====Tutorial====
====Tutorial====


=====3 players=====


''In this attraction, you experience the frenzy of interspecies combat.''
''In this attraction, you experience the frenzy of interspecies combat.''
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''Now then. Allow me to explain the controls.''
''Now then. Allow me to explain the controls.''


'''On the TV''': ''Move with {{button|wii|Pad}}.''
'''On the TV''': ''Move with {{button|wii|pad}}.''
 


== Others ==
== Others ==


http://www.pikminwiki.com/index.php?title=User:Marty/Decoration
[[User:Marty/Decoration]]
 
[[User:Marty/Seed]]
==Cave experiments==
 
===How it works===
 
Leader 2 = The President or Louie.
 
The first leader that will be controlled when entering a cave is the one that entered another sublevel (the first is excluded) in a previous cave.
 
Example :
 
Perplexing Pool, testing with the Citadel of Spiders.
 
When the day starts, the player controls Olimar.
When entering the cave : the player will either control Olimar or Leader 2 (the last leader who entered a sublevel in a previous cave).
When exiting a cave via the pause menu (in sublevel 1), the player will always control Olimar on the overworld.
When entering the cave again, the player will control the same leader they controlled when entering the cave last time.
 
How to change which leader will be controlled after landing:
 
Imagine you are Olimar when landing in the first sublevel of the cave (or vice-versa).
Enter the second sublevel as Leader 2.
 
'''The memory is keeping "Leader 2".'''
 
Exit the cave, and you'll be controlling Olimar on the overworld. However, if you enter the cave with Olimar (or Leader 2, it doesn't matter), you will first control Leader 2 after landing. This is because '''The memory has kept "Leader 2".'''
 
Now, enter the sublevel 2 as Olimar.
 
'''The memory is now keeping "Olimar.'''
 
Exit the cave via the pause menu, you'll control Olimar on the overworld. Enter the cave as Leader 2 (or Olimar, it doesn't matter) and normally, you will first control Olimar after landing. This is because '''The memory has kept "Olimar".'''
 
 
===Other experiments===
 
*The memory is kept even when a new day begins.
*On the overworld, the first leader to be controlled will alwyas be Olimar.
*The memory is kept after resetting, in all possible circumstances.
*Each save has its own memory.
*When creating a save, the default parameter is "'''The memory is keeping "Olimar"'''.
*The leader in memory is kept even if it is down. Example :
 
"'''The memory is keeping "Olimar"''', so I will control Olimar when entering a cave.
After exiting the cave via pause menu (on sublevel 1, I decide to kill Olimar. I enter a cave again as the President. Logically, I will control him when landing, since Olimar is down.
After exiting via the pause menu, I will still control the President...
I decide to finish the current day and start a new one.
I will control Olimar on the new day.
When entering the cave, the first leader I will control will still be Olimar, proving the game has kept him in memory so far.
 
*The memory is the same for all caves.
*The memory will be kept the same even when the player switches to another leader to exit the cave (as long as they don't enter another subelevel). Tha player can escape either via the pause menu or thanks to a geyser.
*The memory is the same for the President and Louie: recovering the debt does not affect the leader kept in memory by the game. For example, if
"'''The memory is keeping "Louie"''' when the player recovers the debt,  "'''The memory will be keeping "The President"''' when the player gets back to PNF-404 (it's likely because Louie and the President are considered the same leader = leader 2).
 
==Reminder==


===Glitch===
Projects started back in 2016 (?) but that I never completed. I just noticed the Seed page did make it to the main wiki.


*On the first day in the Awakening Wood, you can only withdraw up to 95 Pikmin because of the Blue Pikmin. However, by retrieving Pellets at the exact moment the sun sets (so, when the countdwon reaches 0), the red Onion will still eject 5 seeds during the cutscene, even if you have 95 Pikmin with you.
== Gallery ==


**Possible explanation : the 5 Blue Pikmin are automatically placed inside their Onion when the cutscene begins, this would explain why the red Onion manages to eject 5 seeds.
[[File:Comparisons.jpg]]
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