Glitches in Pikmin 2: Difference between revisions

m
→‎Zombie Pellet Posy: Confirmed to be possible in Switch port
m (→‎World cut-off: Confirmed to happen on Switch port)
m (→‎Zombie Pellet Posy: Confirmed to be possible in Switch port)
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===Zombie Pellet Posy===
===Zombie Pellet Posy===
{{glitch | reproducibility = High | consequences = Harmless | p2 = Yes | npcp2 = Yes | image = Zombie Pellet Posy NPC P2.jpg | youtube = xw1ytja45oU
{{glitch | reproducibility = High | consequences = Harmless | p2 = Yes | npcp2 = Yes | p2s = Yes | image = Zombie Pellet Posy NPC P2.jpg | youtube = xw1ytja45oU
| effects = Keeps a Pellet Posy alive, but with 0 [[health]] remaining.
| effects = Keeps a Pellet Posy alive, but with 0 [[health]] remaining.
| howto = Have a Pikmin attack a Pellet Posy from the ground. Make it so that, when the Pikmin jumps to the plant's stem, it pummels it an even number of times. If the last hit were to cause the Posy to fall, it will instead stay alive with 0 health. Whistle the Pikmin at this point to keep the plant that way, otherwise the Pikmin will kill it. A consistent way to do this is to throw a non-Red and non-Purple Pikmin near a Pellet Posy, let it attack once while on the ground, let it attack a few times after it latches on by itself, and whistle the Pikmin just as the plant's health goes to 0.
| howto = Have a Pikmin attack a Pellet Posy from the ground. Make it so that, when the Pikmin jumps to the plant's stem, it pummels it an even number of times. If the last hit were to cause the Posy to fall, it will instead stay alive with 0 health. Whistle the Pikmin at this point to keep the plant that way, otherwise the Pikmin will kill it. A consistent way to do this is to throw a non-Red and non-Purple Pikmin near a Pellet Posy, let it attack once while on the ground, let it attack a few times after it latches on by itself, and whistle the Pikmin just as the plant's health goes to 0.