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AuroraLucias (talk | contribs) (→Day) Tag: Mobile edit |
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In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left. | In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left. | ||
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}. | In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health. | ||
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a carriable fireball extinguishes in {{p4}}. | |||
===Lock-on display=== | ===Lock-on display=== |
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