HUD: Difference between revisions

382 bytes added ,  9 months ago
Tag: Mobile edit
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In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left.
In ''Hey! Pikmin'', an enemy's health is displayed as a small bar instead of a wheel. The bar starts filled with magenta, and as the enemy's health decreases, the magenta portion decreases and the grey proportion increases, from right to left.


Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}.
In ''Pikmin 4'', due to the inclusion of health upgrade items, only enemies are depicted to have a health wheel. The [[Pikmin 4 player character|player character]], alongside [[Oatchi]] are shown with a health bar instead, which will grow larger if health upgrades are bought or if Oatchi eats a Scrummy Bone at full health.
 
Other than representing an entity's health, the wheel is also used to show how much time is left until a [[bomb-rock]] or [[Volatile Dweevil]] explodes in {{p2}}, and before a carriable fireball extinguishes in {{p4}}.


===Lock-on display===
===Lock-on display===
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