Lock-on: Difference between revisions
→Pikmin 4
Line 31: | Line 31: | ||
== ''Pikmin 4'' == | == ''Pikmin 4'' == | ||
In ''Pikmin 4'', the lock-on system used | In ''Pikmin 4'', the lock-on system used is very similar to ''Pikmin 3 Deluxe'', though the cursor now automatically locks-on to objects. This means that the player must approach an object and once they get within throwing distance, throw once that object gets automatically locked-on too. In cases of there being multiple objects that can be locked-on to, the object closest to the player will be chosen. Objects being carried by Pikmin will not be locked-on to. Pressing {{button|switch|zr}} will lock the cursor to the currently locked-on object. Like in the Wii U version of ''Pikmin 3'', pressing {{button|switch|zr}} while locked-on will cycle through nearby targets, in addition to {{button|switch|zr}} freezing the camera. | ||
==Lockable targets== | ==Lockable targets== |