Fire starter: Difference between revisions

→‎Uses: Did some more testing and found out that Snowflake Fluttertail can also be damaged by the fire starters, but the fire starter won't disappear in that case, reworded accordingly
(Added Icy Blowhogs and Chillyhops to the list of affected enemies. Noted that low health Snowflake Fluttertail requires two fire starters to melt the ice. Also reworded that whole section with fire starters for combat, main bit was just saying how many fire starters are needed to kill the enemies instead of using fractions as most of the amounts aren't precise (i.e. Snowy and Chilly lose about 40% of their health, and Icy loses a little over an eighth))
(→‎Uses: Did some more testing and found out that Snowflake Fluttertail can also be damaged by the fire starters, but the fire starter won't disappear in that case, reworded accordingly)
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The primary use of fire starters is to destroy [[dried plants]] when thrown at, in order to open up a path or object that was previously blocked by the plants. The fire starter will not be used up by this, so the Red Pikmin holding it can be called back and the fire starter used again, but it will not reset the time limit.
The primary use of fire starters is to destroy [[dried plants]] when thrown at, in order to open up a path or object that was previously blocked by the plants. The fire starter will not be used up by this, so the Red Pikmin holding it can be called back and the fire starter used again, but it will not reset the time limit.


For combat, fire starters can be thrown at certain enemies for various effects. Doing so will make the fire starter disappear. [[Charging]] at an enemy using a fire starter Pikmin will not work.
For combat, fire starters can be thrown at certain enemies for various effects. [[Charging]] at an enemy using a fire starter Pikmin will not work.
* [[Frosty Bulborb]]s, [[Dwarf Frosty Bulborb]]s, and [[Snowflake Fluttertail]]s lose their protective coating of [[ice]] if they have it. In all cases, only one fire starter is required to remove the ice, except for when the Snowflake Fluttertail regenerates its ice coating at low health, in which case two fire starters are required.
* [[Frosty Bulborb]]s, [[Dwarf Frosty Bulborb]]s, and [[Snowflake Fluttertail]]s lose their protective coating of [[ice]] if they have it. Doing so will make the fire starter disappear. In all cases, only one fire starter is required to remove the ice, except for when the Snowflake Fluttertail regenerates its ice coating at low health, in which case two fire starters are required.
* Some enemies can also be damaged by fire starters, granted that they do not have a protective coating of ice at that moment. The following list shows how many fire starters it takes to kill different enemies:
* Some enemies can also be damaged by fire starters, granted that they do not have a protective coating of ice at that moment. In all cases except for the Snowflake Fluttertail, doing so will make the fire starter disappear. The following list shows how many fire starters it takes to kill different enemies:
** 1 fire starter to kill: [[Dwarf Frosty Bulborb]]
** 1 fire starter to kill: [[Dwarf Frosty Bulborb]]
** 3 fire starters to kill: [[Snowy Blowhog]], [[Chillyhop]], [[Frosty Bulborb]]
** 3 fire starters to kill: [[Snowy Blowhog]], [[Chillyhop]], [[Frosty Bulborb]]
** 8 fire starters to kill: [[Icy Blowhog]]
** 8 fire starters to kill: [[Icy Blowhog]]
** 15 fire starters to kill: [[Snowflake Fluttertail]]


Throwing a fire starter at frozen [[hydro jelly]] or at an [[ice wall]] will instantly destroy it. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen.
Throwing a fire starter at frozen [[hydro jelly]] or at an [[ice wall]] will instantly destroy it. In either case the fire starter disappears, and in the case of the ice wall, it is possible for the Pikmin to become frozen.
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