Distant Tundra: Difference between revisions

(Updated maps to use new Pikmin 3 Deluxe versions.)
 
(34 intermediate revisions by 14 users not shown)
Line 4: Line 4:
|map              = Distant Tundra map P3D.png
|map              = Distant Tundra map P3D.png
|fruits            = 16
|fruits            = 16
|obstacles        = {{large crystal}} {{dirt wall}} {{crystal wall}} {{bamboo gate}} {{electric gate P3}} {{water body}} {{fragments}} {{Bouncy Mushroom}} {{climbing stick}} {{Bloominous Stemple}} {{paper bag P3}} {{spotcap}} {{kingcap}} {{geyser}} {{electrode}} {{flukeweed}}
|pikmin_discovered = [[Yellow Pikmin]]
|pikmin_discovered = [[Yellow Pikmin]]
|requirements      = Collect the [[Data Glutton]]
|requirements      = Collect the [[Data Glutton]]
Line 10: Line 9:
}}
}}


The '''Distant Tundra''' ({{j|迷いの雪原|Mayoi no Setsugen|Tundra of Bewilderment}}) is an [[area]] in {{p3}}. It is set in a snowy region, with patches of exposed dirt, a river running through the middle, and several underground caves. [[Yellow Pikmin]] are discovered in this area, and it is where [[Captain Charlie]] first lands. The [[Vehemoth Phosbat]] serves as the [[boss]] of the area. The 16 [[fruit]]s in the area give a total of 22 cups of juice (11 on [[Difficulty|Ultra-Spicy difficulty]]).
The '''Distant Tundra''' ({{j|迷いの雪原|Mayoi no Setsugen|Lost Snowfield}}) is an [[area]] in {{p3}}. It is set in a snowy region, with patches of exposed dirt, a river running through the middle, and several underground caves. [[Yellow Pikmin]] are discovered in this area, and it is where [[Captain Charlie]] first lands. The [[Vehemoth Phosbat]] serves as the [[boss]] of the area. The 16 [[fruit]]s in the area give a total of 22 cups of juice (11 on [[Difficulty|Ultra-Spicy difficulty]]).


==Plot==
==Plot==
[[File:P3D Distant Tundra Bridge Building.jpg|thumb|right|250px|Building the bridges to reunite Alph and Brittany.]]
[[File:P3D Distant Tundra Bridge Building.jpg|thumb|250px|Building the bridges to reunite Alph and Brittany.]]
After the [[S.S. Drake]] crashes in the prologue, the focus goes to [[Captain Charlie]], who landed in this area. The player takes control of him for a while as he discovers [[Yellow Pikmin]], but this section of the game stops when he walks through a cave, as an unknown creature – later revealed to be the [[Vehemoth Phosbat]] – ambushes him.
After the [[S.S. Drake]] crashes in the prologue, the focus goes to [[Captain Charlie]], who landed in this area. The player takes control of him for a while as he discovers [[Yellow Pikmin]], but this section of the game stops when he walks through a cave, as an unknown creature – later revealed to be the [[Vehemoth Phosbat]] – ambushes him.


Line 24: Line 23:
The Distant Tundra is a large wintery landscape, with most of the terrain covered in snow and ice. Its structure is quite complex, mostly due to the assortment of walls, ramps, twists and turns in the terrain. Regardless, most parts are quite open. In addition, there is a large amount of water throughout the stage. Because of the cold climate, many enemies that cannot be found in other areas are found here, such as the [[Bearded Amprat]] and the [[Arctic Cannon Larva]].
The Distant Tundra is a large wintery landscape, with most of the terrain covered in snow and ice. Its structure is quite complex, mostly due to the assortment of walls, ramps, twists and turns in the terrain. Regardless, most parts are quite open. In addition, there is a large amount of water throughout the stage. Because of the cold climate, many enemies that cannot be found in other areas are found here, such as the [[Bearded Amprat]] and the [[Arctic Cannon Larva]].


==Key sections==
==Segments==
The main portion of the area is quite big, and is split in two due to the river that crosses the middle. On the following list, all but the first two sections refer to a different sub-area, meaning that there is a transition when they are entered or left.
The main segment of the area is quite big, and is split in two due to the river that crosses the middle. The following is a list of all [[segment]]s in the area:


;Southern half:
;Main segment:
The southern half of the main area is where the landing site is. The site is circular with an exit to the south, and a eastern ramp leading to the river's shoreline. From the south exit, there is a perpendicular path that splits in two when going east: one end dips down and leads to the shore, the other has a bridge that leads to higher ground, where the [[Dodge Whistle]] can be reached with a nearby [[Bouncy Mushroom]].
[[File:P3D Prerelease Ice Slide.jpg|thumb|200px|Alph and some Pikmin riding down the icy slide in the northwest.]]
The southern half of the main segment is where the landing site is. The site is circular with an exit to the south, and a eastern ramp leading to the river's shoreline. From the south exit, there is a perpendicular path that splits in two when going east: one end dips down and leads to the shore, the other has a bridge that leads to higher ground, where the [[Dodge Whistle]] can be reached with a nearby [[Bouncy Mushroom]].


On the aforementioned path split, when taking the dipping path, it's possible to go under the bridge on the other path, and enter a room with [[Pyroclasmic Slooch]]es. This room is surrounded by high walls from other parts of the stage. To the east, there is a bit of terrain near the Dodge Whistle. [[Leader]]s and [[Pikmin family|Pikmin]] can be thrown to the portion at the south of the room, which has a chain of Bouncy Mushrooms that in turn provide access to the western ledge. That ledge has a pathway that shrinks further down to the west until the [[Zest Bomb]] – the purpose is to make it harder to dodge the [[Arctic Cannon Larva]]'s snowballs.
On the aforementioned path split, when taking the dipping path, it's possible to go under the bridge on the other path, and enter a room with [[Pyroclasmic Slooch]]es. This room is surrounded by high walls from other parts of the stage. To the east, there is a bit of terrain near the Dodge Whistle. [[Leader]]s and [[Pikmin family|Pikmin]] can be thrown to the portion at the south of the room, which has a chain of Bouncy Mushrooms that in turn provide access to the western ledge. That ledge has a pathway that shrinks further down to the west until the [[Zest Bomb]] – the purpose is to make it harder to dodge the [[Arctic Cannon Larva]]'s snowballs.


;Northern half:
The center of the southern half of the area is a bit open, and leads to the river's shore on the west. This shore has a protrusion that points to a similar, smaller protrusion on the other side; this allows the leaders to swap Pikmin. From the center, there are two ways to reach the eastern portion: through a one-way slide in the middle or a curving long path to the north. This semi-open zone has a vase in the middle and a ledge to a slide that takes one back to the southern half of the area; a leader must be thrown by another to get here. A bit more to the east is a ledge with a [[Face Wrinkler]].
[[File:P3D Prerelease Ice Slide.jpg|thumb|right|200px|Alph and some Pikmin riding down the icy slide in the northwest.]]
The center of this half of the area is a bit open, and leads to the river's shore on the west. This shore has a protrusion that points to a similar, smaller protrusion on the other side; this allows the leaders to swap Pikmin. From the center, there are two ways to reach the eastern portion: through a one-way slide in the middle or a curving long path to the north. This semi-open zone has a vase in the middle and a ledge to a slide that takes one back to the southern half of the area; a leader must be thrown by another to get here. A bit more to the east is a ledge with a [[Face Wrinkler]].


The northwestern corner of the main area consists of three high steps. The first is crossed with a [[geyser]], and the second can be overcome with another geyser or by taking the eastern path. Up at the top, there is an inlet of land at the north, with a tunnel blocked by an [[iron ball]] facing the south; one leader must throw another in order to get here. To the northwest of the topmost high step is a slide that goes all the way to the bottom.
The northwestern corner of the main segment's southern half consists of three high steps. The first is crossed with a [[geyser]], and the second can be overcome with another geyser or by taking the eastern path. Up at the top, there is an inlet of land at the north, with a tunnel blocked by an [[iron ball]] facing the south; one leader must throw another in order to get here. To the northwest of the topmost high step is a slide that goes all the way to the bottom.


To note is that the river cannot be crossed from one shore to the other right away, given that there are two underwater [[gate]]s in the river itself blocking access.
To note is that the river cannot be crossed from one half of the segment to the other right away, given that there are two underwater [[gate]]s in the river itself blocking access.


;Charlie's Crash Site:
;Charlie's Crash Site:
This section starts at a dead end, and is mostly linear, with slight zigzagging. Midway through, it splits into two, with the northern exit leading to the Spotty Bulbear cave, but blocked off by a [[crystal]], and the eastern path leading to the large wooden bridge.
This segment starts at a dead end, and is mostly linear, with slight zigzagging. Midway through, it splits into two, with the northern exit leading to the Spotty Bulbear cave, but blocked off by a [[crystal]], and the eastern path leading to the large wooden bridge.


;Large bridge:
;Large bridge:
This large, wooden bridge provides a path between Charlie's crash site and the cave section that leads into the Vehemoth Phosbat's den. The [[camera]] in this sub-area faces to the side, and the only movement possible is two-dimensional.
This large, wooden bridge provides a path between Charlie's crash site and the cave segment that leads into the Vehemoth Phosbat's den. The [[camera]] in this segment faces to the side, and the only movement possible is two-dimensional.


;Vehemoth Phosbat arena access:
;Vehemoth Phosbat arena access:
Line 61: Line 59:


;Shaggy Long Legs's arena:
;Shaggy Long Legs's arena:
The main entrance is through the Yellow Pikmin cave, but it is possible to access this sub-area through the east end of the river, underwater, although a [[bamboo gate]] needs to be lifted. This arena only has two parts: one bit of solid terrain, and one lake; the boss walks back and forth between the two.
The main entrance is through the Yellow Pikmin cave, but it is possible to access this segment through the east end of the river, underwater, although a [[bamboo gate]] needs to be lifted. This arena only has two parts: one bit of solid terrain, and one lake; the boss walks back and forth between the two.


==Objects==
==Objects==
Line 68: Line 66:
*{{icon|Astringent Clump|y}} × 1
*{{icon|Astringent Clump|y}} × 1
*{{icon|Citrus Lump|v=FF|y}} × 2
*{{icon|Citrus Lump|v=FF|y}} × 2
*{{icon|Cupid's Grenade|v=FF|y}} × 2
*{{icon|Cupid's Grenade|v=FF|y}} × 2 (Buried)
*{{icon|Face Wrinkler|y}} × 1
*{{icon|Face Wrinkler|y}} × 1
*{{icon|Dawn Pustules|y}} × 20 (1 bunch)
*{{icon|Dawn Pustules|y}} × 20
*{{icon|Dapper Blob|y}} × 1
*{{icon|Dapper Blob|y}} × 1
*{{icon|Disguised Delicacy|v=FF|y}} × 1
*{{icon|Disguised Delicacy|v=FF|y}} × 1
*{{icon|Dusk Pustules|y}} × 20 (1 bunch)
*{{icon|Dusk Pustules|y}} × 20
*{{icon|Heroine's Tear|y}} × 1
*{{icon|Heroine's Tear|y}} × 1
*{{icon|Portable Sunset|y}} × 1
*{{icon|Portable Sunset|y}} × 1
Line 90: Line 88:
*{{icon|Fiery Blowhog|v=P3|y}} × 3
*{{icon|Fiery Blowhog|v=P3|y}} × 3
*{{icon|Joustmite|y}} × 4
*{{icon|Joustmite|y}} × 4
*{{icon|Phosbat|y}} × (As long as Phosbat Pod is active)
*{{icon|Phosbat|y}} × 10 (There are 10 by default, but more will be created as long as there are [[Phosbat Pod]]s active)
*{{icon|Pyroclasmic Slooch|y}} × 5
*{{icon|Pyroclasmic Slooch|y}} × 5 (2 past the crystal wall, 3 inside a cave)
*{{icon|Shaggy Long Legs|y}} – '''Mini-boss''' × 1
*{{icon|Shaggy Long Legs|y}} – '''Mini-boss''' × 1
*{{icon|Skeeterskate|y}} × 3
*{{icon|Skeeterskate|y}} × 3
Line 102: Line 100:
}}
}}


===Plants and fungi===
===Obstacles===
{{columns|2|
{{columns|2|
*{{icon|Burgeoning Spiderwort|y}} × 2
*{{icon|Small crystal|y}} × 8
*{{icon|Crimson Candypop Bud|y}} × 4
*{{icon|Large crystal|y}} × 6
*{{icon|Flukeweed|y}} × 2
*{{icon|Bamboo gate|y}} × 2
*{{icon|Golden Candypop Bud|y}} × 3
*{{icon|Electric gate|v=P3|y}} × 2
*{{icon|Pellet Posy|y}} × 14
*{{icon|Dirt wall|y}} × 3
*{{icon|Crystal wall|y}} × 1
*{{icon|Fire geyser|y}} × 4
*{{icon|Kingcap|y}} × 2
*{{icon|Spotcap|y}} × 38
*{{icon|Spotcap|y}} × 38
*{{icon|Kingcap|y}} × 2
*{{icon|Tunnel|y}} × 2
*{{icon|Common Glowcap|y}} × 29 (This includes both cyan and pink variations.)
*{{icon|Bloominous Stemple|y}} × 12
*{{icon|Bouncy Mushroom|y}} × 4
}}
}}


===Obstacles===
===Tools===
 
{{columns|2|
{{columns|2|
*{{icon|Small crystal|y}} × 8
*{{icon|Bloominous Stemple|y}} × 12
*{{icon|Large crystal|y}} × 6
*{{icon|Bouncy Mushroom|y}} × 5
*{{icon|Bamboo gate|y}} × 1
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (Piles of 20 and 30)
*{{icon|Geyser|y}} × 5
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (Piles of 20 and 30)
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (Two piles of 25)
*{{icon|Climbing stick|y}} × 3
*{{icon|Climbing stick|y}} × 3
*{{icon|Electric gate|v=P3|y}} × 2
*{{icon|Electrode|y}} × 8
*{{icon|Electrode|y}} × 8
*{{icon|Dirt wall|y}} × 3
*{{icon|Flukeweed|y}} × 2
*{{icon|Crystal wall|y}} × 2
*{{icon|Geyser|y}} × 5
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (piles of 20 and 30)
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (piles of 20 and 30)
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (2 piles of 25)
*{{icon|Fire geyser|y}} × 4
*{{icon|Hay|y}} × 30 (1 pile)
*{{icon|Hay|y}} × 30 (1 pile)
}}
===Vegetation and mycobiota===
{{columns|2|
*{{icon|Burgeoning Spiderwort|v=P3|y}} × 2 (1 after the bridge parts on the pot have been used and 1 on the second day of visiting)
*{{icon|Candypop Bud|v=P3 red|y}} (Red) × 2
*{{icon|Candypop Bud|v=P3 yellow|y}} (Yellow) × 5
*{{icon|Common Glowcap|v=P3|y}} (blue) × 18
*{{icon|Common Glowcap|v=P3|y}} (red) × 11
*{{icon|Pellet Posy|v=P3|y}} × 14
}}
}}


===Other===
===Other===
*{{icon|Anti-Electrifier|y}} ×1
*{{icon|Anti-Electrifier|y}}
*{{icon|Dodge Whistle|y}} ×1
*{{icon|Dodge Whistle|y}}
*[[Onion|Yellow Onion]] × 1
*{{icon|Yellow Onion|v=P3|y}}


==Data files==
==Data files==
Line 183: Line 186:


==Quotes==
==Quotes==
{{stub}}
{{stub|section=y}}


==Changes in ''Pikmin 3 Deluxe''==
==Changes in ''Pikmin 3 Deluxe''==
Line 221: Line 224:
This guide should help you complete the area's story section in 1 [[day]]. Start by growing all 25 [[Yellow Pikmin]], and then leave the cave. Then, get [[Brittany]] to defeat the [[Swooping Snitchbug]], put 10 Yellow Pikmin on the nearby [[electric gate]], and throw the rest to the other side. Get [[Alph]] to take lots of Rock Pikmin and Red Pikmin out of the Onion, and go to the throwing point via the [[tunnel]]. Throw at least 20 Pikmin to Brittany's side, then go back with the Yellow Pikmin, and start destroying the electric gate and the other tunnel near the landing site. Brittany should take the Red Pikmin and Rock Pikmin and go straight to the pile of fragments on the pot, carrying those after destroying the [[large crystal]] first. Meanwhile, Alph should destroy the [[crystal wall]] and collect the 20 fragments with [[Red Pikmin]] to avoid waiting for the fire to clear. When Brittany's Pikmin are back, send her back to the electric gate. Meanwhile, Alph should use the [[geyser]] to go up to the higher level, and use the remaining Pikmin with the Yellow Pikmin (who should have finished destroying the gate) to carry the other pile of fragments. Brittany should then use the geysers to reach the [[Whiptongue Bulborb]], defeat it, and then carry the last fragment pile. Alph should walk to the bridge as the last pile is being carried, so he can cross the bridge as soon as it is done.
This guide should help you complete the area's story section in 1 [[day]]. Start by growing all 25 [[Yellow Pikmin]], and then leave the cave. Then, get [[Brittany]] to defeat the [[Swooping Snitchbug]], put 10 Yellow Pikmin on the nearby [[electric gate]], and throw the rest to the other side. Get [[Alph]] to take lots of Rock Pikmin and Red Pikmin out of the Onion, and go to the throwing point via the [[tunnel]]. Throw at least 20 Pikmin to Brittany's side, then go back with the Yellow Pikmin, and start destroying the electric gate and the other tunnel near the landing site. Brittany should take the Red Pikmin and Rock Pikmin and go straight to the pile of fragments on the pot, carrying those after destroying the [[large crystal]] first. Meanwhile, Alph should destroy the [[crystal wall]] and collect the 20 fragments with [[Red Pikmin]] to avoid waiting for the fire to clear. When Brittany's Pikmin are back, send her back to the electric gate. Meanwhile, Alph should use the [[geyser]] to go up to the higher level, and use the remaining Pikmin with the Yellow Pikmin (who should have finished destroying the gate) to carry the other pile of fragments. Brittany should then use the geysers to reach the [[Whiptongue Bulborb]], defeat it, and then carry the last fragment pile. Alph should walk to the bridge as the last pile is being carried, so he can cross the bridge as soon as it is done.


Send Alph to where Brittany is, and throw 20 Pikmin up the ledge next to the [[iron ball]]. Throw a leader up the ledge and push down the iron ball, and then walk into the cave. Ignore everything in it and exit out the other side, then turn left after destroying the large crystal. Enter the next cave and activate the [[electrode]]. Walk over the [[Bloominous Stemple]]s to the [[Vehemoth Phosbat]] arena. Defeat the boss using a quick method, such as the one at [[Vehemoth Phosbat#Strategy]]. After that, you're done, as the Distant Tundra is the only area to not involve carrying an item from the boss to the landing site. You can end the day immediately, though if you want to return to the area later, exit the cave back to the main section of the area and push down the [[paper bag]] first.
Send Alph to where Brittany is, and throw 20 Pikmin up the ledge next to the [[iron ball]]. Throw a leader up the ledge and push down the iron ball, and then walk into the cave. Ignore everything in it and exit out the other side, then turn left after destroying the large crystal. Enter the next cave and activate the [[electrode]]. Walk over the [[Bloominous Stemple]]s to the [[Vehemoth Phosbat]] arena. Defeat the boss using a quick method, such as the one at [[Vehemoth Phosbat#Strategy]]. After that, you're done, as the Distant Tundra is the only area to not involve carrying an item from the boss to the landing site. You can end the day immediately, though if you want to return to the area later, exit the cave back to the main segment of the area and push down the [[paper bag]] first.


==In other game modes==
==In other game modes==
Line 247: Line 250:
Phosbat Cave.jpg|A high view of the Phosbat cave from the electric box.
Phosbat Cave.jpg|A high view of the Phosbat cave from the electric box.
</gallery>
</gallery>
{{see more|Category:Distant Tundra images|t1=Distant Tundra images category}}
{{see more|Category:Distant Tundra images|t1=Distant Tundra images category}}


Line 256: Line 258:
*This is the only area in ''Pikmin 3'' where rain never falls. However, it sometimes snows in this area, also making it the only area where snow can fall.
*This is the only area in ''Pikmin 3'' where rain never falls. However, it sometimes snows in this area, also making it the only area where snow can fall.
*The Cupid's Grenade near the sculpture of the President was originally going to be on top of it.
*The Cupid's Grenade near the sculpture of the President was originally going to be on top of it.
 
*By opening the [[radar]] map at the start of a day, it is possible to observe the Phosbats in the entrance room of the Vehemoth Phosbat's cave immediately dying to the lightbulb, if it is activated. In ''Pikmin 3'', the [[Off-TV Play|TV screen]]'s overhead view must be used. In ''Pikmin 3 Deluxe'', the green enemy dots on the map can be seen turning gray and eventually vanishing.
{{clear}}
{{clear}}


Line 263: Line 265:
|Jap=迷いの雪原
|Jap=迷いの雪原
|JapR=Mayoi no Setsugen
|JapR=Mayoi no Setsugen
|JapM=Tundra of Bewilderment
|JapM=Lost Snowfield
|ChiTrad=迷途雪原
|Chi=迷途雪原
|ChiTradR=
|ChiR=Mítú xuěyuán
|ChiTradM=Lost snowfield
|ChiM=Lost Snowfield
|ChiSimp=迷途雪原
|ChiSimpR=
|ChiSimpM=Lost snowfield
|Fra=Toundra perdue
|Fra=Toundra perdue
|FraM=Lost tundra
|FraM=Lost tundra
|Ger=Eisöde der Verwirrung
|Ger=Eisöde der Verwirrung
|GerM=Ice-Desert of Confusion, a play on "Eis" (ice) and "Einöde" (desert)
|GerM=Ice-Desert of Confusion;<br>A play on "Eis" (ice) and "Einöde" (desert)
|Ita=Tundra gelo
|Ita=Tundra gelo
|ItaM=Ice Tundra
|ItaM=Ice tundra
|Kor=헤매는 설원
|Kor=헤매는 설원
|KorR=hemaeneun seol-won
|KorR=hemaeneun seol-won
|KorM=
|KorM=Wandering Snowfield
|Spa=Páramo Blanco
|Spa=Páramo Blanco
|SpaM=White Tundra
|SpaM=White Tundra
|Cze=Dálná tundra
|CzeM=Distant tundra
|CzeN=Name taken from Nintendo's official website.
|Pol=Odległą Tundra
|PolM=Distant Tundra
|PolN=Name taken from Nintendo's official website.
|notes=y
}}
}}


Line 289: Line 295:
*[[Distant Tundra Remix]]
*[[Distant Tundra Remix]]


{{featured|{{date|1|February|2022}}|{{date|2|April|2022}}}}
{{Distant Tundra}}
{{Distant Tundra}}
{{P3 areas|ffeecc|772200|772200}}
{{P3 areas|ffeecc|772200|772200}}
[[Category:Distant Tundra| ]]
[[Category:Distant Tundra| ]]
901

edits