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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y|p4=y}}


[[File:HUD Day counter P3.jpg|thumb|The day icon in {{p3}}.]]
[[File:HUD Day counter P3.jpg|thumb|The day icon in {{p3}}.]]
The main [[Pikmin series|''Pikmin'' games]] take place over the course of several in-game '''days''' ({{j|日|Hi|Day}}). Dangerous creatures roam at nighttime, so exploration on the [[PNF-404|Pikmin planet]] only happens during the daytime. The number of days spent on the planet is also important in some games: in {{p1}}, [[Captain Olimar]] has 30 days before his life-support systems fail and he's stranded on the planet permanently, and in {{p3}} the number of days left is determined by how many bottles of [[fruit]] juice are left, for a maximum of 99 days. {{p2}} has no day limit, and in {{npcp1}} and ''Pikmin 3'', the player is given the ability to go back in time and retry from a certain day of their adventure through a [[day selection menu]]. A common challenge run in the ''Pikmin'' games is to [[Challenge run#Low-day|complete the game taking the least amount of days possible]].
The main [[Pikmin series|''Pikmin'' games]] take place over the course of several in-game '''days''' ({{j|日|Hi|Day}}). Dangerous creatures roam at nighttime, so exploration on [[PNF-404]] [[night expedition|generally]] only happens during the daytime. The number of days spent on the planet is also important in some games: in {{p1}}, [[Captain Olimar]] has 30 days before his life-support systems fail and he's stranded on the planet permanently, and in {{p3}} the number of days left is determined by how many bottles of [[fruit]] juice are left, for a maximum of 99 days. {{p2}} and {{p4}} have no day limit, and in {{npcp1}}, the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port of ''Pikmin'']], and ''Pikmin 3'', the player is given the ability to go back in time and retry from a certain day of their adventure through an option in the [[saved game selection menu]] in the case of ''New Play Control! Pikmin'' and Nintendo Switch port of ''Pikmin'', and a dedicated [[day selection menu]] in the case of ''Pikmin 3''. A common challenge run in the ''Pikmin'' games is to [[Challenge run#Low-day|complete the game taking the least amount of days possible]].


The [[HUD#Sun Meter|Sun Meter]] at the top of the [[HUD]] indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In the [[Story Mode]] of ''Pikmin'' games, a day lasts between 13 and 18 real-life minutes, depending on the game, version, and [[difficulty]] mode, as explained [[#Durations|here]]. Alternative game modes have days with varying lengths. As the day goes by, the lighting in the area changes much as it does on Earth, but enemy behavior and area layout remains constant throughout.
The [[HUD#Sun Meter|Sun Meter]] at the top of the [[HUD]] indicates the amount of daylight left, so effectively, the time the player has left on the current day. A number on the top right corner indicates the current day. In the [[Story Mode]] of ''Pikmin'' games, a day lasts between 13 and 18 real-life minutes, depending on the game, version, and [[difficulty]] mode, as explained [[#Durations|here]]. Alternative game modes have days with varying lengths. As the day goes by, the lighting in the area changes much as it does on Earth, but enemy behavior and area layout remains constant throughout.
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==Sunset==
==Sunset==
[[File:Clock.png|thumb|350px|The Sun Meter in each ''Pikmin'' game.]]
[[File:Clock.png|thumb|350px|The Sun Meter in each ''Pikmin'' game.]]
When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]].
When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]]. In {{p4}}, the Onion retreats to orbit, but the S.S. Beagle returns to the [[Rescue Command Post]].


===Safe Pikmin===
===Safe Pikmin===
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* They are in a leader's group.
* They are in a leader's group.
* They are close to an activated Onion. (In ''Pikmin 3'', the safe zone's explicit limits are displayed when the sunset begins.)
* They are close to an activated Onion. (In ''Pikmin 3'' and ''Pikmin 4'', the safe zone's explicit limits are displayed when the sunset begins.)
* They are walking towards their Onion after being told to go inside, in ''Pikmin'' only.{{cite youtube|48jBTJi3w98|showing how Pikmin outside of the base, but trying to go to the Onion are considered safe|published={{date|28|December|2022}}|retrieved={{date|28|December|2022}}}}
* They are walking towards their Onion after being told to go inside, in ''Pikmin'' only.{{cite youtube|48jBTJi3w98|showing how Pikmin outside of the base, but trying to go to the Onion are considered safe|published={{date|28|December|2022}}|retrieved={{date|28|December|2022}}}}
* They are close to an inactivated Onion, in ''Pikmin 2''{{cite youtube|74eNANCb7y0|showing how Pikmin left near an inactivated Onion survive the sunset, in ''Pikmin 2''|published={{date|25|June|2018}}|retrieved={{date|26|June|2018}}}} and ''Pikmin 3'' only.
* They are close to an inactivated Onion, in ''Pikmin 2''{{cite youtube|74eNANCb7y0|showing how Pikmin left near an inactivated Onion survive the sunset, in ''Pikmin 2''|published={{date|25|June|2018}}|retrieved={{date|26|June|2018}}}} and ''Pikmin 3'' only.
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====Countdown====
====Countdown====
Sometime after the warning, a countdown from 10 takes place. Each digit takes a few seconds to pass, as explained [[#Durations|here]], and is presented on-screen, slowly fading away to make way for the next one. 0 also appears, and the day doesn't end until after the 0 disappears completely. Interestingly, in ''Pikmin'', after the counter reaches 4, the player is no longer able to interact with the [[S.S. Dolphin]].
Sometime after the warning, a countdown from 10 takes place (9 in ''Pikmin 4''). Each digit takes a few seconds to pass, as explained [[#Durations|here]], and is presented on-screen, slowly fading away to make way for the next one. 0 also appears, and the day doesn't end until after the 0 disappears completely. Interestingly, in ''Pikmin'', after the counter reaches 4, the player is no longer able to interact with the [[S.S. Dolphin]] or open the radar.  


====Gathering====
====Gathering====
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====Lift off====
====Lift off====
[[File:Spaceship Pikmin3.png|thumb|The [[S.S. Drake]] and the Onion lifting off in ''[[Pikmin 3]]''.]]
[[File:Spaceship Pikmin3.png|thumb|The [[S.S. Drake]] and the Onion lifting off in ''[[Pikmin 3]]''.]]
The second cinematic shows the ship preparing for lift-off, while wild creatures draw near. If any Pikmin were not considered safe, they'll be shown running towards the ship in an attempt to be saved. However, it is too late, and the wandering enemies will begin to eat them. The ship then takes off, and the [[Day results menu|stats for that day]] are shown. This is when the player may [[Saved game|save]] the game, and read [[Olimar's voyage log]], [[mail]], or the [[Pikmin 3 voyage log|Koppaites' voyage log]]. The following is a list of enemies that appear in each area in ''Pikmin'' and ''Pikmin 3'', given that in ''Pikmin 2'', the game picks randomly from the enemies that can appear in the area, with more Pikmin left behind resulting in more enemies:
The second cinematic shows the ship preparing for lift-off, while wild creatures draw near. If any Pikmin were not considered safe, they'll be shown running towards the ship in an attempt to be saved. However, it is too late, and the wandering enemies will begin to eat them. In ''Pikmin 4'', enemies only go to the landing site if Pikmin were actually left behind. The ship then takes off, and the [[Day results menu|stats for that day]] are shown. This is when the player may [[Saved game|save]] the game, and read [[Olimar's voyage log]], [[mail]], the [[Pikmin 3 voyage log|Koppaites' voyage log]], or (in [[Olimar's Shipwreck Tale]]) a monologue from Olimar. The following is a list of enemies that appear in each area in ''Pikmin'', ''Pikmin 3'' and ''Pikmin 4'', given that in ''Pikmin 2'', the game picks randomly from the enemies that can appear in the area, with more Pikmin left behind resulting in more enemies:


*''Pikmin''
;''Pikmin''
**[[The Impact Site]]: [[Bulborb|Spotty Bulborb]]
*[[The Impact Site]]: [[Bulborb|Spotty Bulborb]]
**[[The Forest of Hope]]: [[Bulborb|Spotty Bulborb]]
*[[The Forest of Hope]]: Spotty Bulborb
**[[The Forest Navel]]: [[Wollywog]]
*[[The Forest Navel]]: [[Wollywog]]
**[[The Distant Spring]]: [[Shearwig]]
*[[The Distant Spring]]: [[Shearwig]]
**[[The Final Trial]]: [[Bulborb|Spotty Bulborb]]
*[[The Final Trial]]: Spotty Bulborb
*''Pikmin 3''
;''Pikmin 3''
**[[Tropical Wilds]]: [[Whiptongue Bulborb]]
*[[Tropical Wilds]]: [[Whiptongue Bulborb]]
**[[Garden of Hope]]: [[Bulborb]] and [[Dwarf Bulborb]]
*[[Garden of Hope]]: Bulborb and [[Dwarf Bulborb]]
**[[Distant Tundra]]: [[Spotty Bulbear]] and [[Dwarf Bulbear]]
*[[Distant Tundra]]: [[Spotty Bulbear]] and [[Dwarf Bulbear]]
**[[Twilight River]]: [[Orange Bulborb]] and [[Dwarf Orange Bulborb]]
*[[Twilight River]]: [[Orange Bulborb]] and [[Dwarf Orange Bulborb]]
**[[Formidable Oak]]: [[Bulborb]]
*[[Formidable Oak]]: Bulborb
;''Pikmin 4'':
*[[Sun-Speckled Terrace]]: Bulborb and Dwarf Bulborb
*[[Blossoming Arcadia]]: [[Joustmite]] and [[Downy Snagret]]
*[[Serene Shores]]: [[Peckish Aristocrab]] and [[Aristocrab Offspring]]
*[[Hero's Hideaway]]: [[Gildemandwee]] and [[Tusked Blowhog]]
*[[Giant's Hearth]]: Spotty Bulbear and Dwarf Bulbear
*[[Primordial Thicket]]: [[Moldy Slooch]] and [[Moldy Dwarf Bulborb]]
 
The enemies in the sunset cutscene of ''Pikmin'' have unique "screaming" animations, and the Spotty Bulborbs and Shearwigs have unique eating animations. This phenomenon doesn't appear anywhere else in the main game.
 
====Landing====
''Pikmin 4'' includes a fifth phase of the sunset, wherein the [[Pikmin 4 player character|player character]] and [[Oatchi]] return to the [[Rescue Command Post]] to spend the night there. The stats for the day are moved to this phase and are followed by some dialogue between major characters, typically [[Rescue Corps]] members and Olimar. The player character never partakes in this dialogue.


{{clear}}
{{clear}}
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This trophy is only available in the Wii U version.
This trophy is only available in the Wii U version.
{{smash trophy
{{smash trophy
|image  = EndofDayTrophySSBU.jpeg
|image  = SSB4 End of Day Trophy.jpg
|usdesc = {{Notes:End of Day/ssb4wiiuus}}
|usdesc = {{Notes:End of Day/ssb4wiiuus}}
|eudesc = {{Notes:End of Day/ssb4wiiueu}}
|eudesc = {{Notes:End of Day/ssb4wiiueu}}
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== Durations ==
== Durations ==
The exact duration of a day, the sunset stage, etc. varies between games, between versions, and between [[difficulty]] modes. Because the European [[region|version]] of the GameCube original {{p1}} runs at a lower [[frame]]rate, events actually take longer than in other versions of the game. The following table lists the real-world time that some states last for, in a <code>mm:ss</code> format.
The exact duration of a day, the sunset stage, etc. varies between games, between versions, and between [[difficulty]] modes.
 
If the European [[region|version]] of {{p1}} runs at 50 Hz, the gameplay speed will be slower (see [[Frame#Framerate|framerate]]), which also makes the day longer.
 
The following table lists the real-world time that some states last for, in a <code>mm:ss</code> format.


{| class="wikitable sortable"
{| class="wikitable sortable"
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! style="width:20%" | Countdown
! style="width:20%" | Countdown
|-
|-
! US/JP ''Pikmin''
! ''Pikmin'' (60 Hz)
| 13:30 || 06:46 || 01:06 || 00:30
| 13:30 || 06:46 || 01:06 || 00:30
|-
|-
! EU ''Pikmin''
! ''Pikmin'' (50 Hz)
| 16:12 || 08:06 || 01:21 || 00:38
| 16:12 || 08:06 || 01:21 || 00:38
|-
|-
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! ''Pikmin 3 Deluxe'', hard and ultra-spicy difficulty
! ''Pikmin 3 Deluxe'', hard and ultra-spicy difficulty
| 13:00 || 06:30 || 02:10 || 00:33
| 13:00 || 06:30 || 02:10 || 00:33
|-
! ''Pikmin 4''
| 15:02 || 07:31 || 01:30 || 00:30
|-
! ''Pikmin 4'', Olimar's Shipwreck Tale
| 11:00 || 05:30 || 01:30 || 00:30
|}
|}


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==First day==
==First day==
{{see|Story Mode#First day}}
{{see|Story Mode#First day}}
The first day of each game is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only.
The first day of each game's main Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only.


==Weather==
==Weather==
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<gallery>
<gallery>
Sunset.png|The sunset in ''Pikmin 2''.
Sunset.png|The sunset in ''Pikmin 2''.
Leftbehind.jpg|[[Red Pikmin|Red]] and [[Rock Pikmin]] being left behind.
P3 Left Behind Pikmin.jpg|[[Red Pikmin|Red]] and [[Rock Pikmin]] being left behind.
Bulborb Buffet.jpg|Lots of Rock Pikmin being left behind.
Bulborb Buffet.jpg|Lots of Rock Pikmin being left behind.
</gallery>
</gallery>


==Trivia==
==Trivia==
*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' ports.
*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' and Nintendo Switch ports.
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be knocked down with this method, however.
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be knocked down with this method, however.
*The End of Day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
*The End of Day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
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*In ''Pikmin 3'', if all leaders become unconscious while the safety zone rings are visible, they will stay visible throughout the sunset cutscene.
*In ''Pikmin 3'', if all leaders become unconscious while the safety zone rings are visible, they will stay visible throughout the sunset cutscene.
*In ''Pikmin 3'', thanks to the KopPad, it is possible to watch the sunset.{{cite youtube|s2DPSJa6l_Q|demonstrating how it is possible to watch the sunset in ''Pikmin 3''}}
*In ''Pikmin 3'', thanks to the KopPad, it is possible to watch the sunset.{{cite youtube|s2DPSJa6l_Q|demonstrating how it is possible to watch the sunset in ''Pikmin 3''}}
*In the North American instruction manual of the [[GameCube]] version of ''Pikmin'', the "Go to Sunset" option in the [[pause menu]] is instead labeled as "Wait until night."
*In the North American instruction manual of the [[GameCube]] version of ''Pikmin'', the "Go to Sunset" option in the [[pause menu]] is instead labeled as "Wait until night".


==Names in other languages==
==Names in other languages==
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*[[Area]]
*[[Area]]
*[[Day selection menu]]
*[[Day selection menu]]
*[[Night expedition]]


==References==
==References==
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