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'''Pikmin''' ({{j|ピクミン|Pikumin}}) are plant-animal hybrid creatures that are found on [[PNF-404]] and the [[Hey! Pikmin planet|planet in ''Hey! Pikmin'']]. As the titular creatures of the {{ps}}, they are the main feature of gameplay in all games in the series.
'''Pikmin''' ({{j|ピクミン|Pikumin}}) are plant-animal hybrid creatures that are found on [[PNF-404]] and the [[Hey! Pikmin planet|planet in ''Hey! Pikmin'']]. As the titular creatures of the {{ps}}, they are the main feature of gameplay in all games in the series.


In the main games, Pikmin are created by [[Onion]]s, which produce them as seeds, which in turn fall to the ground and become sprouts. The player can then get a [[leader]] to [[pluck]] one of these sprouts. Once plucked, Pikmin follow a leader around the [[area]] in a [[squad]], and the leader can [[throw]] them at objects, as well as [[dismiss]], [[swarm]], and [[charge]] them. When out of a leader's squad, they can be [[whistle]]d back into it. Through these basic actions, Pikmin can be ordered to [[carry]] items or [[Combat|fight]] enemies, among other abilities.
In the main games, Pikmin are created by [[Onion]]s, which produce them as seeds, which in turn fall to the ground and become sprouts. A [[leader]] then may [[pluck]] one of these sprouts. Once plucked, Pikmin follow a leader around the [[area]] or [[cave]] in their [[squad]], and the leader can [[throw]] them at objects, as well as [[dismiss]], [[swarm]], and [[charge]] them. When out of a leader's squad, they can be [[whistle]]d back into it. Through these basic actions, Pikmin can be ordered to [[carry]] items or [[Combat|fight]] enemies, among other abilities.


Pikmin come in several [[#Types|types]], each with certain unique abilities (such as resistance to a specific [[hazard]]). Most are {{tt|1.2cm|0.47 inches}} tall head to toe (around {{tt|3cm|1.2 inches}} if the stem and top are included), and have a generally humanoid shape. On top of a Pikmin's head is either a leaf, bud, or flower, representing its [[maturity]].
Pikmin come in several [[#Types|types]], each with certain unique abilities (such as resistance to a specific [[hazard]]). Most are {{tt|1.2cm|0.47 inches}} tall head to toe (around {{tt|3cm|1.2 inches}} if the stem and top are included), and have a generally humanoid shape. On top of a Pikmin's head is either a leaf, bud, or flower, representing its [[maturity]].


On its own, a Pikmin is not particularly strong, but in large groups (usually [[Pikmin limit|up to 100]]), they are capable of doing many things. However, Pikmin can be eaten by [[Enemy|enemies]], and if a player loses all Pikmin of a type, a [[Pikmin extinction]] can occur. Fortunately, Pikmin can be grown easily by carrying defeated enemies or [[pellet]]s to the Onion. In addition, [[Candypop Bud]]s can convert Pikmin from one type to another.
On its own, a Pikmin is not particularly strong, but in large groups (usually [[Pikmin limit|up to 100]]), they are capable of doing many things. However, Pikmin can be lost to [[Enemy|enemies]] and hazards. Losing all Pikmin of a type is known as a [[Pikmin extinction]]. However, Pikmin can be grown easily by carrying defeated enemies or [[pellet]]s to the Onion. In addition, [[Candypop Bud]]s can convert Pikmin from one type to another.


==Types==
==Types==
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[[File:Red Pikmin1.png|200px|left|thumb|The 3 stages of Red Pikmin.]]
[[File:Red Pikmin1.png|200px|left|thumb|The 3 stages of Red Pikmin.]]
{{main|Red Pikmin}}
{{main|Red Pikmin}}
'''Red Pikmin''' have pointy noses and white flowers, and are present in all ''Pikmin'' games. They are resistant to [[fire]] and have a strong attack strength, making them good at [[combat]]. They are the first type discovered in all ''Pikmin'' games. Though some would say that the [[Yellow Pikmin]] are the first type seen in [[Pikmin 3]], the red pikmin are the first to be properly introduced.
'''Red Pikmin''' have pointy noses and white flowers, and are present in all ''Pikmin'' games. They are resistant to [[fire]] and have a stronger attack strength than other types, making them good at [[combat]]. They are the first type discovered in all ''Pikmin'' games (Although [[Yellow Pikmin]] are the first type seen in ''[[Pikmin 3]]'', the Red Pikmin are the first to be properly introduced).


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[[File:Yellow Pikmin1.png|250px|thumb|The 3 stages of Yellow Pikmin.]]
[[File:Yellow Pikmin1.png|250px|thumb|The 3 stages of Yellow Pikmin.]]
{{main|Yellow Pikmin}}
{{main|Yellow Pikmin}}
'''Yellow Pikmin''' have large ears and white flowers, and are present in all ''Pikmin'' games. They can be [[throw]]n higher than other types, but their other unique abilities vary by game. In ''Pikmin'', they are the only type that can carry [[bomb rock]]s. In ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4'' and ''Hey! Pikmin'', they are resistant to [[electricity]] (they can also conduct electricity in ''Pikmin 3'' and ''Hey! Pikmin''). In ''Pikmin 3'', they are the first type to be seen and can [[dig]] faster than most other Pikmin types.
'''Yellow Pikmin''' have large ears and white flowers, and are present in all ''Pikmin'' games. They can be [[throw]]n higher than other types, but their other unique abilities vary by game. In ''Pikmin'', they are the only type that can carry [[bomb rock]]s. In ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4'' and ''Hey! Pikmin'', they are resistant to [[electricity]] (they can also conduct electricity in ''Pikmin 3'' and ''Hey! Pikmin''). In ''Pikmin 3'' and ''Pikmin 4'', they can [[dig]] faster than most other Pikmin types. Additionally, in ''Pikmin 3'', they are the first type to be seen, although they are only used for a short tutorial.


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[[File:Blue Pikmin all types.png|250px|left|thumb|The 3 stages of Blue Pikmin.]]
[[File:Blue Pikmin all types.png|250px|left|thumb|The 3 stages of Blue Pikmin.]]
{{main|Blue Pikmin}}
{{main|Blue Pikmin}}
'''Blue Pikmin''' have mouthlike gills and white flowers, and are present in all ''Pikmin'' games. They are resistant to [[water]], making them the only type able to access submerged portions of areas where other Pikmin would drown. They are the last type discovered in most games with a linear discovery order, the exceptions being ''Hey! Pikmin'', and ''Pikmin Bloom''. In ''Pikmin 4'', they are usually the 4th or 5th type discovered.
'''Blue Pikmin''' have mouthlike gills and white flowers, and are present in all ''Pikmin'' games. They are resistant to [[water]], making them the only type able to access submerged portions of areas where other Pikmin would drown. They are the last type discovered in most games with a linear discovery order, the exceptions being ''Hey! Pikmin'', ''Pikmin Bloom'' and ''Pikmin 4''.
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[[File:HD purple pikmin.jpg|250px|thumb|The 3 stages of Purple Pikmin.]]
[[File:HD purple pikmin.jpg|250px|thumb|The 3 stages of Purple Pikmin.]]
{{main|Purple Pikmin}}
{{main|Purple Pikmin}}
'''Purple Pikmin''' have short hairs, pink flowers, and are fatter than other Pikmin types. They are present in ''Pikmin 2'', ''Pikmin 4'', ''Pikmin Bloom'', as well as the alternative game modes of ''Pikmin 3''. They weigh 10 times as much as other Pikmin types, are slower than other types, can [[carry]] 10 times the weight of other types, and can attack with a strong [[Combat#Purple Pikmin pound|pound]] capable of stunning enemies. They are native to [[cave]]s and have an [[Onion]] as of ''Pikmin 4'', meaning that they can only be grown by throwing other Pikmin into [[Candypop Bud]]s until the Onion is unlocked.
'''Purple Pikmin''' have short hairs, pink flowers, and are bulkier than other Pikmin types. They are present in ''Pikmin 2'', ''Pikmin 4'' and ''Pikmin Bloom'', as well as the alternative game modes of ''Pikmin 3''. They weigh 10 times as much as other Pikmin types, are slower than other types, can [[carry]] 10 times the weight of other types, and can attack with a strong [[Combat#Purple Pikmin pound|pound]] capable of stunning enemies. In all games except ''Pikmin 4'', they do not have an Onion, and must be gained by using [[Candypop Bud]]s.


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[[File:HD White pikmin.jpg|250px|left|thumb|The 3 stages of White Pikmin.]]
[[File:HD White pikmin.jpg|250px|left|thumb|The 3 stages of White Pikmin.]]
{{main|White Pikmin}}
{{main|White Pikmin}}
'''White Pikmin''' have red eyes and pink flowers, and are present in ''Pikmin 2'', ''Pikmin 4'', ''Pikmin Bloom'', as well as the alternative game modes of ''Pikmin 3''. They are resistant to [[poison]], are faster than other Pikmin types, can poison enemies upon being eaten, and can [[dig]] hidden underground [[treasure]]s other types cannot see. They are native to [[cave]]s and have an [[Onion]] in Pikmin 4 meaning that they can only be grown by throwing other Pikmin into [[Candypop Bud]]s until the onion is unlocked.
'''White Pikmin''' have red eyes, pink flowers, and small, thin bodies. They are present in ''Pikmin 2'', ''Pikmin 4'' and ''Pikmin Bloom'', as well as the alternative game modes of ''Pikmin 3''. They are resistant to [[poison]], are faster than other Pikmin types, can poison enemies upon being eaten, and in ''Pikmin 2'' can [[dig]] out [[treasure]]s completely buried in the ground that other types cannot see. In all games except ''Pikmin 4'', they do not have an Onion, and must be gained by using Candypop Buds.


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[[File: Rock Pikmin P3 stages.png|250px|thumb|The 3 stages of Rock Pikmin.]]
[[File: Rock Pikmin P3 stages.png|250px|thumb|The 3 stages of Rock Pikmin.]]
{{main|Rock Pikmin}}
{{main|Rock Pikmin}}
'''Rock Pikmin''' are greyish-black, shaped like rocks, and have purple flowers. They are present in ''Pikmin 3'', ''Pikmin 4'', ''Hey! Pikmin'', and ''Pikmin Bloom''. Their hardness allows them to destroy [[crystal]] obstacles, attack enemies through a powerful [[Combat#Rock Pikmin|direct impact]], and be resistant to being [[crush]]ed or [[stab]]bed.
'''Rock Pikmin''' are dark grey, shaped like rocks, and have purple flowers. They are present in ''Pikmin 3'', ''Pikmin 4'', ''Hey! Pikmin'', and ''Pikmin Bloom''. Their hardness allows them to destroy [[crystal]] obstacles, attack enemies through a powerful [[Combat#Rock Pikmin|direct impact]], and be resistant to being [[crush]]ed or [[stab]]bed.


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[[File:Winged Pikmin.png|250px|left|thumb|The 3 stages of Winged Pikmin.]]
[[File:Winged Pikmin.png|250px|left|thumb|The 3 stages of Winged Pikmin.]]
{{main|Winged Pikmin}}
{{main|Winged Pikmin}}
'''Winged Pikmin''' are pink and have wings, blue eyes, and purple flowers. They are present in ''Pikmin 3'', ''Pikmin 4'', ''Hey! Pikmin'', and ''Pikmin Bloom''. They can fly over [[water]] and low barriers, allowing them to take shortcuts when [[carry]]ing, as well as making it harder for enemies to attack them, but their attack strength is lower than other Pikmin types.
'''Winged Pikmin''' are pink and have wings, large blue eyes, and purple flowers. They are present in ''Pikmin 3'', ''Pikmin 4'', ''Hey! Pikmin'', and ''Pikmin Bloom''. They can fly over [[water]] and low barriers, allowing them to take shortcuts when [[carry]]ing, as well as making it harder for enemies to attack them, but their attack strength is lower than other Pikmin types.


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===Ice Pikmin===
===Ice Pikmin===
[[File:P4 Leaf Ice Pikmin Artwork.png|150px|thumb|An Ice Pikmin in the leaf stage.]]
[[File:P4 Leaf Ice Pikmin Artwork.png|150px|thumb|An Ice Pikmin in the leaf stage.]]
{{futuregame}}
{{main|Ice Pikmin}}
{{main|Ice Pikmin}}
'''Ice Pikmin''' are cyan with icy bodies similar to Rock Pikmin, albeit with a distinct head, and yellow flowers. They are only present in ''Pikmin 4''. Ice Pikmin can freeze [[Enemy|enemies]] by filling up a meter around the enemy's [[health wheel]] by attacking or by being eaten. The bodies of frozen enemies shatter upon death, leaving a droplet of [[nectar]] behind in a manner similar to how [[ultra-bitter spray]] functions. They can also be tossed into [[water]] to freeze it, freezing any enemy or treasure inside until the water unfreezes, and allowing leaders and other Pikmin to walk across its surface, at the cost of the ice Pikmin used becoming stuck in the ice. Every body of water requires a certain amount of Ice Pikmin to freeze, which depends mainly on the amount of water.
'''Ice Pikmin''' are cyan with icy bodies similar to Rock Pikmin, albeit with a distinct head, and yellow flowers. They are only present in ''Pikmin 4''. Ice Pikmin are immune to being frozen and can freeze [[Enemy|enemies]] by filling up a meter around the enemy's [[health wheel]] by attacking or by being eaten. The bodies of frozen enemies shatter upon death, leaving a droplet of [[nectar]] behind in a manner similar to how [[ultra-bitter spray]] functions. They can also be tossed into [[water]] to freeze it, freezing any enemies and treasure inside until the water unfreezes, and allowing leaders and other Pikmin to walk across its surface.
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===Bulbmin===
[[File: Bulbmin2.jpg|100px|thumb|left|A Bulbmin.]]
{{main|Bulbmin}}
'''Bulbmin''' are a special species of Pikmin shaped like a minuscule [[Bulborb]] with a stem, and are present in ''Pikmin 2'' only. They are resistant to [[fire]], [[water]], [[electricity]], and [[poison]], but cannot be taken out of [[cave]]s, which are the only places they are found in. They are actually a parasite that takes over a juvenile [[Bulborb]]; the appearance of the parasite on its own is not known.
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===Glow Pikmin===
===Glow Pikmin===
[[File:Glow Pikmin.png|150px|thumb|A Glow Pikmin.]]
[[File:Glow Pikmin.png|150px|thumb|left|A Glow Pikmin.]]
{{main|Glow Pikmin}}
{{main|Glow Pikmin}}
''Official family unknown''
''Official family unknown''


'''Glow Pikmin''' are a special species of Pikmin (which in-universe may not be a Pikmin or even a living being, according to the Piklopedia), with green bioluminescent ghost-like bodies and yellow star-like flowers, and are present in ''Pikmin 4'' only. They are resistant to every elemental hazard, as well as mud, confusion, burial, and abyss. They also are capable of hovering and teleporting, but not quite flying like Winged Pikmin. They will teleport to either Oatchi or the protagonist if they are too far from them or when they would otherwise become idle. They only come out at night, and live in burrow-like mounds called Lumiknolls. Also, if the player has a large amount of Glow Pikmin, then they can form them into a large green energy orb called a Glowmob that can be used to hit enemies. They are produced by bringing glow pellets to Lumiknolls or Tricknolls.
'''Glow Pikmin''' are a special species of Pikmin with green bioluminescent ghost-like bodies and yellow star-like flowers, and are present in ''Pikmin 4'' only. They are resistant to every elemental hazard, as well as not slowing in [[mud]], being unable to be [[control|controlled]], not being able to be buried, and warping back to safe ground if they fall into an [[abyss]]. They will teleport to the active leader if they are not fighting or working on a task. They are the only type available in [[night expedition]]s, and can be summoned inside caves with [[Pack|Glow Seed]]s. They are also able to perform a group attack known as a Glowmob, which stuns enemies it hits. Additionally, they have no Onion or Candypop Bud color, and are propagated by bringing [[Glow Pellet]]s to a [[Lumiknoll]].
 
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===Bulbmin===
[[File: Bulbmin2.jpg|100px|thumb|A Bulbmin.]]
{{main|Bulbmin}}
'''Bulbmin''' are a special species of Pikmin shaped like a minuscule [[Bulborb]] with a stem, white flowers, and are present in ''Pikmin 2'' only. They are always found following a larger Bulbmin which must be defeated to be able to command them. They are resistant to [[fire]], [[water]], [[electricity]], and [[poison]], but cannot be taken out of [[cave]]s, which are the only places they are found in. They are actually a parasite that takes over a juvenile [[Bulborb]]; the appearance of the parasite on its own is not known.


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[[File:Mushroom Pikmin P1.png|100px|thumb|A Mushroom Pikmin.]]
[[File:Mushroom Pikmin P1.png|100px|thumb|A Mushroom Pikmin.]]
{{main|Mushroom Pikmin}}
{{main|Mushroom Pikmin}}
'''Mushroom Pikmin''' are a special state of Pikmin, created when the [[Puffstool]] attacks Pikmin with its spores. They are purple and have a mushroom instead of a flower, and are present in ''Pikmin'' only. They will attack Captain Olimar, and can be attacked by unaffected Pikmin, even though they will not fight back.
'''Mushroom Pikmin''' are a special state of Pikmin, created when the [[Puffstool]] attacks Pikmin with its gas. They are purple and have a mushroom instead of a leaf/bud/flower, and are present in ''Pikmin'' only. They will attack Captain Olimar, and can be attacked by unaffected Pikmin, even though they will not fight back.


====Pikpik carrots====
====Pikpik carrots====
[[File: Pikpik Carrots.png|100px|thumb|left|A group of Pikpik carrots.]]
[[File: Pikpik Carrots.png|100px|thumb|left|A group of Pikpik carrots.]]
{{main|Pikpik carrot}}
{{main|Pikpik carrot}}
'''Pikpik carrots''' are plants from the planet of [[Hocotate]] that Pikmin are named after. While they do not appear in gameplay, they can be thrown at enemies in ''Pikmin 2''{{'s}} [[Piklopedia (Pikmin 2)|Piklopedia]] and ''Pikmin 4''{{'s}} [[Piklopedia (Pikmin 4)|Piklopedia]]. Pikpik carrots exist in the files of ''Pikmin 2'' and ''Pikmin 3'' as a type of Pikmin, but it is not possible to obtain them in gameplay. In ''Pikmin 4'', Pikpik carrots are usable in-game and cause paralysis when ingested by enemies.
'''Pikpik carrots''' are plants from the planet of [[Hocotate]] that Pikmin are named after. While they do not appear in gameplay, they can be thrown at enemies in ''Pikmin 2''{{'s}} [[Piklopedia (Pikmin 2)|Piklopedia]] and ''Pikmin 4''{{'s}} [[Piklopedia (Pikmin 4)|Piklopedia]]. Pikpik carrots exist in the files of ''Pikmin 2'' and ''Pikmin 3'' as a type of Pikmin, but it is not possible to obtain them in gameplay. In ''Pikmin 4'', Pikpik carrots are items used as bait and cause paralysis when ingested by enemies.


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==Biology==
==Biology==
[[File:Pikmin skeleton.jpg|thumb|90px|The skeletal structure of a Pikmin as seen during its electrocution in ''[[Pikmin 2]]''.]]
[[File:Pikmin skeleton.jpg|thumb|90px|The skeletal structure of a Pikmin as seen during its electrocution in ''[[Pikmin 2]]''.]]
Pikmin have a generally humanoid body shape. All types have a head with two round eyes, two arms and hands. With the exception of [[Glow Pikmin]], Pikmin also have two legs and two feet. Each hand and foot has three digits. Pikmin heads have a tall stem on which a single leaf, bud, or [[Chaenostoma cordatum|five-petaled flower]] grows. There are differences between Pikmin types in ways other than color – Red Pikmin have a nose, Yellow Pikmin have ears, Blue Pikmin have a mouth, Purple Pikmin are wider and have 6 hairs, White Pikmin are smaller and have red eyes, Rock Pikmin are shaped like rocks, and Winged Pikmin have wings and blue eyes.
Pikmin have a generally humanoid body shape. All types have a head with two round eyes, two arms and hands. With the exception of [[Glow Pikmin]], Pikmin also have two legs and two feet. Each hand and foot has three digits. Pikmin heads have a tall stem on which a single leaf, bud, or [[Chaenostoma cordatum|five-petaled flower]], also with the exception of Glow Pikmin, which have a different flower. There are differences between Pikmin types in ways other than color – Red Pikmin have a nose, Yellow Pikmin have ears, Blue Pikmin have a mouth, Purple Pikmin are wider and have 6 hairs, White Pikmin are smaller and have red eyes, Rock Pikmin are shaped like rocks, Winged Pikmin have wings and blue eyes, Ice Pikmin have cyan and angular shaped bodies, and Glow Pikmin have ghostly tails and unevenly sized blue eyes.


Their proportions, with a large head and very narrow limbs, make them look a bit like carrots, and this resemblance also exists in the way that Pikmin grow in the ground and can be pulled out of it. While buried in the ground, their limbs serve as roots; Olimar refers to their entire bodies, save the stems, as ambulatory root structures.{{cite quote|{{Notes:Creeping Chrysanthemum/olimar}}|Captain Olimar|[[Olimar's notes|his notes]] for the [[Creeping Chrysanthemum]]}} While all Pikmin of a type are the same size in most games, in {{pb}}, individual Pikmin have slightly different sizes.
Their proportions, with a large head and very narrow limbs, make them look a bit like carrots, and this resemblance also exists in the way that Pikmin grow in the ground and can be pulled out of it. While buried in the ground, their limbs serve as roots; Olimar refers to their entire bodies, save the stems, as ambulatory root structures.{{cite quote|{{Notes:Creeping Chrysanthemum/olimar}}|Captain Olimar|[[Olimar's notes|his notes]] for the [[Creeping Chrysanthemum]]}} While all Pikmin of a type are the same size in most games, in {{pb}}, individual Pikmin have slightly different sizes.
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There are 3 stages of life that a Pikmin can be in: leaf, bud, and flower. A Pikmin's maturity controls its walking and carrying speed. Leaf Pikmin are the slowest, flower Pikmin are the fastest, and bud Pikmin are in between. A Pikmin's maturity is not connected to its type.
There are 3 stages of life that a Pikmin can be in: leaf, bud, and flower. A Pikmin's maturity controls its walking and carrying speed. Leaf Pikmin are the slowest, flower Pikmin are the fastest, and bud Pikmin are in between. A Pikmin's maturity is not connected to its type.


When an Onion or Candypop Bud sends out a seed, it will always be in the leaf stage. If left in the ground, the leaf will grow into a bud, and then into a flower. Thus, the longer the player waits before plucking the Pikmin, the faster it will be. Pikmin can go instantly to the flower stage by drinking [[nectar]], or being powered up by an [[ultra-spicy spray]] in ''Pikmin 3''. They can also decrease in stage in ''Pikmin'', ''Pikmin 2'', and ''Pikmin 4'' through certain enemy attacks.
When an Onion or Candypop Bud sends out a seed, it will always be in the leaf stage. If left in the ground, the leaf will grow into a bud, and then into a flower. Thus, the longer the player waits before plucking the Pikmin, the faster it will be. Pikmin can go instantly to the flower stage by drinking [[nectar]], or being powered up by an [[ultra-spicy spray]] in ''Pikmin 3''. They can also decrease in stage in ''Pikmin'', ''Pikmin 2'', and ''Pikmin 4'' through certain enemy attacks. Glow Pikmin naturally mature to a flower over time, but will revert back to a leaf after using the glowmob ability.


In {{pb}}, there are several varieties of flowers that Pikmin can have, and [[petal]]s can also be collected from Pikmin flowers.
In {{pb}}, there are several varieties of flowers that Pikmin can have, and [[petal]]s can also be collected from Pikmin flowers.


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===Decor Pikmin===
===Decor Pikmin===
[[File:Decor Rock Supermarket 2.png|thumb|A Rock Pikmin wearing a banana.]]
[[File:Decor Rock Supermarket 2.png|thumb|A Rock Pikmin wearing a banana peel.]]
{{main|Decor Pikmin}}
{{main|Decor Pikmin}}
Decor Pikmin are a special status of Pikmin in {{pb}}. They differ from regular Pikmin in that they wear some decoration. These decorations are generally made from objects like flower heads, acorns, or cupcakes, but there are some Decor Pikmin that have more elaborate costumes. Different types of Decor Pikmin are collected by finding Pikmin [[seedling]]s in specific types of real-world locations. There are over 30 sets of costumes, and over 200 types of Decor Pikmin.
Decor Pikmin are a special status of Pikmin in {{pb}}. They differ from regular Pikmin in that they wear some decoration. These decorations are generally made from objects like flower heads, acorns, or cupcakes, but there are some Decor Pikmin that have more elaborate costumes. Different types of Decor Pikmin are collected by finding Pikmin [[seedling]]s in specific types of real-world locations. There are over 30 sets of costumes, and over 200 types of Decor Pikmin.
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When a Pikmin is not in a leader's squad and is not doing a task, it is [[idle]]. Idle Pikmin have various animations they do, such as sitting down and standing up, grooming each other, communicating in high pitched whimpers, waving, and playing abstract games.  In ''Pikmin 2'', if 20 of each type of Pikmin is called into one group, they will hum a portion of the song ''[[Ai no Uta]]''. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. If there is a task nearby that an idle Pikmin can do, such as attacking an enemy, it will run to the task and do it.
When a Pikmin is not in a leader's squad and is not doing a task, it is [[idle]]. Idle Pikmin have various animations they do, such as sitting down and standing up, grooming each other, communicating in high pitched whimpers, waving, and playing abstract games.  In ''Pikmin 2'', if 20 of each type of Pikmin is called into one group, they will hum a portion of the song ''[[Ai no Uta]]''. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. If there is a task nearby that an idle Pikmin can do, such as attacking an enemy, it will run to the task and do it.


In ''Pikmin'', if Pikmin are told to go in an [[Onion]], they will follow a path to go there if they cannot make it in a straight line.{{cite youtube|ZCpTrUeE9SU|showing the Pikmin following a path in order to enter the Onion}} This behavior is rarely seen, given that the [[area]] layouts seldom allow Pikmin to be unable to enter the Onion from a straight walk while also being under the control of a leader that is close enough to the Onion's beam. This does not happen in ''Pikmin 2'' or ''Pikmin 3'', as Pikmin will always run in a straight line towards the Onion, except when the [[Assemble All]] feature is used.
In ''Pikmin'', if Pikmin are told to go in an [[Onion]], they will follow a path to go there if they cannot make it in a straight line.{{cite youtube|ZCpTrUeE9SU|showing the Pikmin following a path in order to enter the Onion}} This behavior is rarely seen, given that the [[area]] layouts seldom allow Pikmin to be unable to enter the Onion from a straight walk while also being under the control of a leader that is close enough to the Onion's beam. This does not happen in later games, as Pikmin will always run in a straight line towards the Onion when directed to return inside.


In ''Pikmin 3'', having a group of 66 or less Pikmin of any type and moving the cursor around the Pikmin or around the group will make some Pikmin look at the cursor, although this may just be aesthetic. For Winged Pikmin, this only works if they are walking. Interestingly, leaders do not display this behavior.
In ''Pikmin 3'', having a group of 66 or less Pikmin of any type and moving the cursor around the Pikmin or around the group will make some Pikmin look at the cursor, although this may just be aesthetic. For Winged Pikmin, this only works if they are walking. Interestingly, leaders do not display this behavior.
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Pikmin variants P2 artwork.png|Artwork of the five types of Pikmin from ''Pikmin 2''.
Pikmin variants P2 artwork.png|Artwork of the five types of Pikmin from ''Pikmin 2''.
Pikmin family P2 group.png|A group artwork of the Pikmin family on a tree branch and leaves.
Pikmin family P2 group.png|A group artwork of the Pikmin family on a tree branch and leaves.
Pikmin family P2 on branch.jpg|Artwork of the Pikmin family, used for the European cover art.
Pikmin family P2 on branch.jpg|Artwork of the Pikmin family, used for the Canadian cover art.
P2 Lily Pad Promotional Artwork.jpg|Wallpaper of a Pikmin of each type on a lily pad.
P2 Lily Pad Promotional Artwork.jpg|Wallpaper of a Pikmin of each type on a lily pad.
Raised From Seed.jpg|Similar image, titled "Raised from Seed", describing the Pikmin's capability of sprouting from the ground.
Raised From Seed.jpg|Similar image, titled "Raised from Seed", describing the Pikmin's capability of sprouting from the ground.
Raised From Seed 2.jpg|An image with the same caption as the previous one.
Raised From Seed 2.jpg|An image with the same caption as the previous one.
Pikmin2varietyofPikmin.jpg|Artwork of a large group of Pikmin, made up of the five main types seen in ''Pikmin 2''.
Pikmin greet.png|Pikmin greeting the player in the ''Pikmin 2'' [[loading screen]].
Pikmin greet.png|Pikmin greeting the player in the ''Pikmin 2'' [[loading screen]].
Pikmin Sprouts.png|A patch of Pikmin sprouts.
Pikmin Sprouts.png|A patch of Pikmin sprouts.
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</gallery>
</gallery>


;''Super Smash Bros.'' series
;''Super Smash Bros.'' '''series'''
<gallery>
<gallery>
WiiU screenshot TV 01450.jpg|Olimar, Alph, and every Pikmin variety (excluding Rock Pikmin) in ''[[Super Smash Bros. for Wii U]]''.
WiiU screenshot TV 01450.jpg|Olimar, Alph, and every Pikmin variety (excluding Rock Pikmin) in ''[[Super Smash Bros. for Wii U]]''.
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*Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs.
*Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs.
*In early versions of {{p1}}, Red Pikmin and Blue Pikmin were able to hold bomb-rocks along with Yellow Pikmin. This idea was later scrapped, most likely due to Yellow Pikmin not having use of their high throw ability often, but it was later made a feature of {{p3}}.
*In early versions of {{p1}}, Red Pikmin and Blue Pikmin were able to hold bomb-rocks along with Yellow Pikmin. This idea was later scrapped, most likely due to Yellow Pikmin not having use of their high throw ability often, but it was later made a feature of {{p3}}.
*The first five members of the Pikmin family (from ''Pikmin'' to ''Pikmin 2'', not including Bulbmin) appear in the [[Wii]] to [[Wii U]] data transfer app, in which they "carry" the software and save data from the Wii to the SD card, then to the Wii U console.
*The first five members of the Pikmin family (from ''Pikmin'' to ''Pikmin 2'', not including Bulbmin) appear in the [[Wii]] to [[Wii U]] and [[wikipedia:Nintendo DSi|DSi]]/[[3DS]] to 3DS data transfer apps, in which they "carry" the software and save data.
*Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if one uproots a mandrake plant, it will be their servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like tying it to a dog.
*Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if one uproots a mandrake plant, it will be their servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like tying it to a dog.
*Each of the main 5 Pikmin in {{p2}} represent the 5 common senses:
*In ''Pikmin 3'', Rock Pikmin, Winged Pikmin, and Yellow Pikmin have their own voice, different from the other types of Pikmin. In ''Pikmin 2'', Purple and White Pikmin have their own voice during their introduction cutscene. However, they have the same voice as other Pikmin types during normal gameplay. In ''Pikmin 4'', Yellow Pikmin, White Pikmin, Purple Pikmin, Rock Pikmin, Winged Pikmin, Ice Pikmin, and Glow Pikmin all have unique voices throughout both cutscenes and gameplay.
**'''Smell:''' [[Red Pikmin]] have prominent noses.
**'''Taste:''' [[Blue Pikmin]] have visible mouths, unlike the others.
**'''Hearing:''' [[Yellow Pikmin]] have prominent ears.
**'''Touch:''' [[Purple Pikmin]] have feeler-like hairs atop their head.
**'''Sight:''' [[White Pikmin]] have absurdly large eyes.
*In addition to this, each of the main 5 Pikmin in {{p3}} seem to correspond with the {{w|Classical element|classical elements}}:
**'''Fire:''' Red Pikmin
**'''Water:''' Blue Pikmin
**'''Earth:''' Rock Pikmin
**'''Air:''' Winged Pikmin
**'''Aether:''' Yellow Pikmin
*In ''Pikmin 3'', Rock Pikmin, Winged Pikmin, and Yellow Pikmin have their own voice, different from the other types of Pikmin. In ''Pikmin 2'', Purple and White Pikmin have their own voice during their introduction cutscene. However, they have the same voice as other Pikmin types during normal gameplay.
**In the {{psm}}, Purple Pikmin have a deeper voice than the other types, as seen in the ''[[Treasure in a Bottle]]'' scene where three Blue Pikmin and one Purple Pikmin chase after a butterfly.
**In the {{psm}}, Purple Pikmin have a deeper voice than the other types, as seen in the ''[[Treasure in a Bottle]]'' scene where three Blue Pikmin and one Purple Pikmin chase after a butterfly.
*Despite their flowers being indigo in-game, the flowers of Winged Pikmin and Rock Pikmin are blue in some [[Pikmin 3 prerelease information|early]] concept art.
*Despite their flowers being indigo in-game, the flowers of Winged Pikmin and Rock Pikmin are blue in some [[Pikmin 3 prerelease information|early]] concept art.
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*Pikmin noises are created by recording a human making a sound, speeding it up, and raising the pitch+formant values. Most types of Pikmin are voiced by Hajime Wakai.{{cite web|https://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' developer interview|Nintendo of Japan|retrieved={{date|6|April|2018}}}}{{cite web|http://www.behindthevoiceactors.com/Hajime-Wakai/|Hajime Wakai|Behind the Voice Actors|retrieved={{date|6|April|2018}}}}
*Pikmin noises are created by recording a human making a sound, speeding it up, and raising the pitch+formant values. Most types of Pikmin are voiced by Hajime Wakai.{{cite web|https://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' developer interview|Nintendo of Japan|retrieved={{date|6|April|2018}}}}{{cite web|http://www.behindthevoiceactors.com/Hajime-Wakai/|Hajime Wakai|Behind the Voice Actors|retrieved={{date|6|April|2018}}}}
*If a leader bumps against a Pikmin that is bringing something solo in ''Pikmin 3'', it will make some noise.
*If a leader bumps against a Pikmin that is bringing something solo in ''Pikmin 3'', it will make some noise.
*In [[Pikmin Reunion]], the first day of [[Olimar's Comeback]], each plucked Pikmin is valued at {{pokos|10}}.
*In [[Pikmin Reunion]], the first day of [[Olimar's Comeback]], each plucked Pikmin is valued at {{pokos|10|y}}.


==See also==
==See also==
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