Music in Pikmin 3: Difference between revisions

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==Mission Mode==
==Mission Mode==
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining, For an unknown reason '''the Stage 1 music from the mission mode can be considered the main theme of Pikmin 3 according to Nintendo''', because this song appears in almost every single Pikmin 3/3 Deluxe trailer or commercial
[[Mission Mode]] in ''Pikmin 3'' is considered [[Canon|non-canonical]], and as such the music does not necessarily reflect the normal compositional style in the main game. The themes used here are not to address the scenery of a particular environment, they are meant to encourage gameplay and strategic thinking. At times they can be simpler so as not to clutter up the Mission Mode experience, or at other times they can be very complex in order to direct the player to the game rather than the music. Either way, the music still changes dynamically based on Pikmin battling enemies, carrying items, or overcoming obstacles. So even if the music does not direct a lot of attention, it can still help categorize what is going on in a Mission Mode stage. The themes of Mission Mode play continuously throughout a stage, and transpose up one half-step and accelerate at one minute remaining, For an unknown reason '''the Stage 1 music from the mission mode can be considered the main theme of Pikmin 3 according to Nintendo''', because this song appears in almost every single Pikmin 3/3 Deluxe commercial and all the trailers from the game.
 


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The theme for [[Mission Mode#Levels|Mission Mode stages 1-10]], in both "Collect treasure!" and "Battle enemies!". The bed under which the melody plays is familiarly inspired from the [[Music in Pikmin 2#Awakening Wood|Awakening Wood]]; the melody itself is a variation and elaboration of the ''Pikmin 2'' motif on penny whistle. The general texture adheres mainly to aerophones: brass and woodwinds, and seems rather thin. But it does not stay this way long before an enemy, task, or treasure mix fades in; in fact, this naked theme, after a few associations, can warn the player that their time is not being used efficiently. At one minute left, this theme's tempo accelerates to exactly 120 bpm, meaning it is synced with the clock (when the clock counts down from 0:10 it will be in time with the music). This synchrony is easily broken using the [[Radar#Go here!|KopPad's Go here! function]], since the music still plays while gameplay is paused.
The theme for [[Mission Mode#Levels|Mission Mode stages 1-10]], in both "Collect treasure!" and "Battle enemies!" is probably the main theme of Pikmin 3 according to Nintendo, because Nintendo always put this music on all the Pikmin 3 trailers. The bed under which the melody plays is familiarly inspired from the [[Music in Pikmin 2#Awakening Wood|Awakening Wood]]; the melody itself is a variation and elaboration of the ''Pikmin 2'' motif on penny whistle. The general texture adheres mainly to aerophones: brass and woodwinds, and seems rather thin. But it does not stay this way long before an enemy, task, or treasure mix fades in; in fact, this naked theme, after a few associations, can warn the player that their time is not being used efficiently. At one minute left, this theme's tempo accelerates to exactly 120 bpm, meaning it is synced with the clock (when the clock counts down from 0:10 it will be in time with the music). This synchrony is easily broken using the [[Radar#Go here!|KopPad's Go here! function]], since the music still plays while gameplay is paused.


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