Dream Den: Difference between revisions

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  |sublevels=14
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  |treasures=21
  |treasures=21
  |hazards={{Hazards}}
  |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}}
|obstacles={{waterbody}} {{clog}} {{wgate}} {{bgate}} {{ledge}} {{buried}}
}}
}}
The '''Dream Den''' is a [[cave]] in [[Pikmin 2]],and is often considered the hardest cave in the game. it is found in the [[Wistful Wild]]. Because it contains what may be regarded as the game's final [[:category:bosses|boss]], it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison [[gate]] there. All of the enemies in the way should be defeated and then [[Blue Pikmin]] should build a [[bridge]] across the water. Destroying the poison gate requires use of [[White Pikmin]]. The cave is one of the game's longest, with 14 [[sublevel]]s, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that you keep [[White Pikmin]] alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here.
The '''Dream Den''' is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because it contains what may be regarded as the game's final [[:category:bosses|boss]], it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison [[gate]] there. All of the enemies in the way should be defeated and then [[Blue Pikmin]] should build a [[bridge]] across the water. Destroying the poison gate requires use of [[White Pikmin]]. The cave is one of the game's longest, with 14 [[sublevel]]s, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that you keep [[White Pikmin]] alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here.
In this cave, you will get a total of 5965 pokos for all treasures in the NTSC version.
In this cave, you will get a total of 5965 pokos for all treasures in the NTSC version.


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===Sublevel 3===
===Sublevel 3===
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that throw bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. You could use Pikmin to defeat it, but there is a much easier strategy you can utilize. First of all, to make it fall, take one or two [[white Pikmin|white flower Pikmin]] and find the place where your treasure radar goes off (it will be near a place where a group of Dwarf Bulbears are looking upwards), and it will drop. The Spotty Bulbear will always take the most direct path to you, even if it means walking off an edge. Try to make it so that a bottomless pit lies between you and the Spotty Bulbear. The Bulbear will try to walk towards you, but fall in the pit instead. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss. Take it back, and go down the hole to the next sublevel. As a side note, this strategy also works with fleeing [[Dweevil]]s that are holding treasures by chasing them over the edges.
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that throw bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. You could use Pikmin to defeat it, but there is a much easier strategy you can utilize. First of all, to make it fall, take one or two [[white Pikmin|white flower Pikmin]] and find the place where your treasure radar goes off (it will be near a place where a group of Dwarf Bulbears are looking upwards), and it will drop. The Spotty Bulbear will always take the most direct path to you, even if it means walking off an edge. Try to make it so that a bottomless pit lies between you and the Spotty Bulbear. The Bulbear will try to walk towards you, but fall in the pit instead. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss. Take it back, and go down the hole to the next sublevel. As a side note, this strategy also works with fleeing [[Dweevil]]s that are holding treasures by chasing them over the edges.
WARNING: The bomb-rocks and Spotty Bulbear will only fall when Pikmin are following you.


===Sublevel 4===
===Sublevel 4===
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===Sublevel 5===
===Sublevel 5===
[[Image:Dream Den-sub5.jpg|thumb|sublevel 5]]
[[Image:Dream Den-sub5.jpg|thumb|sublevel 5]]
This sublevel is littered with fire hazards and also contains a [[Fiery Bulblax]]. There are also 2 [[Red Bulborb]]s, [[Fiery Blowhog]]s, and a [[Withering Blowhog]] as well. Start by using red Pikmin to disable fire traps, and defeating any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs in your way. When throwing Pikmin on a Fiery Blowhog, make sure it is not facing the edge so it does not throw Pikmin into the abyss. To defeat the Fiery Bulblax, wake it up, and use the same technique you used with the Spotty Bulbear on Sublevel 3. It will drop the [[Insect Condo]]. Clear out any enemies you need to, take the treasure back, and go down the hole.
This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also 2 Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Start by using red Pikmin to disable fire traps, and defeating any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs in your way. When throwing Pikmin on a Fiery Blowhog, make sure it is not facing the edge so it does not throw Pikmin into the abyss. To defeat the Fiery Bulblax, wake it up, and use the same technique you used with the Spotty Bulbear on Sublevel 3. It will drop the [[Insect Condo]]. Clear out any enemies you need to, take the treasure back, and go down the hole.


===Sublevel 6===
===Sublevel 6===
You will be near an alcove when you begin. There are three [[Armored Cannon Beetle Larva]]e, one [[Greater Spotted Jellyfloat]], and one [[Lesser Spotted Jellyfloat]]. Start by going out with your captains and having the Armored Cannon Beetle Larvae kill each other with rocks. The sinkhole will affect the path of the rocks, so formulate your strategy according to that. Once finished killing at least 2 of the Armored Cannon Beetle Larvae, take your Pikmin and kill the Jellyfloats. Try to attack the Greater Spotted Jellyfloat first, as they will not only try to take Pikmin, but captains as well. A method to kill the Jellyfloats here is to let the Larvae shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. Just make sure to escape the Jellyfloat after it lands. After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole (it may be inside a gate).
You will be near an alcove when you begin. There are three Armored Cannon Beetle Larvae, one Greater Spotted Jellyfloat, and one Lesser Spotted Jellyfloat. Start by going out with your captains and having the Armored Cannon Beetles kill each other with rocks. The sinkhole will affect the path of the rocks, so formulate your strategy according to that. Once finished killing at least 2 of the Armored Cannon Beetle Larvae, take your Pikmin and kill the Jellyfloats. Try to attack the Greater Spotted Jellyfloat first, as they will not only try to take Pikmin, but captains as well. A method to kill the Jellyfloats here is to let the Larvae shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. Just make sure to escape the Jellyfloat after it lands. After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole (it may be inside a gate).


===Sublevel 7===
===Sublevel 7===
This is a very small level, but it contains several [[Bumbling Snitchbug]]s and [[Careening Dirigibug]]s, some of which may begin in your starting area. There are also two [[Puffy Blowhog]]s, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, remove the seal from the hole and continue downward.
This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in your starting area. There are also two Puffy Blowhogs, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, remove the seal from the hole and continue downward.


===Sublevel 8===
===Sublevel 8===
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===Sublevel 9===
===Sublevel 9===
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. Use [[Purple Pikmin|Purple]][[Purple Pikmin| Pikmin]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here, so just continue down when you’re ready, or use the geyser if you’re in need of it.
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. Use [[Purple Pikmin|Purple]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here, so just continue down when you’re ready, or use the geyser if you’re in need of it.


===Sublevel 10===
===Sublevel 10===
This is the same layout as [[Hole of Heroes]] sublevel 6, If you need to use [[Ultra-Bitter Spray]]s here, go ahead – you probably won’t need them in the final battle. Immediately press X to dismiss your Pikmin (do '''not''' call them with B first) unless there is an enemy on your starting platform. If this happens, you should defeat it first, or simply reset the game and hope for a better layout. With one captain and no Pikmin, go out and find a [[Gatling Groink]] as soon as possible. Beat him up with your fists, and make sure to periodically check on the Pikmin because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating your Pikmin. Another strategy is to use the Gatling Groink’s projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare Ultra-Bitter Spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won’t have to take the regenerating body back to the ship. The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from your starting area; you will probably need to use [[blue Pikmin]] to reach it. Use this opportunity to take care of any Water Dumples, Fiery Blowhogs, and Wollywogs that are in the way. Take back any enemy carcasses you want, and continue down to the next level.
If you need to use Ultra-Bitter Sprays here, go ahead – you probably won’t need them in the final battle. Immediately press X to dismiss your Pikmin (do '''not''' call them with B first) unless there is an enemy on your starting platform. If this happens, you should defeat it first, or simply reset the game and hope for a better layout. With one captain and no Pikmin, go out and find a Gatling Groink as soon as possible. Beat him up with your fists, and make sure to periodically check on the Pikmin because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating your Pikmin. Another strategy is to use the Gatling Groink’s projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare Ultra-Bitter Spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won’t have to take the regenerating body back to the ship. The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from your starting area; you will probably need to use [[blue Pikmin]] to reach it. Use this opportunity to take care of any Water Dumples, Fiery Blowhogs, and Wollywogs that are in the way. Take back any enemy carcasses you want, and continue down to the next level.


===Sublevel 11===
===Sublevel 11===
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electric nodes have also been seen on this sublevel, placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having your Pikmin eaten. The best way to clear this level is to take all of your Pikmin and just eliminate one threat at a time. Try to get the [[Boss Stone]] before the [[Breadbug]] does. The [[Yellow Taste Tyrant]] can be anywhere above ground, but usually on a high ledge. Use [[yellow Pikmin]] to get it. Collect your spoils, break the seal on the hole, and go down.
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electric nodes have also been seen on this sublevel, placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having your Pikmin eaten. The best way to clear this level is to take all of your Pikmin and just eliminate one threat at a time. One treasure, the [[Boss Stone]], is inside the [[Breadbug]]’s lair – use carcasses of other enemies or [[purple Pikmin]] to defeat it. The other treasure, the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge. Use [[yellow Pikmin]] to get it. Collect your spoils, break the seal on the hole, and go down.
 


===Sublevel 12===
===Sublevel 12===
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===Sublevel 13===
===Sublevel 13===
[[Image:DreamDen-sub13.jpg|thumb|sublevel 13]]
[[Image:DreamDen-sub13.jpg|thumb|sublevel 13]]
This level is small, but a plethora of Bulborbs cramps up the level. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of these Bulborbs is a treasure. First, use your treasure gauge to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, use an [[Ultra-Bitter Spray]] and bombard it with volleys of [[Purple Pikmin]]. If you can, try to freeze both (or all, if there are more than 2) Bulborbs at once to clear this level quicker. Once the Bulborb with the treasure is dead, clear out any Bulborbs in your way with Ultra-Bitter Sprays and/or purple Pikmin, take back the [[Hypnotic Platter]], and continue down to the final level. If you have all of the treasures, leave all of your pikmin with the president, and run to the exit with Olimar, as you don't need to open the way down.
This level is small, but a plethora of adult Bulborbs cramps up the level. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of these Bulborbs is a treasure. First, use your treasure gauge to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, use an Ultra-Bitter Spray and bombard it with volleys of [[Purple Pikmin]]. If you can, try to freeze both (or all, if there are more than 2) Bulborbs at once to clear this level quicker. Once the Bulborb with the treasure is dead, clear out any Bulborbs in your way with Ultra-Bitter Sprays and/or purple Pikmin, take back the [[Hypnotic Platter]], and continue down to the final level. If you have all of the treasures, leave all of your pikmin with the president, and run to the exit with Olimar, as you don't need to open the way down.
 


===Sublevel 14 (Final Floor)===
===Sublevel 14 (Final Floor)===