Seesaw block: Difference between revisions

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Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin|purples]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both pilots, one of them should remain at the bottom and take the other to the top by outweighing him with one Pikmin. Next, the player should throw all the Pikmin from the lower Captain to the higher one on the ledge. The drawback is that this allows only one Captain to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both Captains (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.
Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin|purples]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both pilots, one of them should remain at the bottom and take the other to the top by outweighing him with one Pikmin. Next, the player should throw all the Pikmin from the lower Captain to the higher one on the ledge. The drawback is that this allows only one Captain to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both Captains (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.


Another, harder method allows one to get all Pikmin and captains up. The player must throw all but one Pikmin on the target platform (preferably a White Pikmin). The player should throw it onto the higher scale, then quickly call it back and throw it on the target platform. The player should have all Pikmin on the target platform and the Captains on the higher scale, giving him/her the chance to walk onto the ledge. That last Pikmin can be thrown diagonally across the higher scale, onto the ledge, such that it walks across the block and makes the captain rise when whistled.
Another, harder method allows one to get all Pikmin and captains up. The player must throw all but one Pikmin on the target platform (preferably a [[White Pikmin]]). The player should throw it onto the higher scale, then quickly call it back and throw it on the target platform. The player should have all Pikmin on the target platform and the Captains on the higher scale, giving him/her the chance to walk onto the ledge. That last Pikmin can be thrown diagonally across the higher scale, onto the ledge, such that it walks across the block and makes the captain rise when whistled.


===Sets of four blocks===
===Sets of four blocks===
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==Glitch==
==Glitch==
There is a glitch that can teleport a [[Captain]] next to the ship. It is performed by having a [[Treasure Hoard|treasure]] return to the ship while the pilot is moving up on one block of a set of scales and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure cutscene finishes, the Captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block. The glitch works in both ''Pikmin 2'' and ''New Play Control! Pikmin 2''.
There is a glitch that can teleport a [[Captain]] next to the ship. It is performed by having a [[Treasure Hoard|treasure]] return to the ship while the pilot is moving up on one block of a set of scales and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure cutscene finishes, the Captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block. The glitch works in both ''Pikmin 2'' and ''[[New Play Control! Pikmin 2]]''.


It is used in the current speedrun, in the Perplexing Pool:<ref>[http://speeddemosarchive.com/Pikmin2.html ''Pikmin 2'' speedrun at speeddemosarchives.com]</ref> the speedrunner performs the glitch, and the captain is placed on top of the stone structure behind the ship, where he walks around the side of the [[area]] and gains access to the [[Shower Room]] without demolishing the [[Hazard#Electricity|electric]] [[gate]]s before it.
It is used in the current speedrun, in the Perplexing Pool:<ref>[http://speeddemosarchive.com/Pikmin2.html ''Pikmin 2'' speedrun at speeddemosarchives.com]</ref> the speedrunner performs the glitch, and the captain is placed on top of the stone structure behind the ship, where he walks around the side of the [[area]] and gains access to the [[Shower Room]] without demolishing the [[Hazard#Electricity|electric]] [[gate]]s before it.
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