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: [[Image:Hole of Heroes sublevel 6.jpg|thumb|left|80px]] The rarest type of cave design. Only 2 [[sublevel]]s have this design in the whole game. There is one in the [[Hole of Heroes]] and one in the [[Dream Den]]. There are many [[Shoot]]s here. Both times you come to sublevels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water. Even though these | : [[Image:Hole of Heroes sublevel 6.jpg|thumb|left|80px]] The rarest type of cave design. Only 2 [[sublevel]]s have this design in the whole game. There is one in the [[Hole of Heroes]] and one in the [[Dream Den]]. There are many [[Shoot]]s here. Both times you come to sublevels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water. Even though these levels consist almost entirely of water, there are other hazardous enemies such as [[Fiery Blowhog]]s and [[Gatling Groink]]s. You may encounter [[Wogpole]]s, [[Water Dumple]]s, [[Wollywog]]s, and [[Jellyfloat]]s here. | ||
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;Garden design | ;Garden design | ||
: [[Image:Hidden Garden.jpg|left|thumb|80px]] Slightly rare. These are rest areas with water not deep enough for Pikmin to drown in, and enemies such as [[Skitter Leaf|Skitter Leaves]] | : [[Image:Hidden Garden.jpg|left|thumb|80px]] Slightly rare. These are rest areas with water not deep enough for Pikmin to drown in, and enemies such as [[Skitter Leaf|Skitter Leaves]] and [[Unmarked Spectralids]]. They can also have pipes to connect areas. | ||
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;Battlefield Design | ;Battlefield Design | ||
: [[Image:Dream Den-sub5.jpg|thumb|left|80px]] This type of sublevel is another common one | : [[Image:Dream Den-sub5.jpg|thumb|left|80px]] This type of sublevel is another common one. It frequently contains [[Careening Dirigibug]]s, [[Gatling Groink]]s, or [[Lithopod]]s. Bombs are the most common method of attack from enemies on these floors, Pikmin can die by going over edges on these floors. The first area that you can see a floor like this is the 1st sublevel of the [[White Flower Garden]]. | ||
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