Glitches in Pikmin 2: Difference between revisions
→Stuck Waterwraith
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===Stuck Waterwraith=== | ===Stuck Waterwraith=== | ||
{{glitch | reproducibility = High | danger = | {{glitch | reproducibility = High | danger = Depends | p2 = Yes | npcp2 = Yes | youtube = h7fS9k6_fvo | ||
| effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. | | effects = Makes the Waterwraith's rollers unable to move, though the creature itself will still move. | ||
| howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. | | howto = Go on sublevel 4 of the [[Submerged Castle]]. Lure the Waterwraith into entering the large pipe area. It should get stuck fairly easily. |