Level: Difference between revisions

1,483 bytes added ,  1 year ago
Added information about Pikmin Adventure levels.
(The wording for challenge-based level-up requirements changed at some point (not sure when but it was a while ago); updated the table to reflect that)
(Added information about Pikmin Adventure levels.)
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{{game icons|pb=y}}
{{game icons|pb=y}}
{{for|other applications of the term "level"|Map}}
{{for|other applications of the term "level"|Map}}
{{todo|Describe levels in ''[[Pikmin Adventure]]'', as that game has a level system too.}}
A '''level''' system is a mechanism that is used to gauge a player's advancement in a video game. This system may be implemented in various ways, be it gradual permanent level increases to unlock various functionalities, or a way to show in-game stat improvements. In the ''Pikmin'' games, the term level is only used as such in the spin-off games {{pa}} and {{pb}}.
A player's '''level''' describe how much they have progressed in {{pb}}. As the player walks, grows [[Pikmin family|Pikmin]], and does other tasks, their level will gradually increase, from its initial value of level 1 all the way to level 100. By advancing a level, the player will receive some items, and depending on the level, permanently unlock a feature of the game. To advance a level, certain defined tasks need to be completed, and the tasks needed to reach the next level are listed on the player's [[Pikmin Bloom interface#Profile|profile page]].
==''Pikmin Adventure''==
In {{pa}}, the player starts out each [[Pikmin Adventure#Levels|stage]] on level 1. A player's level will increase by one every time they collect three bulbs of [[Nectar#In Pikmin Adventure|nectar]]. The [[Olimar]] player starts out with 5 [[Maturity|leaf]] [[Pikmin family|Pikmin]] at level 1. When they hit level 5, this group will double itself to 10 [[Maturity|bud]] Pikmin, and finally, from level 10 onwards, the player will have 15 [[Maturity|flower]] Pikmin under their control. The Olimar player's Pikmin start out with an attack power of 5 at level 1, which increases by 1 for each level. The Pikmin players will also [[Maturity|mature]] from leaf to bud, and finally to flower, on levels 5 and 10 respectively. Pikmin do not become faster as they mature in this game. Pikmin players also start out with a regular attack power of 5, which will increase by 1 for each level. On levels 5 and 10, when a Pikmin player matures, their attack power will increase by 5 instead.


==List of levels in ''Pikmin Bloom''==
Depending on the height of the current level, the player will lose up to three levels when they are taken out, and in turn drop a certain amount of bulbs of nectar, which can then be picked up by other players.
==''Pikmin Bloom''==
In {{pb}}, a player's level describes how much they have progressed in the game. As the player walks, grows [[Pikmin family|Pikmin]], and does other tasks, their level will gradually increase, from its initial value of level 1 all the way to level 100. By advancing a level, the player will receive some items, and depending on the level, permanently unlock a feature of the game. To advance a level, certain defined tasks need to be completed, and the tasks needed to reach the next level are listed on the player's [[Pikmin Bloom interface#Profile|profile page]].
{|class="wikitable"
{|class="wikitable"
! rowspan="2"|Level
! rowspan="2"|Level
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