Marty

Joined February 21, 2016
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Edited to reflect current activity
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Hello, and welcome to my User page!
Welcome to my User page. I was an active user on Pikipedia back in 2016 before getting fully involved in other communities. I intend to become somewhat active again with Pikmin 4 being released in just a few months. This page lists things that I took note of during gameplay but did not add anywhere on the wiki back then, although since this page has not been edited for many years now, other contributors might have already added information to the relevant pages. If that is the case, I will delete duplicate information, or you can let me know directly.
 
{{todo|Move "Music in Pikmin: oddities to [[Music in Pikmin]]}}
{{todo|Move "Music in Pikmin: oddities to [[Music in Pikmin]]}}


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https://www.youtube.com/user/charonflyka/videos
https://www.youtube.com/user/charonflyka/videos


There, you'll find not only glitches, but also random facts, oddities, or other random videos at times.
I used to upload glitches or other gameplay oddities to my Youtube channel before playing Salmon Run. I'm likely to upload Pikmin 4 videos once the game has been released and for the purpose of contributing to the wiki.


==Music in Pikmin: oddities==
==Music in Pikmin: oddities==


* Immature Pellet Posies trigger the enemy variation when attacked (if you go far away for a long time, the music becomes normal again )
* Immature Pellet Posies trigger the enemy variation when attacked (the normal variation plays again after moving sufficiently far away)
* Semi mature Pellet Posies will trigger the enemy variation:
* Semi mature Pellet Posies will trigger the enemy variation:
**if the player was near the Pellet Posies when they evolved (if you go far away for a long time, the music becomes normal again)
**if the player was near the Pellet Posies when they evolved (the normal variation plays again after moving sufficiently far away)
**if the player attacks the Pellet Posies while the music is "normal"
**if the player attacks the Pellet Posies while the normal music variation is playing
* Mature Pellet Posies trigger the enemy variation:
* Mature Pellet Posies trigger the enemy variation:
**if the player was near them when they evolved (can disappear if you go far away for a long time)
**if the player is near them as they grow (the normal variation plays again after moving sufficiently far away)
**if the player attacks the Pellet Posies while the music is "normal"
**if the player attacks them while the normal music variation is playing
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
*Bomb rocks trigger the enemy variation for a few seconds when exploding
*When several Pikmin drown at the same place, the enemy variation will trigger (if you go far away for a long time, the music becomes normal again)
*When several Pikmin drown at once, the enemy variation will play (the normal variation plays again after moving sufficiently far away). ('''Find how many Pikmin need to drown''')
*Fire geysers will trigger the enemy variation when approached
*Fire geysers will trigger the enemy variation when approached
*Candypop Buds will trigger the enemy variation:
*Candypop Buds will trigger the enemy variation:
**If touched (if you go far away, the music becomes normal again)
**On contact (the normal variation plays again after moving sufficiently far away)
**If a Pikmin is thrown into it (the music can become normal again)
**If a Pikmin is thrown into it (the normal variation plays again after moving sufficiently far away)
*Inactive water geysers will trigger the enemy variation only when attacked
*Inactive water geysers will trigger the enemy variation only when attacked
*Active geysers will trigger the enemy variation when approached
*Active water geysers will trigger the enemy variation when approached
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Honeywisps, when attacked, trigger the enemy variation (which lasts only a few seconds).
*Honeywisps, when attacked, trigger the enemy variation (only lasts a few seconds).
*When boulders break or roll on Captain Olimar, they trigger the enemy variation (only for a few seconds)
*When boulders are broken by or crush Captain Olimar, the enemy variation will play (only lasts a few seconds)


==Monita's monologues ( {{EU|y}} )==
==Monita's monologues ( {{EU|y}} )==
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[[User:Marty/Decoration]]
[[User:Marty/Decoration]]
[[User:Marty/Seed]]
[[User:Marty/Seed]]
Projects started back in 2016 (?) but that I never completed. I just noticed the Seed page did make it to the main wiki.


== Gallery ==
== Gallery ==
http://image.noelshack.com/fichiers/2016/23/1465420712-purple-seed.jpg ← Seed with a flower, obtained with hacks. You can have [[Glitches_in_Pikmin#Seeds_with_maturity|seeds with flowers or buds]] without hacks in ''Pikmin'', though.
http://image.noelshack.com/fichiers/2016/23/1465421688-white-and-winged-2.jpg ← They're so similar, aren't they?


[[File:Comparisons.jpg]]
[[File:Comparisons.jpg]]
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