Plasm Wraith: Difference between revisions

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The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Rain Bald Head Yōkai}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing [[Captain Olimar]]. It is a virtually featureless and vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.
The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Rain Bald Head Yōkai}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing [[Captain Olimar]]. It is a virtually featureless and vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.


The Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to enter an [[Mysterious Life-Form|alternate form]] and slowly crawl towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Wraith assumes its original form, detains Olimar in its core, and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.
The Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to enter an [[Mysterious Life-Form|alternate form]] and slowly crawl towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Wraith assumes its original form, detains Olimar in its nucleus, and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.


As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and use of every single Pikmin type.
As with all final bosses thus far, the path leading up to it and/or the boss fight itself requires the knowledge and use of every single Pikmin type.


==Stats==
==Stats==
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*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
* The creature's cube, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into 27 smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into 216, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the boss battle against the Wraith. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the creature slips away, spit out a false cube that can also overlap with objects and disintegrate.
* The Wraith's nucleus, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into twenty-seven smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into two hundred sixteen, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the boss battle against the Wraith. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the Wraith slips away, spit out a false cube that can also overlap with objects and disintegrate.


==See also==
==See also==
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