Glitches in Pikmin 3: Difference between revisions

(→‎Continuing to play after beating the game: Added info about some of the strange effects to the glitch.)
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*** If the [[Formidable Oak]] is selected, the objective text will be shown blank. Once landing in the area, aside from the things discussed below, the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]] music will play continuously throughout the day instead of the default music in the area, even though the boss has been already defeated.
*** If the [[Formidable Oak]] is selected, the objective text will be shown blank. Once landing in the area, aside from the things discussed below, the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]] music will play continuously throughout the day instead of the default music in the area, even though the boss has been already defeated.
** Sadly, for some reason, after landing on a day after beating the game in any area, most controls are disabled which makes it impossible to do most tasks. Only a few actions can still work, such as opening up the [[KopPad]] and using its "Go Here!" function to walk around the area. No methods can fix this issue, such as switching to 2-player mode.
** Sadly, for some reason, after landing on a day after beating the game in any area, most controls are disabled which makes it impossible to do most tasks. Only a few actions can still work, such as opening up the [[KopPad]] and using its "Go Here!" function to walk around the area. No methods can fix this issue, such as switching to 2-player mode.
** Ending the day shows the voyage log that appears after beating the game in the day report sequence. Going to the next day causes another Koppaite discussion cutscene, but nothing is said (The previous day is also like this if the player don't have all the fruits). The voyage log for the next day and all the days after that are just generic ones, since nothing interesting happens on those days unless if all the leaders go down.
** Ending the day shows the voyage log that appears after beating the game in the day report sequence. Going to the next day causes another Koppaite discussion cutscene, but nothing is said (The previous day is also like this if the player doesn't have all the fruits). The voyage log for the next day and all the days after that are just generic ones, since nothing interesting happens on those days unless if all the leaders go down.
** On the day selection menu, the days played in this way are added to the list and the "END" bubble is always at the end (And is the bubble the player have to select to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.
** On the day selection menu, the days played in this way are added to the list and the "END" bubble is always at the end (And is the bubble the player have to select to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.
| normal = The player is usually unable to continue after beating the [[Plasm Wraith]]. The day selection menu shows an “END” bubble after the day that the player has defeated the final boss on, and cannot be selected to land on due to the “start” button being greyed-out, unlike other days.
| normal = The player is usually unable to continue after beating the [[Plasm Wraith]]. The day selection menu shows an “END” bubble after the day that the player has defeated the final boss on, and cannot be selected to land on due to the “start” button being greyed-out, unlike other days.
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