Leader: Difference between revisions

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Charlie is the captain of the Koppaite trio. He is brawny with dark-brown hair in a buzz-cut. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. His suit has green highlights and also bears a five-point star, which presumably denotes his superior rank. He also has a rubber ducky that he is very fond of.
Charlie is the captain of the Koppaite trio. He is brawny with dark-brown hair in a buzz-cut. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. His suit has green highlights and also bears a five-point star, which presumably denotes his superior rank. He also has a rubber ducky that he is very fond of.


== Enemy as leaders ==
==Enemy Leaders==
=== Puffstool ===
===''Pikmin''===
The [[Puffstool]] is capable of deploying a cloud of spores, after it has been tipped over for some seconds. Should a Pikmin come into contact with this cloud, it will turn into a [[Mushroom Pikmin]]. This type of Pikmin becomes friendly towards the Puffstool, and will attack Captain Olimar instead. Being seen as a threat, Pikmin that are on Olimar's side will attack these rogue Pikmin. A Mushroom Pikmin can only be reverted back to normal by being knocked down while latched on Olimar, or by destroying the Puffstool.


=== Antenna Beetle ===
<span style="font-size:14px;">Puffstool</span>
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
{{main|Puffstool}} The only enemy leader in the first Pikmin game is the [[Puffstool]], who will shoot spores at Pikmin to posess them. These Mushroom Pikmin will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.


=== Bulbmin ===
===''Pikmin 2''===
Mature [[Bulbmin]] are found in [[cave]]s with younger specimens. The latter follow the mature Bulbmin wherever it goes, although some of them might not appear it all, if their existence would increase the Pikmin count over 100. When a Bulbmin is defeated, the ones that were following it will panic and run around aimlessly; at this point, the leader can [[whistle]] them to add them to their party, until the cave is exited. Despite not joining the party permanently, any Bulbmin deaths count towards the lost Pikmin total.
====Antenna Beetle====
{{main|Antenna Beetle}} The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
====Bulbmin====
{{main|Bulbmin}} [[Bulbmin]] are Pikmin-Bulborb crosses that roam around [[cave]]s. They have a maximum of 10 following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal [[Bulborb]]s do. When you kill the Bulbmin leader, the followers will get frightened and run around in circles. These Bulbmin can be [[whistle|called]] into your army, and act as additional Pikmin. They have immunities to the main 4 hazards. The downside to them is that they cannot be taken out of caves. When you take the [[Obstacles|geyser]] out of the cave, they remain at the base of the geyser. It is best to use [[Candypop Bud]]s to convert them into other types of Pikmin which can be taken out of caves.
 
===''Pikmin 3''===
====Scornet Maestro====
{{main|Scornet Maestro}} The [[Scornet Maestro]] is the fourth major boss in ''Pikmin 3'' story mode. It can commands up to 100 Scornets at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will be left for a while, and the player will be able to attack it.


== Leader is down ==
== Leader is down ==
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