Pikmin family: Difference between revisions

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==Habits==
==Habits==
Pikmin following [[leader]]s are prone to stumbling every now and then, and occasionally fall over completely, in both [[Pikmin games]]. This happens much more frequently in [[Pikmin 1]], and, further complicated by a  mass of 100 Pikmin walking together, can sometimes pose a serious problem, reducing general maneuverability. In [[Pikmin 2]], Pikmin trip much less frequently, but still stumble often if directed to switch positions suddenly. During a retreat from a [[Piklopedia|beast]], a Pikmin that trips is likely to be eaten or squashed by the creature; this is especially aggravating during no death runs. Sometimes, it may be hard to notice if a Pikmin trips, leading to lone Pikmin becoming separated from the group.
Pikmin following [[leader]]s are prone to stumbling every now and then, and occasionally fall over completely, in both [[Pikmin games]]. This happens much more frequently in [[Pikmin 1]], and, further complicated by a  mass of 100 Pikmin walking together, can sometimes pose a serious problem, reducing general maneuverability. In [[Pikmin 2]], Pikmin trip much less frequently, but still stumble often if directed to switch positions suddenly. During a retreat from a [[Piklopedia|beast]], a Pikmin that trips is likely to be eaten or squashed by the creature; this is especially aggravating during no death runs. Sometimes, it may be hard to notice if a Pikmin trips, leading to lone Pikmin becoming separated from the group.
[[image:IdlePikmin.jpg|thumb|300px|An idle Pikmin.]]
[[image:IdlePikmin.jpg|thumb|91px|An idle Pikmin.]]
Pikmin can be seen interact with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In Pikmin 2, if 20 of each color Pikmin is called into one group, they will hum a portion of the song [[Ai no Uta]], which at one point topped the sales of the game it was created solely to advertise: Pikmin. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.
Pikmin can be seen interact with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In Pikmin 2, if 20 of each color Pikmin is called into one group, they will hum a portion of the song [[Ai no Uta]], which at one point topped the sales of the game it was created solely to advertise: Pikmin. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.


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