Glitches in Pikmin 2: Difference between revisions

m
→‎Undead Ranging Bloyster: I can reproduce this glitch a will by doing that... so I think this is what makes this glitch possible.
m (→‎Carrying Louie during a cutscene: This is quite wrong as you can force Pikmin to carry a treasure during a cutscene by throwing them onto the treasure right before the cutscene triggers)
m (→‎Undead Ranging Bloyster: I can reproduce this glitch a will by doing that... so I think this is what makes this glitch possible.)
Line 386: Line 386:


===Undead Ranging Bloyster===
===Undead Ranging Bloyster===
{{glitch | reproducibility = Low | danger = Harmless | p2 = Yes | npcp2 = Yes | youtube = 5fK_oL0R-xU
{{glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = Yes | youtube = 5fK_oL0R-xU
| effects = Makes a [[Ranging Bloyster]]'s antenna flash and emit waves even after death.
| effects = Makes a [[Ranging Bloyster]]'s antenna flash and emit waves even after death.
| howto = Fight the Ranging Bloyster, and make it die by [[White Pikmin|being poisoned]]. It might not work sometimes.
| howto = Fight the Ranging Bloyster, and have it perform its death animation [[Camera#Off-camera objects|off camera]].
| explanation = The code to handle dying by White Pikmin poison passes around some normal death handling code, especially when certain circumstances are met. This makes the destruction of the Ranging Bloyster be incomplete, and makes its antenna still active.
| explanation = none
}}
}}


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