Glitches in Pikmin 2: Difference between revisions
Fixed Brocoli's grammar. I apologize for his behaviour.
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(Fixed Brocoli's grammar. I apologize for his behaviour.) |
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| explanation = Olimar/Louie's running animation speed depends on how fast he's moving. The punching animations get affected by this as well. | | explanation = Olimar/Louie's running animation speed depends on how fast he's moving. The punching animations get affected by this as well. | ||
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=== | ===Final Floor Storage=== | ||
{{glitch | reproducibility = tedious | danger = harmful | p2 = Yes (only on the | {{glitch | reproducibility = tedious | danger = harmful | p2 = Yes (only on the GameCube) | npcp2 = No | ||
| effects = | | effects = Stops the FINAL FLOOR text from showing, also makes it silent and crashes the game | ||
| howto = https://www.youtube.com/watch?v=IxYjfJny1Uc | | howto = https://www.youtube.com/watch?v=IxYjfJny1Uc This video is a good tutorial but you can also continue to quickly open and close the lid to crash the game as seen here https://www.youtube.com/watch?v=2ekS2c5nf04&t | ||
| notes = | | notes = Final Floor Storage is actually just a sub category of GameCube disc loading storage but not enough testing has been done to show whether or not more crashes can be done with different things. https://www.youtube.com/watch?v=8bumRgLkbYk here is an example of GameCube disc loading storage so I IMPLORE that you all try to get crashes with other things like repaying the debt | ||
| explanation = the game is still trying to load the FINAL FLOOR animation from the disc so it gets confused when you try to load a different | | explanation = the game is still trying to load the FINAL FLOOR animation from the disc so it gets confused when you try to load a different cutscene and crashes. | ||
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